Having played all factions a decent amount, I can say that USF is the only one that feels like fighting a constant uphill battle with a massive handicap in 2v2-4v4.
Indirect fire is obnoxiously bad as you said, and brits seem to be superior in every single regard except mech center upgraded Hellcats and esp. Shermans, those are absolutely nuts
US mortar bunker has actually pretty good range and is non-doc.
What do you mean fighting an uphill battle? I really don't agree. Maybe depending on your support center upgrade. 76mm shermans rape everything. US has multiple options for elite infantry thru battlegroups, and their veterancy upgrades are versatile. |
Just look for win ratio on leaderboards, It's ridiculous how much better axis wr is than the usf one.
I guess that's all top rank stuff, because here US is awesome. |
No ladder, no ranked, and no replay too for coh2 release?
There are replays, just not a good UI for it yet.
https://www.reddit.com/r/CompanyOfHeroes/comments/11a0fiy/replays_relic_has_posted_a_hack_with_which_to/ |
cannot really tell yet, as im learning one faction first, which is wehrmacht
but conscript-style 6-man grens feel weird and weaker than they should be
Their strength definitely comes from their utility like coh2 conscripts. But hey! At least you can roleplay soviets and merge into flamer pios for a reasonable power spike. |
I did, however, notice that DAK has an interesting advantage early on because it can skip capping and go to key points/build sandbags while their motorcyle backcaps. |
Haven't tested yet in launch package, but assuming no change in the last month, the Axis bunker has 360 degree firing coverage with an mg crew inside (i.e. zero flanking in early game if a player puts a bunker on a key point with an mg).
Oh that is devilishly dastardly. Now I know what I'm doing with my pios after my signal layer kettenkrad connects my resources to the VP lmfao. |
You could back in jan test, so I'd expect it to re-appear after hotfix or patch.
No I'm certain this was an issue in the multiplayer tech test. Either that, or it was swapped and you couldn't queue orders on the minimap in the multiplayer tech test, but you could on the fullscreen tac map. |
I don't want to formulate too strong an opinion after one day, but I feel like balance is pretty good for day 1. Balancing 4 factions couldn't have been easy.
I personally really struggled with Americans against turtling Wehrmacht players in 4v4s. The US is seriously lacking in indirect fire, unlike the British. All your options to deal with it are locked behind doctrines (and even those aren't particularly good) or the air support building. Mortars do surprisingly shite damage against bunkers, and the AT halftrack sucks. Probably an l2p issue on my part, but I couldn't shake the feeling that there was very little I could do against a big line of defenses.
DAK feels quite strong if played well.
It seems like OST bunkers actually bounce mortar shots and they only do deflect damage. Same for howitzers, funnily enough, it seems like they wanted artillery pieces to only hard counter infantry and teamweapons (seems like the arty shots track infantry a little (mortars don't tho)), and bunkers as a last resort "I have nothing else to shoot" target.
AT guns are the only serious/efficient counter to bunkers from what I've seen, which is not very intuitive. |
Alright gents. Let me hear the opinions.
I personally play both allies and axis, and I think my best faction is US. Also, I think that US is currently the best faction.
It seems to me like allied infantry does have the upper hand, specifically brits and their serious blob potential with brens and/or at rifles both being effective against infantry.
US needs doctrines to long range blob, so less of a problem for them however.
I struggle quite a bit as Axis honestly, but I don't call OP until I'm certain I've properly countered my enemy properly. Allied infantry blobs do get countered very well by axis machineguns, but that's only on defense.
I feel like stock OST has some big issues dealing with infantry blobs when attacking. Even two nebelwerfers seems lackluster sometimes. When ost has fuel control they can go for brumm, but with no fuel control I feel like it's all they can do to just tread water.
US on the other hand,I feel like an absolute god. They're just so versatile and their tanks are pretty good.
It seems like the playerbase consensus is Axis OP (longer wait times), but when I play US I just don't feel that way. What dk you guys think? |
Can you make the hot keys the same as Coh2? It seems retreat and reverse use the same button. I want my 'U' reversal and 'T' retreat. Thanks!
Grid hotkeys *is* CoH2. You're thinking classic hotkeys (CoH1). And you can bind them that way, but it's a pain in the ass. |