Why all the hate for riflemen?
Posts: 186 | Subs: 1
Quite frankly Rifleman are pretty great for what they are. Yes Sturms are a problem but I always make sure my rifle squad is accompanied by one RE in early game. When this happens I just charge both of them to close range like they are smg troops and behold, the sturm is forced to retreat and my second duo is already on the frontline.
For those curious my early build is: Rifle, RE, Rifle, RE, Lieutenant followed by a MG or a Captain depending on the map.
I give my 2 Rifleman 2 Bazookas that make them in to dedicated anti tank units with sprint and snares.
I give my RE's flamethrowers and BAR's for cqc units.
I give my officers BAR's for mid range dps.
As long as I don't make any stupid plays this seems to be a pretty good strategy for early game dominace even against okw.
Posts: 10
On the forums, many seem to have a "Riflemen are bad and cost inefficient" attitude that I do not share.
Who.
Posts: 3588 | Subs: 3
Who.
Come join the coh2.org discord for your daily dose of anti riflemen propaganda.
Posts: 3588 | Subs: 3
Nerfing OKW and UKFs openings is about just USF? Not at all about the eastern front factions who need to build buidlings just to unlock units as strong as the ones UKF and OKW start with?
No thanks, we don't need USF to dominate the meta again with their bullshit.
Posts: 808
Posts: 3423 | Subs: 1
No thanks, we don't need USF to dominate the meta again with their bullshit.
What the hell are you talking about? My post was about the Eastern factions....
Posts: 808
What the hell are you talking about? My post was about the Eastern factions....
Which eastern front army struggle vs OKW openings? Soviets with ther penals or clown cars??? quite clearly, nerfing OKW early game would only be done to suit USF
Posts: 3423 | Subs: 1
Which eastern front army struggle vs OKW openings? Soviets with ther penals or clown cars??? quite clearly, nerfing OKW early game would only be done to suit USF
Why are you only talking about OKWs nerfed opening? I was talking about both OKW and UKF. If both of them are being nerfed they clearly aren't just catering to US. How does UKF nerfs help them. If you pick and choose which things to focus on you can make up whatever story you want
Furthermore penal+clown car isn't just a strong option against OKW, it's the only one. If it doesn't work you're pretty much screwed
Posts: 1484
Posts: 2458 | Subs: 1
Which eastern front army struggle vs OKW openings? Soviets with ther penals or clown cars??? quite clearly, nerfing OKW early game would only be done to suit USF
No it wouldn`t. Soviets early game is horrible vs OKW. Only hope is M3 and praying it doesn´t die to Raketenwerfer mines or bad pathing after being blobbed down.
Posts: 808
Why are you only talking about OKWs nerfed opening? I was talking about both OKW and UKF. If both of them are being nerfed they clearly aren't just catering to US. How does UKF nerfs help them. If you pick and choose which things to focus on you can make up whatever story you want
Furthermore penal+clown car isn't just a strong option against OKW, it's the only one. If it doesn't work you're pretty much screwed
Nobody said UFK early game specifically is being nerfed only some possible change to IS, could be ther vet or to do with duel upgrades.
Doesn't change the fact that clown car+penal is still powerful a tactic vs OKW.
Posts: 808
No it wouldn`t. Soviets early game is horrible vs OKW. Only hope is M3 and praying it doesn´t die to Raketenwerfer mines or bad pathing after being blobbed down.
you mean praying the m3 will walk into your pupchen and do some additional prayers that it wont end up taking 2 years to aim, miss or hit the fkin ground. M3 with its moblity and firepower will dominate every other unit OKW has early game
Posts: 1954
Come join the coh2.org discord for your daily dose of anti riflemen propaganda.
I never see anyone on there when I play. As someone who plays a lot of USF in 2v2-4v4, I don't think there is really a problem with rifles. The only thing that unbalances the early game is the Sturmpio, which doesn't scale well into late game. It does seem like rifles shouldn't be any more expensive than volks but that is a can of worms that I wouldn't want to open. Rifles trade okay with volks if the engagement starts at short range. They're just not good at long range against either volks or pf's. That does seem odd because it seems like it should be the other way around given the weapons used.
Before the RE nerf, the easy way around the early game problem with the Sturmpio was making an extra RE or two. Now it doesn't seem like such a great idea.
An equally relevant question would be why isn't there some hate for the OKW middle game. The luchs and puma seem too easily countered in team games. LEIG's force retreats but don't kill much - even with the incendiary rounds. The double clocked raketens seem like a lot of unfun cheese (I'd much rather have a PAK40). The MG34 has great suppression but shoots marshmallows (not sure where they found the marshmallows, it's not like you can find those in Deutschland). The walking stuka is hit-or-miss and seems much better against campers than active players. Maybe all this is a L2P issue on my part but the middle game seems like a challenge.
Posts: 1096
They're just in a weird grey area until you deck them out with double bars. But until then they are pretty meh I think. Much of the game depends on how you fare against that first Sturm squad. If RNG deals you a bad hand then it can easily be a gg because the OKW will just out man you with volks heavily from then on.
Posts: 3423 | Subs: 1
you mean praying the m3 will walk into your pupchen and do some additional prayers that it wont end up taking 2 years to aim, miss or hit the fkin ground.
Yeah god forbid a cheap AT gun in your hq miss 1 shot against a 15 fuel light vehicle from a 10 fuel building.
It's certainly a strong tactic. But it's the ONLY one against OKW, t2 is almost completely unviable, t1 is a requirement. There's a reason cons just got a buff and maxims are probably getting even more...
Nobody said UFK early game specifically is being nerfed only some possible change to IS
Doesn't matter if it's early or not, the person was saying this is catering to US. Nerfing UKF is not catering to US. Not to mention it's probably a bolster nerf, and people have been rushing that upgrade quite a bit
Posts: 2742
Posts: 479
Posts: 3114 | Subs: 2
Problem with Riflemen is that they struggle against Volks in the early game due to their slightly higher reinforce cost, they are just about even with a single BAR vs the STG upgrade but then they become extremely powerful once they get a 2nd BAR and hit Vet 2-3. I would like BAR's to get nerfed a bit but then become cheaper so getting 2 of them doesn't cost as much but wouldn't have as good of performance. Right now it takes 20+ minutes to be able to Double BAR up your 3-4 squads.
But does it really come down to Rilfe vs Volks in your opinion?
Sure, Riflemen are more expensive both to buy and reinforce, but they're also a good tad stronger.
Also you'll loose about 20 models in the early game, which would cost you 60 manpower more. That's not that much and by far not enough to cost you the game.
Posts: 2358
Remove volks sandbags and change their weapon upgrade and you will never ever see the riflemen UP sentence again
Posts: 479
But does it really come down to Rilfe vs Volks in your opinion?
Sure, Riflemen are more expensive both to buy and reinforce, but they're also a good tad stronger.
Also you'll loose about 20 models in the early game, which would cost you 60 manpower more. That's not that much and by far not enough to cost you the game.
The issue more of stems from the STG upgrade and Flame nades being easily accessible with teching. Whereas Rifles need to side tech in order to get weapon upgrades and nades. Although Volks and Rifles are pretty even when the Rifles have 1 BAR and the Volks have STG's, the Volks have sandbags and nades that can deny cover are hard to deal with. Riflemen start to slap Volks though once they get 2x BAR's. That is why most people go for Assault Engineers or Pathfinders against OKW these days because they are more efficient overall.
Livestreams
50 | |||||
90 | |||||
29 | |||||
24 | |||||
5 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.655231.739+15
- 2.842223.791+5
- 3.943411.696-1
- 4.715.934+12
- 5.35659.858+2
- 6.599234.719+7
- 7.278108.720+29
- 8.307114.729+3
- 9.269143.653+2
- 10.10629.785+7
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
13 posts in the last week
32 posts in the last month
Welcome our newest member, 88vvblack
Most online: 2043 users on 29 Oct 2023, 01:04 AM