Shocks
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Posts: 37
Please watch the replay it is only a few minutes long. http://www.coh2.org/replay/22675/shocks
Before you start bashing on me I know shocks are doctrinal pure ai infantry with a fairly high price and I know I outplayed my oponent, but damn.
This is not supposed to be a flame thread. I just want to ask a general question. Why do soviets have a pretty good call in structure in early and endgame. Early there will be the strong infantry like guards and shocks and late you get the heavy call ins. It feels very hard to defeat them in any stage of the game even if you have the advantage in the current game situation I am always happier playing against americans than against soviets.
This is my playercard http://www.coh2.org/ladders/playercard/steamid/76561198027309158 .
As you can see I am mainly concerned about 1v1 and I do not favour any faction. I play all of them and have fun to play them. The only thing that bugs me atm is ,that it feels so easy to me atleast to win with soviets and so much harder with any other faction.
It is ok to state your opinion on things that is the purpose of this topic, but please keep it clean I do not want to get an instant shut down by the moderators for people shitstorming this thread.
Thanks for reading and please give me your feedback.
Posts: 1158
Posts: 85
It was a bit one sided because the other guy lost his truck unfortunately but I would have expected 2 volks in green cover and a SP to kill a shock squad but they hardly scratched it.
Posts: 37
Posts: 987
I don't mind sovs having such strong inf but at 2CP...
Posts: 952 | Subs: 1
Shocks are really strong for 1CP. They can beat Obers at close range, they can handkle 3 volks or grens pretty easily too.
I don't mind sovs having such strong inf but at 2CP...
Shocks are 2CP.
Posts: 2693 | Subs: 1
I just want to ask a general question. Why do soviets have a pretty good call in structure in early and endgame. Early there will be the strong infantry like guards and shocks and late you get the heavy call ins.
This question has a simple answer. It's because the Soviets core army is either shit or structured in such a way that you can't get a well-rounded army without spending terrible amounts of manpower and fuel on tech. Even Ostheer going for all their tech come out quite a bit lower than Soviets.
If you try to play some games without either call-in infantry or call-in tanks, or one of the doctrines that lack both, you will soon see why the soviets have such good call-ins.
Posts: 8154 | Subs: 2
And i don´t get why the thread is called shocks when you are just asking for soviet faction design.
Posts: 37
This question has a simple answer. It's because the Soviets core army is either shit or structured in such a way that you can't get a well-rounded army without spending terrible amounts of manpower and fuel on tech. Even Ostheer going for all their tech come out quite a bit lower than Soviets.
If you try to play some games without either call-in infantry or call-in tanks, or one of the doctrines that lack both, you will soon see why the soviets have such good call-ins.
I kinda did that a few times epecially against okw ppsh t2 into a fast t3 is a pretty decent strat.
Problems against ostheer or "Tigerheer" is that you need hard at against tigers which call ins provide.
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Posts: 17914 | Subs: 8
Nothing more.
If you allow them to get in bad breath range you pretty much deserve to get punished for that.
Posts: 1158
I feel like something is wrong with falls though. They are dying super fast. I don't know if their health is cut in half or the received accuracy buff is not applying, but it seems like they are dying faster than they should.
Posts: 26
All you have to do to counter shocks in use suppression and keep your distance.
Nothing more.
If you allow them to get in bad breath range you pretty much deserve to get punished for that.
if you play OKW, mg's are doc. based.
Also, shocks get smoke...
I've had my entire inf wiped out by 1-2 shock units a few times now, with mg's and grens in position. PG's were nerfed so hard that it hasn't been a viable counter for ages.
So what to do? Retreat when you see shocks unless you have a vehicle there.
Posts: 1702
If anything next patch shocks are getting a buff since long range combat is getting or should get reworked.
All close combat or mid range units at the moment are underperforming, not overperforming, and relic has acknowledged that.
Posts: 950 | Subs: 1
So what to do? Retreat when you see shocks unless you have a vehicle there.
inb4 kubel
Posts: 1705
Most disappointing however is the poor performance of the falls..at 440 mp...greater than shocks in both cost and reinforce...its just sad.
Posts: 2693 | Subs: 1
Can't stop shocks without obers.
Most disappointing however is the poor performance of the falls..at 440 mp...greater than shocks in both cost and reinforce...its just sad.
You do know why they are 440mp right?
Hint: it's the same reason why partisans are so expensive.
Posts: 1221 | Subs: 41
Can't stop shocks without obers.
Most disappointing however is the poor performance of the falls..at 440 mp...greater than shocks in both cost and reinforce...its just sad.
What if I told you, I'd much rather have falls than shocks as soviets? But because I can't have falls I just make guards instead.
Posts: 17914 | Subs: 8
Can't stop shocks without obers.
Most disappointing however is the poor performance of the falls..at 440 mp...greater than shocks in both cost and reinforce...its just sad.
2 volks with nade use will stop shocks.
2 sturmpios will obliterate shocks.
2 G43 panzerfusiliers will stop shocks(normal ones as well but you need nade).
And falls will win if you land a good nade. Falls cost is so high because of opportunity value that spawning them anywhere from neutral building gives.
Posts: 1705
What if I told you, I'd much rather have falls than shocks as soviets? But because I can't have falls I just make guards instead.
What if i told u i'd take that exchange any day..every day.
But i'm curious to the reasons behind ur decision.
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