Why don't the plaintiffs cut the crap and assertively tell what their issue with CAS truly is.
Is it the fuel to munitions conversion? You remove this feature, you effectively bury this doctrine, as it is all about spamming air strikes. Do you realize how expensive they are? this doctrine cannot be viable without the fuel to munitions conversion. You can't spam the loitering anti tank strafe from lighting war or blitzkrieg, you will be able too use a couple of times, same goes for the loitering pin plane.
Is it the strafes? Their effectiveness is heavily map dependant and situational.
Is it the planes crashing? Which by the way is not the doctrines fault. All planes behave this way and it's pure RNG, so it's fair, can crash on anyone. If you have an issue with this go complain on
this thread.
I read "CAS OP in 3v3 and up" being thrown out a lot on this thread. Let's address the huge elephant in the room. Well if the ones having a beef with CAS won't tell what their actual issue is, we won't move forward and will just keep going on circles. I will tell what it is. Fairly easy to deduce by reading between the lines.
Simply put: You have issues
dealing with CAS. As in you're inexperienced and don't know how to respond to this tactic. It's not a balance issue. This should be moved to the strategy section. And honestly most of those throwing the "CAS OP" accusations have a very average ranking and skill and some have admitted to having poor micro...
I've never seen top 50 teams struggle against multiple CAS. I have played against Top 50 teams using CAS, it's strong but I've never blamed the loss on CAS being OP, after dozens of games against it you start getting used to and intuitively adapt, pick up some good habits.
Last time I tried with my buddies to pull out the goofy strat of 3 CAS players and 1 OKW spec ops for flares. Worked on the newbies but against good teams like Go Hard clan, OKW clan, TTT clan (Dirk Deagler's team) etc.. The multiple CAS strat did not work at all, we got wrecked mid game as it leaves you exposed to early armour rushes and they constantly killed our munitions cashes instead of facing the shreck blobs and lmg blops head on early game. Midgame, once they had katyushas and a decent medium tank force they started thinning out our blobs. 10 cps is a long way to go as CAS is a late game doctrine. And top teams know this and exploit this weakness ruthlessly.
Actually, even trying to kill enemy katyusha trucks or priests with the JU-87 anti-tank strafe against a good team is hard to pull off, as they reposition their mobile arty often, keep tabs on it and can often dodge the strafes. The strafe is not a guaranteed success in these match-ups.
4v4 maps tend do be large enough to give you a decent reaction time window. It's all about game sense and situational awareness, if you're in the edges, well take into consideration that the strafes will be much more accurate. I Won't speak about 2v2 as I rarely play that mode, maybe it is too strong on there.
Ultimately this is a skill issue you people are having. I never see the ladder kings whining in the forums. Ever seen QQ post by Jesulin, OMG Pop, Giap, Go hard clan, SOE Clan or OKW clan whining about something being OP? No they suck it up and improve, and so should you.
Believing that CAS is a broken commander is a fallacy, just forum warriors that had a couple of loses against CAS and from their individual viewpoint persuaded themselves the doctrine is bat-shit OP when maybe they screwed up, got outplayed or RNG screwed em. In a game where RNG is so influential on the outcome of a match. You need to play at least 50 games to identify a recurrent problematic pattern that is credible, as after 50 games you should have adapted and figured out a counter. I doubt any of the plaitiffs have played 50 team games since the patch came out.
CAS is a strong, viable commander, it's not OP nor broken. PTRS seem to be a problematic issue on the other hand, see the difference.