- Not allowing shooting on the move.
- Either sprint duration nerf or only allow out of combat sprint.
- (experimental) Makes it area of effect only like the USF Cover to Cover ability instead of an map wide effect.
I'm not trying to follow Relic's path of triple nerfing or triple buffing so let's just take 2/3 suggestions into account.
My rationale is as followed.
Shocks (and other supporting infantry) + Mother Russia is BS.
Current Falls (and other supporting infantry) + Valient Assault is BS
Unlike Combined arms, there's no conidtion for the bonuses given by the two abilities. Once you spend the resources it's applied automatically without a second thought. Once the sprinting starts the party doesn't stop. Unless you have over lapping arcs of MGs and minefields good luck stopping the bodies smashing into your front lines at high volicity like some kind of rocket strapped Bullet Bill. On top of that, all sprinting ifnantry gets combat bonuses. Which turns Bullet Bill into a missile guided mother fucker.
Let's look at some other combat bonus or map wide bonus abilities from commanders. Radio Silence now has a semi sprint. They can fire on the move and move fast but I don't think they get a combat bonus. Combined arms obviously has very specific conditions for being used. If there's no vehicles nearby you can't do shit. The brits have that one cover tactics ability (I totally forgot its name) that only gives combat bonuses not sprint.
Oh and both Falls and Shocks gets smoke grenades as well.
I'll have to say that currently Falls are slightly better (or worse depending on which side you're playing lol) because of their long range performance over shocks. However Counter Attacks Doctrine does come with B4 which is memes and dreams right now.
To conclude, both abilies (and perhaps all sprinting abilities) should be looked at under a careful eye and reworked.
Edit: Forgot about Assault Operations which already have sprint out of combat.