Thanks for your reply but I'm more interested in hearing from the mod team that made the changes.
Serisously mod team: why not
nerf buff reduce conscript AT nade research time or add mini AT gun to T1 - and then nerf guards?
The M5 needs more maneuverability to escape attacks.
*all my previous statements made in the context of nerfed penals. The reason being, that RUS needed the penal buff to drag T1 up out of the mud. If you nerf them, you actually need to buff RUS AT, funnily enough. So what are you offering in T1 to do this*