Again. What elite stats? RA 1.00 all the way to Vet 3, no special cover bonuses, no camo (Airborne Doctrine), no sight boost, no sprint - what on earth do you mean? They can get 4x Thompsons. Yes. Or you could go Cav Rifles with 2x Thompsons and 3x Grease Guns for the same effect, 2 CP earlier and 80 MP and 45 muni cheaper. You'll get a snare out of that too. As for zooks, they can get 2. That locks out any weapon upgrades, however, a subject we are already discussing locking behind tech. Same with nades possibly.
Jackson complaints are a subject for a whole nother thread, same with rifles talk, but your opponent wont be floating muni for P47s if hes been using all these seemingly OP upgrades and abilities you mention, and versus Ostheer its probably not even a cost-effective ability anymore what with the buffed Ostwind.
Also, cringe if you think the M2HB is OP. Even at the 'discount' Airborne Company gets for it with muni cost thrown it, the thing still has horrible aim time and is the only unit in the game with a .5 RA modifier on retreat instead of .4.
Pathfinders aren't OP either since the sniper rifles are useless at anything but long range and only crit on models under 40% HP. They aren't JLI.
Like better DPS of LMG's that you can get 2 of alongside the fact you can fire on the move like Obers. Also maybe you should check your stats again and again because Para's get reduced size with vet up to 0.71. They get Thompsons on a 6man elite squad with a damn good ability and one of the deadliest, if not deadliest, CQC infantry in the game. If you're comparing Cav rifles to Thompson paras then just i dont know what to tell you. Grease guns arent para thompsons. You get a snare which is a short range satchel, hardly as practical as a proper snare. But if cav rifles are so good why do u need Paras? And I'm not sure if they get 2 or 3 after the update. Rangers can get 3 so I assumed Para's can aswell get 3 super zooks.
None of the tech locking changes anything I said you just want to replace your mainline with Elite paratroopers when theyre supposed to be a supporting squad not a replacement. (Coh 1 para blobs anyone?)
Depends on the game mode. If I play 3v3 I float 500+ munis with LMG para spam easily when I get Thunders in most maps easily destroying any heavy armour on axis side with Jackson support. Point was you want a superman commander that can do everything even after the tech changes with no real weaknesses because of how USF is designed.
Cringe if you actually use cringe. There is a reason you see so much double M2HB especially with pathfinders and I don't think it is because its so underperforming. You're not supposed to afk ur 50.cals u know? You're supposed to use them aggressively especially with PF sight that lets them suppress at max range with ease and deal with lights.
"CRINGE" if you think pathfinders suck. Again there is a reason they were nerfed _again_ in the last patch with a cooldown nerf and veterancy nerf. How biased can you be? Not to forget you can fit them with BAR's. JLI comes later, pathfinders at the start of the game. FYI They got that cooldown because they were spammed just like u want to now spam Para's for your mainline. PF's are in a better spot now with their cost and cooldown but theyre in no way bad at all and u probably forgot they get two (2) sniper rifles instead of JLI 1 if memory serves right.
Here's also some MG statistics for you:
suppression time for HMGs on neutral cover at ~25 range is:
HMG 42: 1.042s
HMG 34: 1.143s
Vickers: 1.592s
Maxim: 2.564s
M2HB: 0.741s