For the Love Of God M1 Pack Howitzer
Posts: 232
Its accuracy is way too high along with a ridiculous AOE and damage profile. 2 M1 paks will squad wipe everything with zero input from the player building it.
Posts: 450
Posts: 5279
Posts: 3423 | Subs: 1
What is that? 700mp? 700mp that can't retreat even? 700mo that isn't riflemen, that isn't MGs. That isn't caches. Exploit the turtle. There isn't a schwere beside them making it so you can't strike. It's funny how units designed to punish stagnant played hurt like hell when you don't try and stop them....
680mp but yeah I agree completely
Not to mention it's locked behind 55 fuel of tech. Cant say the same for most indirect fire pieces
Posts: 232
The problem is, the pack howie basically hard-counters all of Ost's units with nearly zero user input. The Ost mortar is good, but as with all IDF units, it's best against static infantry - which USF rarely uses. Every single USF infantry unit, short of M1919 upgraded rifles, can fire on the move with little to no problem. Compare this to Ost, which is based entirely around static units: The MG42 is a core unit (unlike the .50), the Gren LMG needs to be stationary to fire, the early/mid AT role is filled by the PAK (compared to stuart, zooks) due to Muni cost, etc.
To counter all of these units, all the USF player needs to do is sit a pack-howie within range, and let it auto-fire. There's zero player input for an incredible amount of power.
Imagine if OST had a unit that auto-marked nearby moving infantry with +33% RA, forcing allied infantry to remain static; it would be absurdly OP. This is basically how disruptive the Pack-Howie/US-MHT is to OST play, except there's also doing MP-drain and squad wiping.
Posts: 5279
Posts: 3423 | Subs: 1
To counter all of these units, all the USF player needs to do is sit a pack-howie within range, and let it auto-fire. There's zero player input for an incredible amount of power.
So what are you doing for the first 10 minutes before a pak howy even arrives?
Yes it's stronger than a german mortar which can be built almost immediately.
Posts: 45
Permanently BannedPosts: 2458 | Subs: 1
--> It´s way too strong compared to any other non-rocket indirect fire. It makes Leig and all mortars (including Soviet 120mm) look like stone catapults.
--> It´s way too hard to keep alive in lategame because of very weapon crew formations and high cost to recrew/reinforce.
So...Instead of the last nerf to reduce it to 5 men crew (to this day I don`t know what this change was about), reduce it´s ability to wipe units and make it more durable for late-game. Bring back the crew size to 6 and make them spread out more so they don´t get wiped so easily.
Posts: 3423 | Subs: 1
--> It´s way too strong compared to any other non-rocket indirect fire. It makes Leig and all mortars (including Soviet 120mm) look like stone catapults.
It comes significantly later than those mortars, and still later than the leig.
I don't think anyone here has said it's "fine". I think the OP is exaggerating quite a bit, especially since he leaves out what you just mentioned. It's super fragile, de-crewing with 2 men still alive is pretty stupid
Posts: 1527
Permanently BannedPosts: 1220
Posts: 3166 | Subs: 6
So...Instead of the last nerf to reduce it to 5 men crew (to this day I don`t know what this change was about)
To give Ostheer an easier time countering it with either mortars or a Panzerwerfer. Which was near impossible with the 6 men crew.
Posts: 1484
What is that? 700mp? 700mp that can't retreat even? 700mo that isn't riflemen, that isn't MGs. That isn't caches. Exploit the turtle. There isn't a schwere beside them making it so you can't strike. It's funny how units designed to punish stagnant played hurt like hell when you don't try and stop them....
This basically summarizes Pack Howy
Posts: 4183 | Subs: 4
--> It´s way too strong compared to any other non-rocket indirect fire. It makes Leig and all mortars (including Soviet 120mm) look like stone catapults.
--> It´s way too hard to keep alive in lategame because of very weapon crew formations and high cost to recrew/reinforce.
what blvck said, and/or change the price accordingly. Every other indirect fire piece was changed to not 1 shot squads anymore because it was frustrating and incredibly unfair, the pak howitzer is the only indirect outside of rocket arty and heavy/self propelled arty to 1 shot.
dumping 700MP into indirect isn't a lot when it wins you games. People used to build 3-4 USF mortars when they were laser guided and you couldn't just #adapt or smoke-and-flank. Same concept here. Is it impossible to flank them? no. But try flanking and killing 2x pak howis on faymonville where the map is so thin you can practically shoot from base to base with the barrage.
Posts: 450
pretty sure it comes at roughly the same time as the LeIG but the LeIG is garbage by comparison. Either nerf the pak howitzer because of
what blvck said, and/or change the price accordingly. Every other indirect fire piece was changed to not 1 shot squads anymore because it was frustrating and incredibly unfair, the pak howitzer is the only indirect outside of rocket arty and heavy/self propelled arty to 1 shot.
dumping 700MP into indirect isn't a lot when it wins you games. People used to build 3-4 USF mortars when they were laser guided and you couldn't just #adapt or smoke-and-flank. Same concept here. Is it impossible to flank them? no. But try flanking and killing 2x pak howis on faymonville where the map is so thin you can practically shoot from base to base with the barrage.
If you think about it there is a reason why the pak howitzer is better than lieg. if we need to nerf the pak howitzer, usf is going to need a sniper and para demos on rear echelons.
Posts: 955
Movement is meant to counter indirect fire, so it´s really infuriating how all the mortars and howies are consistently able to keep their fire lined up with sprinting squads
As for this thing specifically, the mortar treatment, i.e. weaker autoattack compensated by better barrage would be sweet
Posts: 12
Posts: 5279
pretty sure it comes at roughly the same time as the LeIG but the LeIG is garbage by comparison. Either nerf the pak howitzer because of
what blvck said, and/or change the price accordingly. Every other indirect fire piece was changed to not 1 shot squads anymore because it was frustrating and incredibly unfair, the pak howitzer is the only indirect outside of rocket arty and heavy/self propelled arty to 1 shot.
dumping 700MP into indirect isn't a lot when it wins you games. People used to build 3-4 USF mortars when they were laser guided and you couldn't just #adapt or smoke-and-flank. Same concept here. Is it impossible to flank them? no. But try flanking and killing 2x pak howis on faymonville where the map is so thin you can practically shoot from base to base with the barrage.
Difference imo is that the t0 m1 orbital strike mortar could start working asap. The bleed starting from the first engagement was what so strong. The 210mp wasn't it? Was less of a risk if it was going to force off or wipe mg42s and sturms before they can even fire enough shots to reload.
By the time there is 700mp to free up for the pak howi it should be exploitable.
Livestreams
151 | |||||
16 | |||||
7 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.611220.735+5
- 3.35057.860+15
- 4.1110614.644+11
- 5.276108.719+27
- 6.306114.729+2
- 7.918405.694+2
- 8.262137.657+3
- 9.722440.621+4
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
6 posts in the last week
34 posts in the last month
Welcome our newest member, Xclusive
Most online: 2043 users on 29 Oct 2023, 01:04 AM