September Balance Patch preview [SPBP] - general discussion
- This thread is locked
Posts: 4474
Posts: 17914 | Subs: 8
Same for Allii and US bases? Same bias for Ostheer and Soviet base, where I would also want that mechanism.
Since when US base can be put forward to shoot anyone attempting to decap the point?
Also, ost and soviets do not need that at all.
Posts: 3053
We are speaking about full tech costs, and not 1vs1.
Stop bringing 1vs1 arugments, this gamemode is dead.
Edit: And I don't play OKW that often, because it is a shitty fraction. The fraction is simply bad designed.
Lol 1v1 is what this game's balance is designed around. Why don't you actually get to know what you're talking about before you make yourself sound ignorant again.
Posts: 783
If Rak is improved to properly counter tanks, which is should be changed to being a proper AT unit unit rather than a cheesy unit (as it is with the camo and frustrating mechanics).
Than it is more balanced then for bases to have no refunds when lost.
Must have something to properly counter Vehicles when you have no Tanks available. Makes sense right.
Before or still as of now, If your base is destroyed, mainly the PanzerHQ, you are definitely screwed. Game over for OKW.
Namely because Raketenwerfer sucked at doing its job, in doing its AT duties. Design was and still is terrible.
As OKW currently, without its Tanks, there is no (no such thing as) proper AT.
You are simply screwed.
Posts: 1392
Any chance we could get an IRHT rework with this patch? It's a really really stupid unit that incentivizes cheesy unfun strategies and shuts down any allied units that rely on camo as well as support weapon play with minimal effort, and all it's analogues have already been nerfed or reworked.
Lol 1v1 is what this game's balance is designed around. Why don't you actually get to know what you're talking about before you make yourself sound ignorant again.
You know balancing the game for 1vs1 is the reason why it is so shitty? ;D
Most people play other game modes, hmm... maybe the balance-team should make the game for the gamers?
Posts: 1392
Since when US base can be put forward to shoot anyone attempting to decap the point?
Also, ost and soviets do not need that at all.
Often saw games end because a base got destroyed. I also made same, because the game isn't balanced.
So, easy. Let US and Brits work like all other fraction, I am fine with that. That would nearly saved me over 100 hours in that game, because it needs years to destroy their bases. And they have to rebuild them, what a nice change!
God, let rain brain for that community. Herr, lass Hirn regnen!
Posts: 17914 | Subs: 8
Often saw games end because a base got destroyed.
Then you should watch less annihilation 4v4 custom games.
Posts: 785
We are speaking about full tech costs, and not 1vs1.
Stop bringing 1vs1 arugments, this gamemode is dead.
Edit: And I don't play OKW that often, because it is a shitty fraction. The fraction is simply bad designed.
Imagine thinking 1v1 is a dead gamemode when its literally the most competive mode and what the game gets balanced around.
Posts: 1392
Then you should watch less annihilation 4v4 custom games.
3vs3 and 4vs4 random. I don't play custom game, if, then Wikinger-Mod.
Hm, maybe because I have friends? hm...
Posts: 1392
Imagine thinking 1v1 is a dead gamemode when its literally the most competive mode and what the game gets balanced around.
True, I also play it, to teach friends of mine.
Still, that is no excuse that most people play an other game-mode and most unbalanced things are, because game is balanced for 1vs1.
Posts: 3053
You know balancing the game for 1vs1 is the reason why it is so shitty? ;D
Most people play other game modes, hmm... maybe the balance-team should make the game for the gamers?
"You" doesn't equal "most people". Sorry bud. Ask the balance team what criteria they use for balancing and they'll tell you 1v1, and good balance for 1v1 will carry over to balance for teamgames generally. Note: even though it doesn't look like it from my playercard, I play a lot of teamgames too but only with friends.
Also if they balanced to teamgames they'd have to buff USF and nerf both axis factions lol.
Posts: 1392
"You" doesn't equal "most people". Sorry bud. Ask the balance team what criteria they use for balancing and they'll tell you 1v1, and good balance for 1v1 will carry over to balance for teamgames generally. Note: even though it doesn't look like it from my playercard, I play a lot of teamgames too but only with friends.
Also if they balanced to teamgames they'd have to buff USF and nerf both axis factions lol.
I know the balance team better than you. Maybe I get a strike, but most community members are simply salty trolls, not more, not less.
Maybe start modding and make something for the community instead?
Do you know what they are marking with the current patch? They make the fraction more similar. That is how to balance a multiplayer-game. That is balancing for larger modes, not 1vs1. See it, or stay blind.
Edit: This forum is twisting around, repeating everything over the last years. It becomes boring.
Posts: 450
"You" doesn't equal "most people". Sorry bud. Ask the balance team what criteria they use for balancing and they'll tell you 1v1, and good balance for 1v1 will carry over to balance for teamgames generally. Note: even though it doesn't look like it from my playercard, I play a lot of teamgames too but only with friends.
Also if they balanced to teamgames they'd have to buff USF and nerf both axis factions lol.
These usf nerfs effect team games more than 1v1, so they kinda broke the balance for 1v1 rule. Pak howitzers and mortar halftracks are seen more in teamgames. The closest nerf to effect usf in 1v1 came from the triple Pershing nerf.
You probably have devm to thank for the riflemen buffs. They almost killed usf.
Posts: 40
The IS-2 has 40 range, the vet increases it to 50.
Oh, after looking the stats, it does. I stand corrected, still, going to 45 should suffice while receiving something else, that way the panther could still outrange it and have a similar interaction as vet 2 tigers and allied TDs.
Posts: 528 | Subs: 1
Posts: 1
Also making the raketenwerfer similar to other AT guns just removes it’s uniqueness, it’s a pretty lazy way to balance like that.
On the other hand I’m grateful for you guys still working on the game after all this time. Thank you!
Posts: 5279
Nowadays you guys only balance around pros, and us 3v3-4v4 casual players are being neglected and ignored.
Also making the raketenwerfer similar to other AT guns just removes it’s uniqueness, it’s a pretty lazy way to balance like that.
On the other hand I’m grateful for you guys still working on the game after all this time. Thank you!
As a fellow team gamer. Fuck the live raketen. Jaeger camo hunter AT is cancer and worse is its unreliable without it.
Posts: 3053
As a fellow team gamer. Fuck the live raketen. Jaeger camo hunter AT is cancer and worse is its unreliable without it.
+1
Posts: 1794
As a fellow team gamer. Fuck the live raketen. Jaeger camo hunter AT is cancer and worse is its unreliable without it.
I disagree. Coh is all about uniqueness asymmetry. Fuck making factions similar for 'balance' sake.
Perhaps slow its camo movement more, make it more expensive.
But keep the camo and retreat.
Live raken is fun suprise but not powerful enough to hit heavy tanks anyway.
You lose attention to micro a cameo unit instead of park and leave it, it is all fair in the original intention.
Posts: 1794
Now i didnt do the maths but here goes.
What if the cp requirements remains same/more as live games, but every teching and base deployment, gains you more cp. Thus either method, you will reach heavies at the same time as sbp intended.
This allows more flexibility. Those who prefer to fight using low tier units as usual, can do so. Those who are more passive or behind in cp, can use teching to reach heavies.
Instead of forcing all to do the tech, i dont know run back, click tech, build base. Seems a bit superflous.
What do you say?
I dont see sbp encouraging player to build med units for a change, they are just doing extra teching.
Why not give both options like good ol' coh.
Livestreams
10 | |||||
9 | |||||
4 | |||||
2 | |||||
1 | |||||
1 | |||||
0 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.554203.732+8
- 2.830222.789+36
- 3.34957.860+14
- 4.1095612.641+19
- 5.916404.694-1
- 6.280162.633+8
- 7.305114.728+1
- 8.721440.621+3
- 9.14758.717+1
- 10.17046.787-1
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
16 posts in the last week
38 posts in the last month
Welcome our newest member, gaugeeshelton
Most online: 2043 users on 29 Oct 2023, 01:04 AM