Snares are not free at all. What are you talking about?
Allied Light vehicles are all completely relevant. Just more relevant than you think.
Well he does bring up a point about SNARES only ive argued forever, although not free almost every axis call in unit even has snares which is a bit ridiculous, like falls etc when I feel they are suppose to be more AI type units like commandos, paras etc none that get snares, i guess they can equip zooks but your not usually going to do that you bought them for AI your just not going to spend that mp for a shity light AT counter. Snares hurt allies a lot when so much is based on medium tank play. What happens is allies usually get pushed into a risky dive flank maneuver and might succeed but it dosent really because all 3 ez 8s in the process get snared because every unit has snares and they wont escape, enter another more efficient tank tiger and were back to square one. As oppose to a panther dive when even snared enough hp, armor, speed even snared is kinda silly. *edit meant panthers and in general axis tanks have a better chance to survive armor hp wise and somewhat speed woth panther.
On topic pgrens just annoying hard as hell to kill, AI for them is decent with out shreks they must have high received accuarcy that an let them bully allied inf at times? Fine they way they are tho, still laugh at the double pgren shrek squads when they get out played 1 sherman 76 cav comp vs tiger when they can field one same time i can field my first sherman this patch. Effed up thing is the old double shrek panzer grens still work as if you path wrong or come around a blind spot instant vet tank death. Over all tho penals and pgrens i think both in good spots. Penals quite different when its an opening tech choice pzgrens not still have mg still have mortar