well u would need to reduce the price obv
I meant if we set their performance to be panthers with a bigger gun or smth like that... there would be alot of cries of how its unrealistic and "i want my wunderwaffe back" bs...
Posts: 1979
well u would need to reduce the price obv
Posts: 261
And how long would it be to not impact early game teching and actually do anything in late game?
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Posts: 783
I do think it could have a vet requirement reduction, too.
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Posts: 1979
One could test the following changes.
Lower the price of KT but allow only 1 per T4 truck.
Allow building more 1 T4 but limiting the AA weapon upgrade 1 if a KT is lost.
Benefits brining KT inline with other Super heavies. Increase time a KT can be replaced when lost.
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Posts: 1979
KT is not nearly worth disabling the AA option to field without substantial buffs
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hmm what if we make the KT a sidetech to T4 that disables the gun in exchange for granting access to the KT... and if T4 is destroyed they have to do the upgrade again to call the KT back if its destroyed... then revert the fuel cost to its old 280 fuel cost...
we cant treat it like other heavies as its nondoc after all... and this might be a solution to that imo...
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Panzerfusiliers
Are g43 PF cost efficient when they have about the same MP cost as Penals, 80 munition on top of that and come later? Are they about the same power level?
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Penals is more expensive than PFs (forr 300?).
PFs come sooner, or same time at best with penal, since they are 0cp call in, the cooldown is 20-25s if my memory work.
PFs also have more utilities than penals.
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I think Vipper is comparing Penals with G43 PF. PF without G43 is weaker than Volk. G43 upgrade require T1 or T2.
PF is not a call-in unit in current patch, you need build it from T0.
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It's my bad, i'm aware of PFs upgraded required T1 or 2, but forgot about the call in issue. Still, they are cheaper than penal, can come earlier than penals (sov need to built special rifles command to buy penals) and have more utilities than both penals and volk.
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Posts: 556
How about remove Goliath from Early warning system,then bundle with IR.stg44,and rename Special equipment support,reduce to 0cp
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Please don't lock the Flame Hetzer behind Panzer Authorization.
The earlier timing had the potential to make Feuersturm a viable commander.
Unlike the Ostwind (which definitely should stay behind Panzer Authorization no matter what) the Flame Hetzer has no AT capabilities at all. All three opposing factions have an AT light vehicle that can fight it when it hits the field.
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