Wehrmacht September patch discussion
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Posts: 5441 | Subs: 36
Ostheer
Posts: 4474
hope the spotting scope changes doesn't count rotation as movement or it's dead
cp4 without any AI buff will be pretty useless as it was barely used with 0.8 reduction, 0.9 will be the nail in the coffin
Posts: 1217
Standard in my loadout at this time. Now propably going to be deleted.
Command Panzer IV gets yet another nerf... and spotting scopes lose their offensive purpose on StuGs and Panthers. Meh.
Posts: 498
Also, mechanized assault 250 HT is missing handbrake and hold fire.
Now to the new stuff:
Regarding the G43s, how about granting 4 of them instead of just 3? (and reducing the buffs a bit as well) This would be most interesting on stormtroopers, cuz they are in the weird situation where they either have a kar98 rilfe or mp40 smg as 4th weapon.
As for mg bunker changes, how about making them having focused sight instead? This wouldn't change their combat effectiveness, but would be easier to flank them without warning.
Spotting scopes, hmm. From 0 to 1.5 feels a tiny bit much, would a gradual scope recovery be possible? (like 1/3 scope range at 0.5 sec, 2/3 at 1 sec and full scope range back at 1.5 secs)
I don't see the command panzer being used that often, I believe this change will only make them even rarer. Could at least they get the Coordinated Barrage ability from OKW panzer commander upgrade?
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Posts: 711
Posts: 711
Make that for counterbarrage ability, player got circle and need manually choose area that will be overwatched by mortar. With increased range boost it will be good. But now, it's just annoying auto-ability.
Posts: 4474
Counterbarrage ability - IMO the stupidiest thing in-game. Autoability without player acting. Any auto-abilities (especially for arty pieces) don't should be in-game, players must use skills. Not press on one button.counter barrage removes auto fire...........
Make that for counterbarrage ability, player got circle and need manually choose area that will be overwatched by mortar. With increased range boost it will be good. But now, it's just annoying auto-ability.
Posts: 3423 | Subs: 1
cp4 without any AI buff will be pretty useless as it was barely used with 0.8 reduction, 0.9 will be the nail in the coffin
It's used all the time in team games, and was used a bunch in the 2v2 tournament. The bold is just flat out wrong. And it still effects infantry idk where you read that
That being said, they should've removed it's effect on allies units and call it a day. It was only too strong in team games
Posts: 783
Pioneers
At least minesweeper now provides extra repair speed which is great.
GrW 34 Mortar
Good.
Sd.Kfz. 251 Halftrack
Interesting
Panzergrenadier and Stormtrooper G43s
I think what would be interesting is if it were accessible by default only to Pzgrens the G43.
Since they are an elite unit. They should access to it, first-hand. Should be default option for them.
The doctrine should only then allow provision to grenadiers also.
I think this change should be considered.
Bunker MG 42 upgrade
The sight range seems to have been drastically decreased. Might be too big a change. Maybe put it to 45 instead.
Spotting Scopes
Interesting and yet a just change.
Target Weak Point Ability
Defined properly, good.
Posts: 4474
1 it was picked for the elephant u can totally see it, by AI buff i mean anti infatry buff to the main gun, it's worse than normal p4
It's used all the time in team games, and was used a bunch in the 2v2 tournament. The bold is just flat out wrong. And it still effects infantry idk where you read that
That being said, they should've removed it's effect on allies units and call it a day. It was only too strong in team games
Posts: 3423 | Subs: 1
1 it was picked for the elephant u can totally see it,
Then why was cp4 built in so many games? And why not go the other elefant Commander, which gives spotting scopes and stuka bomb?
It's a strong team game unit period. I would totally support a main gun buff. Or give it better mg performance. That helped the t34 tremendously
Posts: 3114 | Subs: 2
Apart from that, many good changes. Not so sure about some of the others like the 251 though, but time will tell and I appreciate the effort to make the unit more interesting
Posts: 731
And already nerf CommandTank4 aura,how about increase fuel coat to about 140~150,and make CommandP4 be CommandP4J?
Posts: 498
(I know the Vampir was a late war equipment, but on the other hand it was primarily used on the eastern front)
Posts: 556
Random idea: how about replacing G43 upgrade for Panzergrenadiers with 1-2 Infrared STG44s? This would be a clear upgrade over their default STGs. Ofc they would be slightly worse than the obersoldaten variant.
(I know the Vampir was a late war equipment, but on the other hand it was primarily used on the eastern front)
Actually they are my favorite unit with G43s nowadays. They do well at all ranges and because of their RA they almost don't get any damage at long range.
Posts: 857 | Subs: 2
I welcome most of the changes but im disappointed that Wehrmacht doesnt get commander specific changes like OKW, Soviets and USF.
Lets be honest:
Mobile defense was already awful after the changes to the Puma but now its
"nuked out of existence" with the changes to the Commando P4. It was not used before why should players choose it now?
Please be consequent now and change the commander accordingly - it really needs massive changes!
Posts: 789
Random idea: how about replacing G43 upgrade for Panzergrenadiers with 1-2 Infrared STG44s? This would be a clear upgrade over their default STGs. Ofc they would be slightly worse than the obersoldaten variant.
(I know the Vampir was a late war equipment, but on the other hand it was primarily used on the eastern front)
This makes sense to me and I really like it.
Posts: 3114 | Subs: 2
Idea for relief infantry rework:
Instead of forcing you to get your units killed, make it so they can recuperate from any losses that occur.
Releases 2 4-man relief squads that can merge but cannot reinforce or capture points. Also have VERY crap DPS.
have the relief infantry squads retreat off the map at the abilitie’s end
This would add more skill to the ability, instead of throwing your units foreward to die you have to position the relief squads correctly& time your Assault well
While the rework for merge-units sounds interesting, I don't think that your idea will translate well into the game.
Apart from that: This thread is patchnote discussion, if you want to suggest and discuss a different change, please open a new thread or reuse a recent one. Otherwise it's getting confusing in here
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