Camo? You won't lose if you ambush either of those squads
I'd agree if they got commando camo from vet 0. Currently they get the crappy pathfinder camo where you can't move till vet 2.
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Camo? You won't lose if you ambush either of those squads
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I'd agree if they got commando camo from vet 0. Currently they get the crappy pathfinder camo where you can't move till vet 2.
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AND WILL SOMEONE RAISE THE PRICE OF VALIANT ASSAULT FROM 70 MUNITONS
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>For Mother Russia
>Assault & Hold
>UKF's Assault
They're all 70 munitions, with For Mother Russia being the strongest by far, Valiant Assault second strongest.
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That may be, but a 70 munition "I click, time to A-move and win" button isn't exactly the pinacle of good design.
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They're all 70 munitions, with For Mother Russia being the strongest by far, Valiant Assault second strongest.
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I mean that's great and all, but what's the point of being "jack of all trades, master of none" if you can't fight off shock troopers or LMG paratroopers? You lose at long and short? Where's the incentive over obers?
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Weren't these two patched to become the exact same? They've been changed a couple times, i thought the final one made them perfect copies
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For Mother Russia = 50% accuracy + sprint + also buffs team weapons
Valiant Assault = 25% accuracy + sprint
UKF's assault = recon overflight + 15% accuracy + sprint
Assault & Hold = 25% accuracy + 100% cap/decap rate
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And they can upgrade to weapons that are good at ALL ranges, as opposed to specializing in one that's good at 1 range
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Ambush squads pick their engagements. Don't pick up a fight with squads that have advantage over you?
You will win vs paras at short range, you will win vs shocks at long range.
If you can't win a fight with infiltration units, you've engaged wrong squad at wrong distance.
Falls are not replacement or alternative to obers, they are a squad with very specific use and utilities supporting that role.
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Falls will not win against Shocks at long range because as we've already gone over, Shocks can literally just a-move against Falls over open ground and win despite Falls supposed being a great all range squad.
An elite ambush squad with a munitions investment should not lose so many matchups out of cover simply because of their status as an ambush squad, especially considering how they were just changed to make them less impactful in the early game but more impactful in the late game and yet still fail to have good impact in either.
Also the fact that the balance team extended the Mid range of Falls and buffed the FG42's long range performance indicates to me that there is an expectation that Falls will and should be engaging normally and not always from an ambush. This goes against their utility as an ambush squad as does the fact that they now spawn with Kar98ks instead of mp40s or G43s. There is absolutely no reason why a very specifically ambush centered squad should be spawning with bolt actions.
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Are you implying that the 1919 is only good at one range? It has higher DPS than the FG42 at ranges > 15. Its lower short range DPS might be an issue if Paratroopers Carbines didn't do a tonne of damage at close range.
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Its AI needs to be reliable, not better, it needs to be a viable alternative, not the go-to thing in every single game and match up.
Posts: 207
if shocks cant close from long range, how are they suppose to win engagements? they dont have camo like other squads and therefore, cant ambush thats why ther quite durable to be able to close from long and its not just against falls they can do this.
Falls with the new changes, just need some RA improvements and i think they'll be fine.
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Posts: 207
Just make Falls a 5-man squad with 3 Volks k98s and two FG-42. Same RA. Reduce the reinforce cost to 30/33. Boom. 300/330MP airborne deployable infantry squad with all their abilities and camo but no quad BARs BS.
Falls become one of the least squishy squads in the game and keep concentrated DPS and their ambush camo, abilities etc, but aren't terminators designed to replace obers and kill everything on the map. Everyone wins. No further upgrades besides maybe a 60muni triple volks MP-40 upgrade (definitely not stormtrooper MP-40s). Said upgrade would however prevent picking up BARs and LMGs and whatnot.
Anyone who thinks such a 5-man camo squad with 0.85 base RA, a snare, frag grenade, smoke grenade, and two free BARs would be useless is also either kidding themselves or just wants Falls to be better Obers or something.
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Just make Falls a 5-man squad with 3 Volks k98s and two FG-42. Same RA. Reduce the reinforce cost to 30/33. Boom. 300/330MP airborne deployable infantry squad with all their abilities and camo but no quad BARs BS.
Falls become one of the least squishy squads in the game and keep concentrated DPS and their ambush camo, abilities etc, but aren't terminators designed to replace obers and kill everything on the map. Everyone wins. No further upgrades besides maybe a 60muni triple volks MP-40 upgrade (definitely not stormtrooper MP-40s). Said upgrade would however prevent picking up BARs and LMGs and whatnot.
Anyone who thinks such a 5-man camo squad with 0.85 base RA, a snare, frag grenade, smoke grenade, and two free BARs would be useless is also either kidding themselves or just wants Falls to be better Obers or something.
EDIT: I think Falls reinforcement time should also be reduced a bit, or at least that it should be during the ability which allows them to reinforce anywhere on the field. Presently that bonus ability really doesn't benefit them that much considering how slow to reinforce they are.
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This looks like a great idea, it pretty much solves all of their problems including their identity crisis with Obers. My only change would be the price of the MP40 upgrade, 3 MP40s is not worth 60 munitions, especially considering the assault package for Volks which comes with 5 MP40s and a smoke grenade only costs 45 munitions. 40 Munitions is a much more fair price.
Also, just how different are Volks, Stormtropper, and also assault grenadier MP40s? Maybe they would need their own stats.
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