Now, obviously this is not something that is seen often, as it's a paid commander, but I think this is completely unfair.
The forward HQ as many of you know comes with the soviet Urban Defense doctrine. It can be set up in any building and re-enforces / heals your troops inside.
I recently encountered this on Moscow Outskirts. I have uploaded the replay here:
All that is required is 300mp and 60 fuel, which means if they spam conscripts it works perfectly, as long as they wait a little while to get molotovs / at nades.
It also unlocks at 0cp for some reason, which means they can do this as soon as the battle starts, which to me does not make sense at all. It should at least be 2CP to setup.
Please give it a watch. Notice how I took out one of his early conscript squads, but that did not matter. As soon as he enters the building, poof, the HQ pops into play. It is not possible to counter this strategy, especially if they get the HQ up on a cutoff point. Yet, nothing has been done. Relic has not patched this in ages, and I think it's time for a change.
Germans have no counter to these buildings, aside from endless mortar barrages that miss 50% of the time, or a pio flamer, which requires your pios survive the squads surrounding the house and get 6+ flame shots off on it (unlikely unless they aren't guarding their forward HQ...)
Pios cannot set demolitions without the right commander. Rifle Grenades aren't really a counter, but they still won't unlock till T2. Flame HT is not until T3, another counter not available. SCs are T2, but unless the Soviet player is a moron, he will have AT grenades by then.
So, let's see, what exactly could a german player do to counter this forward HQ? Nothing.
So, essentially, the German player has no counter to this building in the early stages of the game. How this has not been fixed yet is a complete mystery to me, considering this commander has been available for quite some time.