Actually making conscripts viable by investing heavily on them is a step in the right direction. Conscripts blobs being effective has been tested and proved to be of poor game play.
I don't think there is any problem with having to invest into unit to make it good, more about how much you have to invest and how late that investment starts to pay off for cons in contrast to (insert literally any other squad in game that has side techs).
AT nades fine, these are always usefu, molos however aren't becoming any useful before vet2.
For a blob to be effective, it needs long range dps, that's why first and last time a con blob was any viable was when dank hunters were first introduced.
Conscripts tactics already got buffed with lowering ppsh to CP2 and indirectly with the nerf to OKW.
Its more of a normalization as there was no reason for cons to get their upgrades as late as they did and it was directly part of why they have sucked so hard in early and early mid game, SVT has shown re-emergence of cons due to timing when they became useful.
What actually one can try it to lower the cost of individually upgrading conscripts squads.
That I can stand behind, given already hefty investment into cons before you can upgrade and the fact they still get less bang for the buck compared to other global upgrades(both weapons and UKF bolster)
The idea of lowering the tech cost of tech trees that are flexible is step in the wrong direction to begin with, it makes linear teching having an even great disadvantage.
Don't know, brits don't seem to disadvantaged at all as they have all the tools they need and these tools perform up to the cost most of the time, they are also arriving when they are needed, you aren't going to benefit much from having ATG access in first minute when opponents aren't able to field any mechanized unit that would require it to counter.
Recent changes to Ost also warrant their strong presence and growing power early to late game and their tech being linear doesn't have any negative impact on them as again, they are getting all the tools needed when they are needed.
The Soviet faction does not seem to be UP and lowering the cost of T2 is an unneeded buff. If one want to make T2 more attractive than T1 and not buff the faction one could/should also nerf T1 built by adding cost like adding tech cost to satchel/PTRS/AT satchels.
Soviets overall are not up, T2 however is, price was lowered in an attempt to make it more attractive compared to T1 openings, but with pretty poor early game synergy of cons and maxims, T2 will remain to be underdog tier, cons themselves however became much more attractive, even for T1 openings.
Nerfing T1 by cost would completely butcher soviets early game since currently penals due to being as expensive as they are need to compete with outnumbering infantries and lower map control if you go by meta T1 openings. PTRS isn't strong enough upgrade to warrant any kind of side tech and without satchel Penals would literally have no tools what so ever other then rifles and in return would have to be buffed even further in raw performance since now you'd have to pump even more resources into them to give them their tools back.