I've never understood the point of the Greyhound. Friggen 60 fuel and it sucks against a Luchs.
Because its AI vehicle.
You want to kill luchs, you get Stuart.
Posts: 17914 | Subs: 8
I've never understood the point of the Greyhound. Friggen 60 fuel and it sucks against a Luchs.
Posts: 4474
USF already sucks I don't understand the desire to nerf more of their stuff...are OKW players looking for an auto-win button for their faction?
Here is my question for USF:
Why the hell is the worst engineer unit in the game AND worst starting unit in the game a 200 MP unit? Ostruppen are like 180 MP for a 6 man T0 combat unit, Royal Engineers are 210 for a 5 man unit, Grenadiers are only 40 MP more and are like 10x better. Can we maybe adjust the price to reflect it's crap preformance just a little bit since nobody wants to make it worth its 200 MP cost by maybe adding a 5th man? Maybe we can look at USF infantry as a whole. Why are Pathfinders 290 MP when their preformance doesn't match their price? Why are Combat Engineers 280 MP when their preformance doesn't match their price? Why is there some innate desire to make sure USF's infantry are consistently overpriced and underperforming? I am glad about the Riflemen buff but like I said I'll have to wait and see how that plays out.
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u could check stats for once
like look at pioneers or CE
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why are they obv better ?
Pioneers are obviously better and Combat Engineers are priced correctly. What's your point?
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why are they obv better ?
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they are fixing that in the patch already tho ?
Reliability of DPS, extra sight.
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Posts: 17914 | Subs: 8
they are fixing that in the patch already tho ?
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RE DPS is fine. They also get many veterancy fighting bonuses:
+20% accuracy
-23% received accuracy, -20% weapon cooldown
Increases the squad's size to 5
In addition they can get rack weapons and carry weapons and minesweepers. The units is cost efficient.
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We'll see how that plays out, but sight alone makes pios better.
HMG with better sight range is better, so they are ultimate recrew stock unit.
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Any serious buff to the unit should end up with reducing it's weapon slot to 1. In history of CoH2 we already had a Rears Echelons blobs.
If that happens increase of his performance wouldn't hurt anyone
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Reduce slots to 1 and add a second at vet 3. You still get the flexibility of racks without the blob potential and have to EARN superb firepower instead of buy it outright..
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I've never understood the point of the Greyhound. Friggen 60 fuel and it sucks against a Luchs.
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Posts: 13496 | Subs: 1
BAR is basically comparable to a single PzGren Stg44, but locked behind tech and costing 60muni a piece. I don't know why anyone would ask for a nerf to them or RM's ability to carry BARs.
I don't know why anyone thinks REs need work either. They're shit early game but scale better than any of the eastern front engineer units at least. If I had to buff them I'd make the 5 man bonus come at vet 2 instead of 3, but that's it. They're really fine as is.
Why not talk about units that actually need to be worked on, like the Pack Howie or the M2HB with it's still not fixed 0.5 retreat RA.
Posts: 4474
BAR is basically comparable to a single PzGren Stg44, but locked behind tech and costing 60muni a piece. I don't know why anyone would ask for a nerf to them or RM's ability to carry BARs.1 bar > 2 volks stg
I don't know why anyone thinks REs need work either. They're shit early game but scale better than any of the eastern front engineer units at least. If I had to buff them I'd make the 5 man bonus come at vet 2 instead of 3, but that's it. They're really fine as is.
Why not talk about units that actually need to be worked on, like the Pack Howie or the M2HB with it's still not fixed 0.5 retreat RA.
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Check your number they are completely off. Pg's St44 and BAR have completely different curves.
1 bar > 2 volks stg
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