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russian armor

IR Ht

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5 Aug 2019, 22:37 PM
#81
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2


You've never given an argument why the unit is beyong fixable beside "there's no analogue". There's also no real analogue for the Brummbär, the 222, the 251, Sturmpioneers etc etc. Should they all be removed now?


Although I generally agree, that is a pretty wrong analogy. ZiS gun bug will always be a disadvantage for the owner. IR-HT bug will always be an advantage for the owner.



It's been bugged since day 1 of WFA. It was harder to proc earlier on, cause suppression platforms for OKW were Kubel and Flak HT at that moment. MG34 was doctrinal and in a paid commander. I can't find an older thread but here is a reply from that time in this forum.

This bug is in our database, Thanks


They will later re-introduce the same mechanic in another unit, which fortunately, was unpopular (Valentine). In the rework, they actually removed this mechanic from the unit.

It's not a bug which was introduced later through patches. The bug is on the inherent nature of the mechanic itself.
6 Aug 2019, 04:23 AM
#82
avatar of LoopDloop

Posts: 3053



It's been bugged since day 1 of WFA. It was harder to proc earlier on, cause suppression platforms for OKW were Kubel and Flak HT at that moment. MG34 was doctrinal and in a paid commander. I can't find an older thread but here is a reply from that time in this forum.



They will later re-introduce the same mechanic in another unit, which fortunately, was unpopular (Valentine). In the rework, they actually removed this mechanic from the unit.

It's not a bug which was introduced later through patches. The bug is on the inherent nature of the mechanic itself.

Another reason to change it to just passive minimap detection in the same large radius like para beacons or overwatch passive.
6 Aug 2019, 06:53 AM
#83
avatar of Esxile

Posts: 3602 | Subs: 1



At the very least it should cost more than the USF Ambulance lmao

Im generally opposed to deleting or nerfing units to hell, but the glitches associated with this unit are pretty severe and its 200 fucking manpower 5 fuel for constant recon.

Make it 250 MP and 10 fuel at the very least, make this thing actually cost something. It's not like it eats up popcap.


If it could die un one shot like the ambulance, but hey krautsteel.
6 Aug 2019, 14:47 PM
#84
avatar of Grim

Posts: 1096

I like the minimap idea tbh. It has been implemented in the game several times already without issue so perhaps change it to that?
6 Aug 2019, 15:09 PM
#85
avatar of Stug life

Posts: 4474

If u just give it only the mini map the unit will die as nobody in their mind would use that instead of a kubel
6 Aug 2019, 15:18 PM
#86
avatar of thedarkarmadillo

Posts: 5279

Could do mini map, with a proper LOS sweep on a cooldown or a cost (or both) and maybe mark target kinda ability.

Be kinda fun to shine the spot light right at a squad and apply debuff to mobility and accuracy.
6 Aug 2019, 16:57 PM
#87
avatar of pvtgooner

Posts: 359

If u just give it only the mini map the unit will die as nobody in their mind would use that instead of a kubel


good, working as intended then.
6 Aug 2019, 17:45 PM
#88
avatar of LoopDloop

Posts: 3053

If u just give it only the mini map the unit will die as nobody in their mind would use that instead of a kubel

Yeah because hundreds of square meters of passive detection is totally useless. Kubel's range is way lower than IRHT and IRHT barely costs more than a kubel at all. Sorry not all your units can be broken.
6 Aug 2019, 18:40 PM
#89
avatar of Stug life

Posts: 4474

Then make it have other mechanic, not only the mini map one, mobile reinforce, debuff, etc

The kubel at least has damage and vet
6 Aug 2019, 18:41 PM
#90
avatar of Stug life

Posts: 4474



Yeah and it's not free. It's also on one doctrine not available every single game

Plenty of reasonable nerfs have been offered this thread, idk what you're so worried about
now u see why I’m worried when we have people like these here ?
6 Aug 2019, 18:43 PM
#91
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

Then make it have other mechanic, not only the mini map one, mobile reinforce, debuff, etc


You're gonna have to increase the cost then. Idk why you're expecting to get extra things on a 5 fuel unit

The kubel needs vet to use its abilities, and its pretty hard to vet that thing up against competent players

now u see why I’m worried when we have people like these here ?


No i dont. Idk why you're so casually trashing other people too, you seem to have some pretty hefty bias yourself
6 Aug 2019, 19:02 PM
#92
avatar of Stug life

Posts: 4474

Increase the cost or whatever, just don’t make it a worse vet 1 kubel

Btw I’m biased cause I don’t want to remove the unit from the game ? Imagine if someone said “penal are op make them come with knife and no rifles” nobody would use them
6 Aug 2019, 19:05 PM
#93
avatar of LoopDloop

Posts: 3053

Then make it have other mechanic, not only the mini map one, mobile reinforce, debuff, etc

The kubel at least has damage and vet

Why you need more mechanics on a unit that literally costs the same as pios plus 5 fuel (that's less than one minute of income from 2 strategic points lmao) than passive minimap detection in a large radius is beyond me. Partisan commander has an ability for that and it costs like 60 muni a use or something and only lasts a few seconds. A commander level ability that's on all the time in a large radius is a pretty fucking good bargain for 200mp 5 fuel. You can even get the fuel back if it dies because salvage lmao.

6 Aug 2019, 23:54 PM
#94
avatar of SkysTheLimit

Posts: 3423 | Subs: 1


Btw I’m biased cause I don’t want to remove the unit from the game ?


No was speaking generally. Not just about this thread
7 Aug 2019, 04:47 AM
#95
avatar of aceturret

Posts: 63

i remember a 3v3 match which the ost guy were spamming 3 snipers and okw guy have a ir ht agaisnt maxim spamming sov and commando ukf, the sniper completely obiterated the maxim spam and the ir halftrack spot the cloaked commandos and sniper (UK) that were trying to counter the ost snipers that got countered instead. the ost snipers got killed by kat but they still lost because it took lots of time and manpower to kill the snipers. i wanted it to be removed but lotta fanboi will be crying so i want it still keep the spotting range, still keep the cloak spotting but cant see throught sight blocker anymore and it will be fine by me
7 Aug 2019, 10:00 AM
#96
avatar of Acidfreak

Posts: 281

Vehicle detection also causes around 60 munitions and lasts few seconds. It takes a whole commander slot.
7 Aug 2019, 10:40 AM
#97
avatar of thedarkarmadillo

Posts: 5279

Vehicle detection also causes around 60 munitions and lasts few seconds. It takes a whole commander slot.

For some factions heavy tanks take up a whole slot. Or rocket arty even.
7 Aug 2019, 18:41 PM
#98
avatar of Raviloli

Posts: 72


For some factions heavy tanks take up a whole slot. Or rocket arty even.


Of course, the difference here is that the rocket arty / heavy tank is actually useful.
7 Aug 2019, 19:09 PM
#99
avatar of Mr.Flush

Posts: 450

The unit is broken and needs to be nerfed or removed. I like the idea of giving it line of sight like every other vehicle. This unit takes no skill to use in a low risk high reward faction.
7 Aug 2019, 20:08 PM
#100
avatar of thedarkarmadillo

Posts: 5279



Of course, the difference here is that the rocket arty / heavy tank is actually useful.

Cause infinite recon for 200mp and 5fu is useless....
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