Idk
Say conscripts, what does unlocking a snare cost?
I dont think be believes side-techs exist, but good luck
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Idk
Say conscripts, what does unlocking a snare cost?
Posts: 4474
what is the cost of sand bags and orrah upgrade ?
Idk
Say conscripts, what does unlocking a snare cost?
Posts: 72
what is the cost of sand bags and orrah upgrade ?
Posts: 4474
they are so bad they beat fusi
Being the worst mainline infantry in the game.
Posts: 785
Posts: 3114 | Subs: 2
i did test and as u can see mid and close range are won by cons and long range is barely won by pfusi they may have less far dps but 1 more man means 80 more hp and another rifle
cause that's the reason why people wanted to nerf volks and buff rifle, this is the same situation but roles are reversed, guess what people say it's fine cause star>cross
Posts: 4474
i tested my self at vet 3 vs 5 and they lost close range (have not tried mid)
Okay, so I did some testing:
PF vs Cons, all tested in at least triplicates if not stated otherwise, vet 0, no cover
range 0-10: Cons win clearly (usually 30% health left)
range 20: Cons win reliably (they won all fights, but one barely and the rest much closer)
range 30: Cons won 1/6 fights, PF won 2 reliably, 3 clearly. This happened even though I allowed Cons to model snipe PF by bad PF positioning in the first three runs
Now, judging from the sole AI power, PF are not worth it early game. Nevertheless, investment wise they are alright. Although Axis usually need the AT nade earlier, Cons would need to pay 125 MP (which is 30-40 MP per squad plus a bit of fuel), get molotov per side tech instead of up teching (20-30 MP plus fuel). For the sake of completeness, other factors are: Ourah vs vet passive sprint, flare trap vs flare shot, sandbag building for Cons, weapon upgrades for PF.
To test the late game fighting power I chose Riflemen as the opponent, as both units fit the role of mobile assault troops.
Testing 6 men PF with G43 vs double BAR Rifles, vet 0, no cover, triplicates:
range 0: PF wrickedy wreck Riflemen it's almost not funny.
range 20: PF win clearly to reliably
range 30: Riflemen win reliably.
For the sake of completeness: Riflemen double BARs cost more than G43, come later and need side tech. Rifle have different vetting, vet based AT nade, normal nade needs side tech. Rifles also cost more to reinforce and have no flare, but sandbags in doctrinal cases.
So all in all, OKW hampers itself early game by going PF. On the other hand they get the strongest starter unit of the game and can slowly start upgrading the PFs from ~min 5. Then PF turn into real beasts and are probably the most cost effective infantry unit in the game.
Posts: 4474
I'd raise their rifle damage to 12, nerf their near accuracy and cooldown, and then call it a day. The game treats them as light infantry, which isn't really historically accurate at all, but all the more reason not to give them sandbags.in my opinion we can :
I'd wonder about making them start at 6-man and lowering their reinforce a bit, but as it is now their upgrades are too good for that; 6-man shrek squad sounds nasty. I'd wonder about giving them more G43s for the upgrade but only if the BS G43 move accuracy gets thrown out.
Posts: 556
in my opinion we can :
1 decarease the base price to 260
2 copy paste stv to them
3 increase the long range dps only
4 increase price to 300 and give them gren rifle
Posts: 3114 | Subs: 2
i tested my self at vet 3 vs 5 and they lost close range (have not tried mid)
and even by the dps chart bars at close range shows that rifle at vet 0 will do 44,1 damage with 2 bars and pfusi with upgrade will do 38, 4 , u sure u didn't do it with only 1 bar ?
Posts: 4474
Posts: 3114 | Subs: 2
Posts: 4474
i think there is no need to, the g43 dps is the same at long range as the base rifle, while bar double the dps at long range they should win reliably there (11,58 dps pfusi upgraded squad vs 13 of the double bar rifle)
Maybe, can't say for sure.
Redid the range 0 test with 6 fights, outcome was 50/50, all very close except for one Riflemen squad who survived with 2 models and a bit more health than the usual "pixel" of all other fights (but also not much).
Might redo the ranged ones if I find the time.
Posts: 4474
Posts: 3423 | Subs: 1
now to close the argument without sky to cherry pick
Posts: 4474
Posts: 3423 | Subs: 1
Posts: 4474
I didn't ask you to compare them to anythingthen u are delusional , they do similar dps and similar durability similar curve , similar upgrades and scaling + the at nades u asked so much
The gren comparison doesnt show us anything, the 2 units are not much alike
Posts: 5279
what is the cost of sand bags and orrah upgrade ?
Posts: 3423 | Subs: 1
then u are delusional they do similar dps and similar durability similar curve , similar upgrades and scaling + the at nades u asked so much
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