soviet mines - squad wipes
Posts: 126
Build a mine sweeper just like soviets countering s mine spam.
Posts: 2487 | Subs: 21
Posts: 381
I think the damage related to soviet mines should be reduced to a point where the maximum amount of gren models that can be killed in one mine hit is 3, and that's at a 15% chance, considering they're at full health.
+1, same thing for s-mines if they turn out to be doing the same when fixed.
Posts: 194
Sweepers are not a solution because you cannot sweep everywhere all the time.
Posts: 2693 | Subs: 1
Wow! After almost a year of CoH2, somebody finally found out what to do about mines!
To be fair, I have won my fare share of games simply because my opponents refuse to get mine-sweepers. Often these games ended with remarks as 'mines so bs' even though my opponents never even attempted to counter them.
Posts: 381
Posts: 927
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Posts: 307
So in this case, either a damage must be toned down, or the price has to go up to.... 50 muni per mine (?) also, I would like to see mine sweeper as an upgrade for all German infantry. Here you get an option of weapon upgrades. Or maybe even a purchasable mine sweeper upgrade for some vehicles? Like on a half track?
Practically speaking, I realized that most of these complains come from greedy players who don't use minesweepers at all trying to save 60 muni for weapon upgrades. Yes, there might be a maxim covering a mine field. So how about combined arms and flanking? Sniper or mortar, or smoke can work just fine.
I guess it is "you have to adapt" issue. Blobs of LMG grens or shrek panzergrenadiers will not get you a victory like it was before. Things have change.
Posts: 65
Posts: 927
3 models is way too much for 30 munitions, 0-2 model killed and suppression... yeah like vcoh.
Posts: 67
If anything, mines were more likely to kill one man and severely maim the rest, making them have to either spend a ton of time back at Triage or popping medkits, and even with that functionality it was always stated "mines win games."
Completely destroying a squad just seems like overkill. I watched a teammate barely clip a mine today (it was fully exposed by my minesweeper and he just wasn't paying attention), and though only one model was near the mine, the entire 300+ MP Pgren squad with 120 munis of Schrecks pumped into it died in an instant. Yes, he was stupid, but I really don't feel like one model clipping a mine should gib an entire squad "because RNG."
Posts: 155
The only thing I would change about S-mines is a slight increase to build time, like 1 second per mine. They set up just a little too quickly.
As for the soviet mines, I too have experienced squad wipes while playing Germans.
A well placed soviet mine, such as on a fuel or cutoff point, has wiped full health, 4 man gren, mortars, and panzer gren squads that I have fielded.
I think the AI capabilities of the soviet mines need to be toned down quite a bit. They should be killing at most 2-3 men from the squad, with 3 men being a 10% chance or something. The majority of times they should only kill 1-2 men from the squad.
Germans do not have mines of their own that are equivalent. S-mines are rarely used, as Germans have much more important uses for munitions. Most of the time I only ever build S-mines if I am completely dominating the game, and have plenty of ammo to spend on defense.
Another thing, most of the time the squad wipes occur before you even realize the enemy team is using mines. That means that you often won't even have the minesweeper ready yet, or are saving munis to upgrade your grens / for shreks, rifle nades, etc. This happened to me yesterday during a match on Semoisky where I pushed the enemy off a fuel point, moved my fresh ~90% health grens in and boom, instant loss of a gren. This can be devastating for the Germans in the early game. There's no way a 30 munition ability should be able to completely destroy a 240mp squad.
Posts: 155
This is simply unacceptable relic. 30 munitions to bleed your enemy 340mp? How is this considered fair?
Posts: 331
If you force yourself to never go anywhere before first checking it with a minesweeper your capping power will be next to zero not to mention flanking possibility is next to zero if you have to go with sweepers before you flank every goddamn time because mines just blows apart your army.
3 models is way too much for 30 munitions, 0-2 model killed and suppression... yeah like vcoh.
+1
Posts: 331
Every other match I'm experiencing squad wipes to soviet mines. Last match I just played I lost two panzergrenadier squads fresh out of T2 to mines placed on pathways.
This is simply unacceptable relic. 30 munitions to bleed your enemy 340mp? How is this considered fair?
+1 not too mention how is that adding value to the game? In COH you only lost squads when you really deserved it - getting in to a fight you cant win, not retreating, a very very lucky arty strike ect - this is just terrible design.
Posts: 8154 | Subs: 2
Anyway, i should have save the replay, but already had Osstruppen full health squads being wiped by a mine XD
Mines on last patch were fine.
Posts: 159
Just like in the last patch i felt bad while playing germans, i feel bad when i´m wiping squads with mines.
Anyway, i should have save the replay, but already had Osstruppen full health squads being wiped by a mine XD
Mines on last patch were fine.
i actually change my opinion...
Mines do sweep hard on infantry. Although it happens more often when the squad is down to 3, i think even then mines are a bitch. Same goes for those AI mines the axis can place, they take ages to swipe...
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