T70 will hit a mine field and the german player can easily build a green squad with Faust with a slight deviation from the strat.
Pips were perfect in coh1. You needed about 4 squads of pios to killer bee swarm an infantry squad. Now they are basically 4 man assault gren squads. |
Also when balancing the rifle nade please keep in mind that it can be shot over hedges and buildings. So if you only nerf while suppressed it is still to easy to counter squads and mg teams with it.
Cut some range and make it an upgrade with an icon over the squad so that the soviet player knows the squad is a rifle nade squad and can react. |
Great post tengen. Soviets are on bad shape in early, mid and late game. It is more than small tweaks to fix this faction. There are design flaws that need an overhaul. |
So the counter to tier 0 spam is two soviet infantry building, another tier 3 building and a vehicle. Oops forgot commander choice and a 2 cp call in unit. And pray you don't hit a mine field. I will have to try this out. |
How is a panzer Faust followed by rifle nade a millisecond later not a hard counter. You cannot drive away fast enough to get out of range of the nade if you get hit by the Faust. You need only one squad to pull this off it takes less than a second. It takes one bad pathing calculation by the unit to lose it. 230 mp plus unit inside gone in a fraction of second.
If you abandon the vehicle the rifle nade still kills your squad as they lose health from the Faust and group up when exiting which gets them wiped. 500 mp or so gone to long range weapons in a second. This cripples a soviet player.
So much risk for unit that deals such low damage at long range. Yet gets killed so easily at long range. |
Long range weapons in cover do nothing for soviets when they can be rifle nade spammed with no risk. What conscripts need is something to force the Germans out of cover at long range with no risk. Like a long range Molotov launcher. While Germans dodge the long range molotov you Oorah in to close the distance. |
I think the big reason it takes so much damage is to prevent pushing units out of cover. This was a hug problem with the jeep in coh 1.
One thing I hate though is taking small arms fire and then getting rifle naded. At least with the Faust you can break line of sight to survive. Rifle naded spam really hurts it especially with no animation to warn you. |
Good work. I notice a lot of disputes with those players. Could that be a hint as to how they had been cheating? |
Nobody cries when cheaters are banned. We'll maybe the cheaters because they have to earn their wins... |
Nobody has issues with paying for dlc. Customers have issues with selling dlc that breaks the game they paid for. |