The grenadiers are happy. They cost 240. At the same time:
1. Have a faust from the beginning without vet.
2. After completing phase 1, or T2 receives lmg (which the better then doctrine m1919)
3. Also get rifle grenades.
4. They also have a first-aid kit
5. Can build a bunker.
No special access costs. T2, and the phases you open in any case, this is a linear development.
But the Riflemans do not receive a bar or grenades, or a first-aid kit, or faust after linear development (calls of the captain or lieutenant) they must go at special costs. When Riflemans are already expensive. This is one of the reasons why the USF is behind and showing the worst results in tournaments.
Grenadiers are sad and thrown to a corner everyone looks at their 240MP price tag and forgets hilarious 30MP reinforce cost while being unable to survive any for of explosion with their 4 man squad. And need to build T1 to be accessible.
1. Fair enough
2. Can't get double LMG like USF/UKF which provides greater DPS.
3. Which can easily be dodged and can't fire to the range where allies generally force you fight (which is indeed close range)
4.Which doesn't even make a squads health to full in many occurances and cost 15 muni and takes a ridicilous time to apply and during this time they can't fight and they need to be stationary unlike the super good Brtisih healing on IS.
5.Which takes 150 MP and doesn't have acces to invaluable sandbags.
If you are okay making Grens 280MP (heck even 290) while allowing them
(Pick two of those)
Able to pick 2nd lmg in late game
5 Man (with a 35fuel ugrade)
Drop a nade at their feet
Have a cover combat bonus
Have semi-automatic rifles like Rifles
45 Muni arty strike smoke
then all the axis fanboys will smile with tears and say "That is beautiful"
And you will think oh that is absurd.
Then you realise that is what grens are facing each day.
(Well ignoring team weapons and stuff but that can also be discussed)