Kv2 Underperforming?
Posts: 593
Posts: 72
...what u guys think
I think you don't know how to use a KV-2.
Posts: 593
Posts: 2458 | Subs: 1
Posts: 593
Don't use the siege mode and instead use it like a regular tank. It's not bad at all just hard to make it work due to the usual Panthers, Elefants and Tigers that render it useless.
yea you could use it as a regular tank which is needed sometimes. but shells take what? 9 to 11 secsonds still since that old ass update? i cant remember it seems remarkably long still to shoot while mobile
Posts: 818
The rate of fire, mobility and armor and penetration give that unit an advantage. Deflection and main gun damage are good, but vs infantry the ROF on IS2 is better as is it's armor and mobility vs tanks.
The Siege mode does not seem very useful most of the time as it presents the teardown liability.
It's not a bad tank, but a slight price decrease, or an improvement on reload with veterancy might help make it more attractive.
Posts: 593
The Is2 definitely seems better even though they are of equal cost.
The rate of fire, mobility and armor and penetration give that unit an advantage. Deflection and main gun damage are good, but vs infantry the ROF on IS2 is better as is it's armor and mobility vs tanks.
The Siege mode does not seem very useful most of the time as it presents the teardown liability.
It's not a bad tank, but a slight price decrease, or an improvement on reload with veterancy might help make it more attractive.
Yes siege mode sucks exactly becuz the teardown time. it should have longer range and faster shells or more armor/hp with that kind of cooldown. i think if cooldown was removed it will actually give this unit somoe kind of use
Posts: 1389 | Subs: 1
Also, reload time in and out of siege mode is 99% the same after december changes. So the only advantage in siege mode - range.
Posts: 17914 | Subs: 8
It can fight meds, any infantry that stays for 2nd shot is dead and it doesn't die to germans yelling TANK hard enough.
That being said, I use it as normal tank, using sige mode only when I have to.
Posts: 593
IMO Siege Mode should be used only after veterancy 2. Untill this moment, the best option - use it as breakthrow tank. In that role, it's one of the best heavy tank atm.
Also, reload time in and out of siege mode is 99% the same after december changes. So the only advantage in siege mode - range.
i thought the reload was longer thanks for updating me. but its still very squishy for being a heavy tank. as expensive as it is too.
Posts: 2458 | Subs: 1
i thought the reload was longer thanks for updating me. but its still very squishy for being a heavy tank. as expensive as it is too.
That's what makes it questionable in 2v2+ because every long game is always going to end up with either several Panthers or Ele, Tiger, KT etc.
Considering the KV2 costs as much as Tiger, IS2 and Pershing I don't think it's the best option for 90% of games because once enemy has a lot of AT you will just end up repairing all the time or losing it by getting dived. IS2 is just so much better with it's armor and anti-everything main gun.
Posts: 320
Posts: 783
It's a heavy tank that can effectively engage(though not always best) any target barring the super heavy tank destroyers and sports decent siege capability with vet.
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The unit on the other hand get very strong vet bonuses.
Posts: 4474
why do u think thy put it in urban assault ?
Posts: 366
Vet 1 is nice,
Vet 2 gives you more range (same as every other heavy tank) non-seige and off seige mode. Also 50% turret rotation
Vet 3 gives more health (+160) better acceleration and for some reason another 30% turret rotation.
Really its vet isn't that good and the extra rotation is kind of pointless after vet 2. Seige mode reload bonus was neft in favour to make non-seige mode more attractive but the veterancy dosnt really support that (or iver mode).
Compare it's vet to the ISU and IS2.I think it's vet isn't good enough.
Edit: forgot to mention the extra health replaced the speed bonus at vet 3(Also sorry for all the auto corrects on my phone
Posts: 1979
Posts: 26
Posts: 1979
Kv2 is a really good tank imo. It has very good ai capability and is also good vs some tanks. Id consider it too strong rather than too weak
Its only strong in the right hands though... a T2 build wont benefit much from a KV2... but a T1 build... especially when paired with a sniper and shocks (T1/urban defense) is extremely powerful with the kv2... second only to for mother russia + penals
Posts: 818
Personal think that it's veterancy could just do with a shack up.
Vet 1 is nice,
Vet 2 gives you more range (same as every other heavy tank) non-drive and off seige mode. Also 50% turret rotation
Vet 3 gives more health (+160) better acceleration and for some reason another 30% rotation.
Really its vet isn't that good and the extra rotation is kind of pointless after vet 2. Seige mode reload bonus was neft in favour to make non-drive mode more attractive but the veterancy dosnt really support that (or iver mode).
Compare it's vet to the ISU and IS2. Gotten like is, I think it's vet isn't good enough.
I agree, I think a reload buff would do alot to make the unit scale better into the late game when other heavy units already start with much better ROF and the Kv2's slow projectile has a slightly increased propensity to miss.
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