1) Encourages use of tier armor as you are not fuel starved.
2) Paying 1000-1200mp for IS or Tiger makes you think twice if you really want to get it over stock armor or even afford yourself that mp float. It would help seal the deal, not make a comeback.
3) If you are pushed back there is rather low chance that you can float this much menpower to make a comeback relying on heavy tank.
Its not like its a random idea that came to me when I had a shower, I was thinking about it and its implications for couple of days already and truth be told, there isn't anything better I can come up with.
Why?
Because even if you tie call-ins to tier buildings, people will just get tier building and forget about it, spamming call-ins. This will solve absolutely nothing, all it will make is increase first call-in arrival(because tiering gives hefty CP amount) and stall 2nd one by a 3-5 minutes.
This way you not only allow most precious resource-fuel to be distributed into tier armor, but also offer new econmy dynamic for call-ins, focusing them more heavily on menpower, which is on constant expenditure to support your infantry reinforcement already.
See the big picture now?
Incredibly,i find the proposition rather intriguing.1100 mp for a heavy tank plus 160 odd fuel would bite bad. |
Another method i can think of is relic give 2 versions of panzergrenadiers to wehrmacht..this will remove giving the AI version buffs affect AT blobbing.Like the tank busters and assault grenadiers of the panzer elite.If units are seperated i think balancing panzergrenadiers and making them viable agian would be much easier.
Maybe even move the stg 44 version to t3(just teching) for more teching viability and keep tank buster version t2.And then buff the AI unit seperately..that way it won't come too fast and can be balanced for its price and be useable. |
Well something must be done ..its been nearly 6 months.How long can you play a faction with one infantry unit.And as for recieved accuracy..not only pz gren but several units got this atm. |
What is the difference against tanks of 3PG +2PG with Shrecks and 2PG + 2PG with Shrecks ? They would be harder to kill, sure, but their damage wouldn't change versus armor.
This. |
Well i have tried using panzergrenadiers only to have them fail spectacularly most of the time.Their dmg output is very good but they never get to use it as models drop too fast.This is the main problem i'm seeing with pz grens,it loses one member before usually coming into optimal range(not charging just entering medium range) and that 25% of its DPS gone.Here is main difference with LMG squads where the lmg stays with the squad till the last model and can maintain a good DPS.
The only medium-close range squad still performing excellently are shocks at just 50 mp more - mainly because of armor,smoke but most of all because of 6 members.
I think panzergrenadiers be given 5 models instead of 4 to reduce the DPS drop off problem.Overall DPS should remain the same..but 1 model increased to circumvate this problem.To keep overall DPS same either it can be spread out between 5 members instead of 4,or one pistol armed guy can be added who basically does no dmg..but when one model is killed the remaining 4 get the stg 44s(meaning if pistol guy is killed no problem..but if stg guy is killed pistol guy picks up stg 44).
This would keep their dmg same but increase their much needed survivability and give wehrmacht another infantry unit to use as it currently has nothing save grenadiers.And revive this extinct unit. |
In teamgames once u have 2 its incredible..they are too hard to kill and slaughter the at guns..inf.For ostheer its worse.OKW at least has KT. |
Thread: Shocks21 Aug 2014, 11:28 AM
I feel shocks shouldn't be touched until stock soviet infantry get late game buffs(not early game).
However once that is done and maxim fixed..then u can do comparisons of relative effectiveness of shocks,falls,pzgrens,obers etc.
I do feel though at current state if lmgs get the nerf they deserve and shocks stay the same..we are going to have a 'happy time' for shock players. |
Thread: Shocks19 Aug 2014, 19:36 PM
2 volks with nade use will stop shocks.
2 sturmpios will obliterate shocks.
2 G43 panzerfusiliers will stop shocks(normal ones as well but you need nade).
And falls will win if you land a good nade. Falls cost is so high because of opportunity value that spawning them anywhere from neutral building gives.
Since i don't play OKW as much i'll not contradict u forcefully.However seeing the more costly fallschirmjager fail epicly made me comment in this thread.
Since u are a soviet player and i'm not a regular OKW player..i accept ur statements,even though i know ur biased towards soviet.
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Thread: Shocks19 Aug 2014, 19:32 PM
What if I told you, I'd much rather have falls than shocks as soviets? But because I can't have falls I just make guards instead.
What if i told u i'd take that exchange any day..every day.
But i'm curious to the reasons behind ur decision. |
Thread: Shocks19 Aug 2014, 19:26 PM
Can't stop shocks without obers.
Most disappointing however is the poor performance of the falls..at 440 mp...greater than shocks in both cost and reinforce...its just sad. |