I didn't want to say anything, but these guys are breaking coh mechanics. They are winning or at least stalemating engagements at a disadvantage. Meaning, they can fight in open cover against troops in heavy cover with at least a neutral outcome, but forcing a retreat happens. It's sort of understanding for the G-unit flamers, but those guys can solo multiple squads taking little to no damage.
I recently learned that they have armor values, which is funny because Relic eliminated armored infantry in almost all coh2 units that had them and instead gave them Matrix Agent received accuracy 1.5 or whatever. So they are dodging bullets instead of stopping them.
Keyword "almost" all units. Shocktroops, the close range specialist elite troops, got to keep the armor. I wouldn't have issues with guastatori having armor if their models gave any indication they should have it + they didn't have a fuckin' flamer. Lmao. They are 440 manpower per squad after all.
I don't think that allied elite squads at the same price perform the same as they do though. Those flamers are absolutely brutal.
At least in CoH2's release, the flamers were insanely lethal but also incredibly volatile. They could apparently kill the squad if the model with the flamethrower died and you got a bad RNG roll. Here they're incredibly lethal, they get two, and there is zero risk to using them besides having to get to mid range. Lol.