Request for reproduction: Panzerfaust bug
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However, in order to be able to include a fix for this bug, I need to be able to know how to trigger this bug reliably.
Can we make this happen?
Please post precise reproduction steps.
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2. press F on your keyboard
3. select a target
5. ???
6. there was no 4th point
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I have no evidence or means of reproducing this.
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Back to topic.
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i'm going to try on cheat mod and try to reproduce it.
From what i remember, it happened when there was an obstacle between the tank and the soldier.
exemple: grenadier aim to tank with pzerfaust -> tank moove behing a building -> pzerfaust do pzerfaust things, aka it disapear.
EDIT: tried to reproduce it in custom game, around 100 pzerfaust and couldn't reproduce bug.
if the tank get behind a building, the pzerfaust just hit the building but it doesn't disapear.
Posts: 2636 | Subs: 17
I have also for sure encountered this with the USF riflenade shooting the ground.
I have no evidence or means of reproducing this.
I have never, ever had the riflemen AT nade bug on me before. Do you remember if it hit the ground between the target and the shooter, or what?
Does this happen often?
On the other hand, Panzerfaust bug seems to happen all the time, since it collides:
- vs ground
- vs buildings
- vs walls
- vs enemy snipers
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- vs enemy snipers
Good times
Also when an AT snare is flying at a garrisoned building/vehicle and strikes the exit point when the garrison unit leaves
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Posts: 2307 | Subs: 4
I have never, ever had the riflemen AT nade bug on me before. Do you remember if it hit the ground between the target and the shooter, or what?
Does this happen often?
I have only had it happen once. Shooting at an Ostheer 250 halftrack driving by that had troops in it, on a hill. The halftrack never stopped, but the USF fired it at the position where the vehicle was as if it was a standard grenadier riflenade and it exploded on the ground. I did not have nades teched, btw. Is it possible the troops inside the ht bugged it out? Maybe the hill?
It will collide with infantry too though.
https://www.twitch.tv/helpinghans/v/3820821 (unrelated incident)
It does look kinda like it targets the units inside the halftrack once they hop out.
I tried to duplicate it a few times just now but couldn't.
In any case, this is probably super super rare and not worth worrying about.
Posts: 2885
EDIT: tried to reproduce it in custom game, around 100 pzerfaust and couldn't reproduce bug.
if the tank get behind a building, the pzerfaust just hit the building but it doesn't disapear.
Isn't it also a bug when weapon that is designed to always hit its targer hits a building?
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Posts: 493
Isn't it also a bug when weapon that is designed to always hit its targer hits a building?
This
Posts: 2636 | Subs: 17
I have only had it happen once. Shooting at an Ostheer 250 halftrack driving by that had troops in it, on a hill. The halftrack never stopped, but the USF fired it at the position where the vehicle was as if it was a standard grenadier riflenade and it exploded on the ground. I did not have nades teched, btw. Is it possible the troops inside the ht bugged it out? Maybe the hill?
It will collide with infantry too though.
https://www.twitch.tv/helpinghans/v/3820821 (unrelated incident)
It does look kinda like it targets the units inside the halftrack once they hop out.
I tried to duplicate it a few times just now but couldn't.
In any case, this is probably super super rare and not worth worrying about.
Now that you mention it, I have also seen rifleman AT nade bug.
However, to spin my original question a bit more differently:
- Is there any single AT grenade in the game that you have never witnessed bugging?
- E.g., is Soviet AT grenade foolproof, or does it still bug when going through buildings?
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Now that you mention it, I have also seen rifleman AT nade bug.
However, to spin my original question a bit more differently:
- Is there any single AT grenade in the game that you have never witnessed bugging?
- E.g., is Soviet AT grenade foolproof, or does it still bug when going through buildings?
I've personally never had a soviet AT nade miss, although every once in awhile an opponent will complain in allchat about consripts just stealing the muni and not throwing the nade.
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It is very rare, and I think what happens is the grenade misses and hits the ground due to the kubel's speed.
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I have had an odd bug in the past where the kubel when moving backwards very quickly (ie on a road) can bounce an AT rifle nade. I think it has happened to the consript grenade too, but I will have to try to reproduce it sometime.
It is very rare, and I think what happens is the grenade misses and hits the ground due to the kubel's speed.
i think i have seen this to.
Posts: 930
I get pissed, waste my munition and the thing doesn't fire.
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