It's really annoying and immersion breaking when without fail USF players decrew their vehicles to glitch out targeting. It is essentially a free smoke screen.
While decrewing is a part of the army I really don't think that it should be a common exploit.
Is it possible to either 1) add a timer that stops the vehicle for 2-3 seconds until the crew exits, or 2) add a timer to the vehicle itself that still makes it a valid target by the AI for 4-5 seconds while still instantly dropping the crew?
Decrew timer, or player owned timer for USF vehicles?
7 Oct 2019, 02:00 AM
#1

Posts: 356
7 Oct 2019, 02:58 AM
#2

Posts: 2358
just add the time delay, decrew doesnt add any skill and just cheeses the game
7 Oct 2019, 05:01 AM
#3


Posts: 817 | Subs: 5
FYI: It currently has a 2 second delay if the vehicle was in combat in the last 8 seconds.
7 Oct 2019, 06:09 AM
#4

Posts: 999 | Subs: 1
honestly i think it's fine. sure it's arather gimmicky feature, but there is the 2 second delay upon exiting the vehicle, plus you can't reenter immediately either, leaving you at risk to lose the vehicle crew in the process. if anything, maybe the delay for reentry could be increased, or the vehile crew could get a noticable RA debuff for a couple of seconds after bailing out.
7 Oct 2019, 09:54 AM
#5

Posts: 3145 | Subs: 2
Would have been nice and made sense for there to be crew exit and enter animations like in the USF trailer...
7 Oct 2019, 22:42 PM
#6

Posts: 4928
Would have been nice and made sense for there to be crew exit and enter animations like in the USF trailer...
I would trade exit speed for animations if they automatically began repairs and then reentry.
7 Oct 2019, 22:56 PM
#7

Posts: 3145 | Subs: 2
I would trade exit speed for animations if they automatically began repairs and then reentry.
Automatic repairs and then reentry is actually possible modder side right now even.
I asked Codiex on Steam, a well known CoH and CoH2 modder for a script that does exactly that a long time ago for a mod I was making but sadly have lost the files since it's been a while.
Would be a nice QoL change in my opinion as well.
8 Oct 2019, 09:12 AM
#8

Posts: 356
Would have been nice and made sense for there to be crew exit and enter animations like in the USF trailer...
I'm assuming that there's not animations for all the vehicles?
Surely animation would be the ideal situation.
8 Oct 2019, 11:41 AM
#9

Posts: 999 | Subs: 1
I'm assuming that there's not animations for all the vehicles?
Surely animation would be the ideal situation.
would also remove some of the "cheesiness" the op mentioned as it would give a visual cue whenever the ability is used and enough time to aim manually
8 Oct 2019, 11:57 AM
#10

Posts: 3260
I'd make the following changes:
Move the 2 second delay to before the crew hops out. That makes it harder to dodge shots with a decrew, and removes the irritating two second delay before you can queue a recrew order when repairing your tanks.
Apply an 8 second stun to any recrewed vehicle: it takes a crew a little time to get into their seats and start everything up.
That stops you hopping in and out in combat: you'll stun your tank.
This is possible, but the vehicle won't be recrewable until it runs out. You'll also have to stun it to stop it autofiring.
Move the 2 second delay to before the crew hops out. That makes it harder to dodge shots with a decrew, and removes the irritating two second delay before you can queue a recrew order when repairing your tanks.
Apply an 8 second stun to any recrewed vehicle: it takes a crew a little time to get into their seats and start everything up.
That stops you hopping in and out in combat: you'll stun your tank.
2) add a timer to the vehicle itself that still makes it a valid target by the AI for 4-5 seconds while still instantly dropping the crew?
This is possible, but the vehicle won't be recrewable until it runs out. You'll also have to stun it to stop it autofiring.
8 Oct 2019, 14:56 PM
#11

Posts: 3145 | Subs: 2
I'm assuming that there's not animations for all the vehicles?
Surely animation would be the ideal situation.
There's no animations for any of the vehicles in the game.
But as you can clearly see at 0:48 in this video:
The crew of the M20 jumps out of it, Relic sadly just used it for just cinematic purposes instead of actually implementing said or some sort of other similar animations.
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SHOUT IT OUT!



Rosbone: you know, you give the mods something to do so they can feel useful and you dont even get a thank you 
Yesterday, 23:06 PM

Yesterday, 23:06 PM
aerafield: @LimaOscarMike I would say nowadays is a decent time to try CoH3. If you loved CoH2 however, there is a solid chance you're gonna dislike CoH3
Last Monday, 17:04 PM
Last Monday, 17:04 PM
LimaOscarMike: My laptop can't even run COH3. Should I get them on my Series X or is it dead yet?
Last Saturday, 05:10 AM
Last Saturday, 05:10 AM
Rosbone: One of my last major gripes about Coh3. Price is still too high I feel for growth. But progress is always good.
Last Saturday, 04:43 AM
Last Saturday, 04:43 AM
Rosbone: I am not 100% sure but I think Relic actually fixed up the skirmish menus a little last patch. If so, thank you and keep it coming.
Last Saturday, 04:39 AM
Last Saturday, 04:39 AM
Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
09 Apr 2025, 17:00 PM
09 Apr 2025, 17:00 PM
SupremeStefan: https://steamcommunity.com/sharedfiles/filedetails/?id=3457737797
04 Apr 2025, 12:42 PM
04 Apr 2025, 12:42 PM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus 
02 Apr 2025, 00:16 AM

02 Apr 2025, 00:16 AM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" 
01 Apr 2025, 20:29 PM

01 Apr 2025, 20:29 PM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy 
27 Mar 2025, 04:31 AM

27 Mar 2025, 04:31 AM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific.
.
24 Mar 2025, 02:46 AM

24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
22 Mar 2025, 14:00 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
18 Mar 2025, 16:47 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
16 Mar 2025, 16:36 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
13 Mar 2025, 19:58 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
13 Mar 2025, 19:56 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
12 Mar 2025, 04:07 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
12 Mar 2025, 03:54 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
06 Mar 2025, 13:33 PM
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