Somenbjorn if you've seen games of me and Aerohank together you have to know for sure that our army composition is not a problem and that we have our Paks ready for rumble, but that doesn't help against the flexibility of a M5, since it's 90% of the time long gone before the pak is in position.
You don't happen to have that replay of you and Aero vs. Choccy and Redbear from saturday saved do you? |
Maybe players haven't adapted yet to the new playstyle.
And it is true if the Sovs gets a bunch of caches and rushes T3 it is out at 7:00.
Because they know these particular OST players regular 2v2 build is many times a very heavy T-1 build that can very well skip T-2 and hold out waiting for T-3.
And rushing T-3 would for sovs be the perfect counter for a heavy T-1 build.
Maybe, just maybe this isn't as much of a balance issue as it is play and counterplay. And adapting to what your enemy is doing`?
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Well the answer is: It depends.
Spreading out over a wide front you will have an easier time to find weakness in the enemies lines and with coordination you can make sure to exploit those weaknesses (often there will be several) meaning you can dominate the map.
Focusing costs you awerness of the enemies whereabouts and might lead to you to having gaps in your lines or simply giving up on certain areas.
However it does grant you a good shock-value and it will be easier to overrun one or two of the enemy players and thus weakening them for the game.
But focusing is putting all your eggs in one basket. If you succeed victory will be closer but not ensured, however if your initial push fails for some reason you have nothing. Great risk with potential for great rewards.
Spreading out however you are potentially putting the initiative in the hands of the enemy and you open yourself open to being knocked back by a focused opponent in some area and this is potential game-costing.
You really have to alternate both things for the best effect. Against randoms the focus usually have good results but against arranged teams the second one will be a safer bet.
Alternating between the two during the match is what you want, read the opponent, avoid fighting where the enemy wants to fight, take the initiative and fight on your conditions.
1.) Know what the enemy is up to.
2.) Strike heavy and hard against their weakness.
3.) Reinforce where you are winning.
4.) Where you are loosing/cant push, only harass the enemy as to lock down his units. |
"- Require T4 to be build to unlock the M5 quad upgrade."
Ok this didn't work well for the 251, why would it work for the M5? Cant we learn from previous mistakes?
I don't get why you need Ostheer T-3 with a P-IV or a Stug to counter the M5. I honestly don't.
Two shots with a Pak and the enemy looses 120 muni. And what about mines?
"The dps of the quad pushes even 2x 222s back"
No it does not. Me and Choccy have tested it. It should result in the loss of one 222 and the M5.
"why not buff the 222 to be able to counter soviet light vehicles in t3, the ost lacks a light vehicle and the 222 can fill the role. "
Agreed add some needed damage to the 222 so they will be a more effective soft counter.
But I digress MendQ and Aerohank usually know what they are on about so maybe Sov T-3 aught to be pushed back a little bit. But again I don't see this as anything major, good play with Pak is usually enough to get the M5. |
Agreed they are hard to sweep but you dont really have* to sweep them. Just know they are there and don't walk 3 units over it at the same time. Why do you have 2-3 units lumped up together anyway?
I never suffer that much from them, I find the more spam-able TM-35 more annoying. I often don't bother defusing them. I just need the vision so i can avoid them and then destroy/defuse when I have control over that particular area.
But I guess things might be different in 1v1.
But what people are saying is basically to remove them for a timer, I get the argument, just feel it isnt much of a problem and is a welcome blob-stopper. Same as Goliath was and I never had issues with that either. |
yeah i suppose you guys are right. good points.
sorry for stupid question
No question is stupid You cannot know if you do not ask. |
Just for the reason Dusty states.
If you want to get as clear an image as possible on what player is the best player, removing the balance from the equation is a huge part of that.
God I can see it now, statistics threads that shows "all who win play with faction X, faction X OP" Thats a flamewar you don't want.
It just means all players will compete on equal terms and the end result cannot be debated. Best player won simply. |
+1 Very good balancing, he is what this game needs. |
True you can do that, but the question is why would you want to? |
AAAWWW Yeah 3 war spoils while hibernating! Nothing that sleep doesn't fix. |