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Inconsistencies

17 Sep 2019, 11:58 AM
#21
avatar of SneakEye
Senior Modmaker Badge

Posts: 817 | Subs: 5


This topic is about inconsistencies, not about balance.
17 Sep 2019, 12:05 PM
#22
avatar of Vipper

Posts: 13496 | Subs: 1


This topic is about inconsistencies, not about balance.

thank you for clarifying.
17 Sep 2019, 19:20 PM
#23
avatar of Hannibal
Senior Moderator Badge

Posts: 3114 | Subs: 2

One notable inconistency is USF doctrinal recon plane costs 80 mun, while other recon abilies cost 60 mun for other factions.
17 Sep 2019, 19:29 PM
#24
avatar of Vipper

Posts: 13496 | Subs: 1

One notable inconistency is USF doctrinal recon plane costs 80 mun, while other recon abilies cost 60 mun for other factions.

I am not sure if we are talking about the same thing but the USF had a reckon planes that could not be shot down, so maybe the difference in cost come from there.
17 Sep 2019, 19:45 PM
#25
avatar of Hannibal
Senior Moderator Badge

Posts: 3114 | Subs: 2

jump backJump back to quoted post17 Sep 2019, 19:29 PMVipper

I am not sure if we are talking about the same thing but the USF had a reckon planes that could not be shot down, so maybe the difference in cost come from there.

Then that's just one more issue. Uncounterable recon like these need to go from the game.
17 Sep 2019, 20:28 PM
#26
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

One notable inconistency is USF doctrinal recon plane costs 80 mun, while other recon abilies cost 60 mun for other factions.


It reveals a much larger area, however useful you'd consider that.
17 Sep 2019, 20:30 PM
#27
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

One notable inconistency is USF doctrinal recon plane costs 80 mun, while other recon abilies cost 60 mun for other factions.


Which recon abilities though? Cause multiple factions have both a doctrinal pass and a doctrinal loiter. Soviets have just the loiter
17 Sep 2019, 20:49 PM
#28
avatar of gbem

Posts: 1979

OKW
-MG34 does not suppress consistently enough


according to some (quite cruide) calculations the MG-34 does quite alot of suppression
https://www.coh2.org/topic/97807/the-maxim-vs-mg42-argument/page/2


-Should have snares available already in the beginning. This is the only faction to get AT earliest which dampens their AI early significantly even more than it should. It is really necessary for them to have snares early as they already nerfed most of the early game elements. Nerfs more than stated according to charts. Little has been done to improve mid gameplay in contrast since Battlegroup is in a worse state than before.


fine but the T0 rakaten needs to be bumped up in timing and made costlier
17 Sep 2019, 21:26 PM
#29
avatar of Vipper

Posts: 13496 | Subs: 1

jump backJump back to quoted post17 Sep 2019, 20:49 PMgbem


according to some (quite cruide) calculations the MG-34 does quite alot of suppression
https://www.coh2.org/topic/97807/the-maxim-vs-mg42-argument/page/2



fine but the T0 rakaten needs to be bumped up in timing and made costlier

there is another thread about this
18 Sep 2019, 14:58 PM
#30
avatar of Vipper

Posts: 13496 | Subs: 1

Heavy Tanks:
KV-1 Speed: 5.1 Accel: 1.6 Rotate: 30
Pop 14!

Churchill: Speed: Accel: 3.5! Rotate: 32
Pop 19

For comparison:
Panther Speed: 6.6 Accel: 2.4 Rotate: 30
Pop 18
18 Sep 2019, 15:03 PM
#31
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

Woah KV1 could def use a pop increase then. Especially after the patch, the MG buffs were a big improvement
18 Sep 2019, 15:29 PM
#32
avatar of pvtgooner

Posts: 359

Most of these are vippers personal balance complaints it looks like. The only inconsistency so far looks like the cautious movement ability overlap
19 Sep 2019, 11:09 AM
#33
avatar of Vipper

Posts: 13496 | Subs: 1

LMG Paras
Suppressing fire
requirement none
CD 0
cost 20 munition

Obers
Suppressing fire
requirement vet 5 !
CD around 70 !!
cost free
19 Sep 2019, 11:18 AM
#34
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post19 Sep 2019, 11:09 AMVipper
LMG Paras
Suppressing fire
requirement none
CD 0
cost 20 munition

Obers
Suppressing fire
requirement vet 5 !
CD around 70 !!
cost free


What's inconsistent about that?
You're trying to say obers should be doctrinal too?
19 Sep 2019, 11:22 AM
#37
avatar of Vipper

Posts: 13496 | Subs: 1

jump backJump back to quoted post19 Sep 2019, 11:18 AMKatitof


What's inconsistent about that?
You're trying to say obers should be doctrinal too?

If you can not spot the inconstancy I am sorry but I can not help you. Have a nice day anyway.
19 Sep 2019, 11:32 AM
#39
avatar of blvckdream

Posts: 2458 | Subs: 1

Things Vipper demands:

- remove sprint from Dhsk
- move AP rounds on .50 to vet 1
- nerf allied rear armor values or increase axis tank rear armor
- move UKF m5 to 3 CP or other tech
- AT partisans shouldnt be able to spawn without snares on cooldown
- increase KV1 pop cap
- decrease churchill rotation speed
- buff Obers suppression fire or nerf Paratrooper suppression fire

How is this a fair and balanced way to look at inconsistencies in COH2???
19 Sep 2019, 11:37 AM
#40
avatar of JulianSnow

Posts: 321

Personally I'd prefer it if all weapons/squads/tanks are more realistic duplicates of the WW2 one's. Which means that axis and allies won't be balanced, simply because some weapons were better than others.

Maxims were shit but cheap and numberous vs MG42's which were super machine guns but less numberous.

There is only 1 constant in war and that is death.
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