no that's why i said increase the price not reduce the performance
10 more mp and they are fixed!
Posts: 5279
no that's why i said increase the price not reduce the performance
Posts: 4474
20 more mp (like they are about to do) and 20 more mun for fgs, after all they are a problem after the upgrade not before it
10 more mp and they are fixed!
Posts: 1954
Posts: 5279
It seemed like the old Falls were too expensive and too squishy at the start. Couldn't they just have had the price lowered and some of the RA bonus moved to Vet 0 or 1? Or now nerf some of the veterancy bonuses?
Posts: 3423 | Subs: 1
would you not repeat what other people say so blindly?
Your kind of comment is one that gaslights...
The point was there was a period of test time and people didnt notice falls OPness.
No one assumed other thing.
On point, falls snares are rare but IMO they are there to mix with volks as an elite mainline inf. It's rare though
no that's why i said increase the price not reduce the performance
Posts: 2358
You can disagree without trolling
Posts: 3423 | Subs: 1
Eh.. you should try that on yourself...
But i know you will quote me again and spam the thread denying what you said before.
JLI and Falls prove people who complaint not based on stats but rather because they get rekt. As usual a newer player start the thread and then the more biased players take advantage to force a nerf/buff.
Posts: 2358
So your argument is that JLI weren't actually OP at all? Lol more nonsense from you again, it's endless
Posts: 3423 | Subs: 1
If i were say "apples are red", why do you bother asking me "So YoUR ArgUmEnT Is StRaBerRyS aRe Not ReD!??"
Stop trolling putting words on other peoples mouths... and stop repeating what other people say.
As usual a newer player start the thread and then the more biased players take advantage to force a nerf/buff.
Posts: 4474
people are asking for a overnerf not slightly adjustment
Okay then stop mocking people for wanting a nerf. You yourself are suggesting a nerf if you want to change their cost
You can disagree without trolling
Posts: 3423 | Subs: 1
people are asking for a overnerf not slightly adjustment
Posts: 4474
i shouldn't but im still am, the stat's page and testing mod are easily accessible
Some people are always asking for overnerfs. You have 3500 posts, you shouldn't be that amazed by this
Posts: 1979
If i were say "apples are red", why do you bother asking me "So YoUR ArgUmEnT Is StRaBerRyS aRe Not ReD!??"
Stop trolling putting words on other peoples mouths... and stop repeating what other people say.
But increasing the cost of falls should help to make them more balanced in all PoV.
If that were to happen snares should stay, because you are paying for a elite doctrinal mainline infantry replacement.
Posts: 4474
make them six men then remove the snare
airborne guards and shocks dont get snares... why should falls get them? they already have camo and a nukenade
Posts: 1979
make them six men then remove the snare
Posts: 3423 | Subs: 1
i shouldn't but im still am, the stat's page and testing mod are easily accessible
Posts: 4474
as i said i don't mid to literally copy pasted any allied para troop unit
airborne guards and shocks dont get camo and a nukenade... they get a regular nade and no camo at all...
also with the exception of upgraded guards no elite infantry gets a snare afaik
Posts: 1979
as i said i don't mid to literally copy pasted any allied para troop unit
Posts: 4474
ok
or you could make them a commando clone
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