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russian armor

Pgrens and penals need some changes

1 Jul 2019, 08:47 AM
#41
avatar of insaneHoshi

Posts: 911

jump backJump back to quoted post1 Jul 2019, 08:45 AMCODGUY


So why is anyone bringing up Allied light vehicles as if they matter because with friggen T0 double schrek panzergrens they're completely irrelevant.


Probably because you play at a skill level where people just a-move vehicles into shrek and snare range?
1 Jul 2019, 13:58 PM
#42
avatar of Stug life

Posts: 4474

jump backJump back to quoted post1 Jul 2019, 06:12 AMCODGUY


Double Schreks/free snares on almost every Axis infantry unit = Allied light vehicles are completely irrelevant.

Most of what you mentioned for Allies is doctrinal and locked behind a ton of CPs to ensure they come too late to make a difference.
didn't know snares were free for axis
1 Jul 2019, 16:28 PM
#43
avatar of thedarkarmadillo

Posts: 5279

When did Ost get pgrens with snares? Or are we talking combined arms both managing to get into range for a snare and also to fire off their Shreks? Where is your infantry? How are these 4 man squads punching deeply enough to invalidate your armour without being severely punished? Or is the armour alone trying to YOLO its way through the enemy lines?
aaa
1 Jul 2019, 17:19 PM
#44
avatar of aaa

Posts: 1487

Note. That there were only FAST loses with a penal builds last tournament.

Penal builds are SLOWEST BUILDS in the game with ANY FACTION. Open with T1 = t70 after p4.

T1 means you are likely to lose your fuel or even cutoff. Later it can be both
1. Mass 222s
2. Ostwinds with no opposition
that would win the game
1 Jul 2019, 17:57 PM
#45
avatar of distrofio

Posts: 2358

jump backJump back to quoted post1 Jul 2019, 07:45 AMCODGUY


Did you forget the double schreks?


Grens with double shreks?

End this troll moderators please. :spam:

/thread
3 Jul 2019, 14:16 PM
#47
avatar of FelixTHM

Posts: 503 | Subs: 1

jump backJump back to quoted post1 Jul 2019, 17:19 PMaaa
Note. That there were only FAST loses with a penal builds last tournament.

Penal builds are SLOWEST BUILDS in the game with ANY FACTION. Open with T1 = t70 after p4.

T1 means you are likely to lose your fuel or even cutoff. Later it can be both
1. Mass 222s
2. Ostwinds with no opposition
that would win the game


You're getting your T70 at the 13 to 15 minute mark.

We already know what your problem is.
3 Jul 2019, 20:54 PM
#48
avatar of Balanced_Gamer

Posts: 783

jump backJump back to quoted post1 Jul 2019, 06:12 AMCODGUY


Double Schreks/free snares on almost every Axis infantry unit = Allied light vehicles are completely irrelevant.

Most of what you mentioned for Allies is doctrinal and locked behind a ton of CPs to ensure they come too late to make a difference.



Snares are not free at all. What are you talking about?

Allied Light vehicles are all completely relevant. Just more relevant than you think.
4 Jul 2019, 02:20 AM
#49
avatar of Rocket

Posts: 728




Snares are not free at all. What are you talking about?

Allied Light vehicles are all completely relevant. Just more relevant than you think.



Well he does bring up a point about SNARES only ive argued forever, although not free almost every axis call in unit even has snares which is a bit ridiculous, like falls etc when I feel they are suppose to be more AI type units like commandos, paras etc none that get snares, i guess they can equip zooks but your not usually going to do that you bought them for AI your just not going to spend that mp for a shity light AT counter. Snares hurt allies a lot when so much is based on medium tank play. What happens is allies usually get pushed into a risky dive flank maneuver and might succeed but it dosent really because all 3 ez 8s in the process get snared because every unit has snares and they wont escape, enter another more efficient tank tiger and were back to square one. As oppose to a panther dive when even snared enough hp, armor, speed even snared is kinda silly. *edit meant panthers and in general axis tanks have a better chance to survive armor hp wise and somewhat speed woth panther.

On topic pgrens just annoying hard as hell to kill, AI for them is decent with out shreks they must have high received accuarcy that an let them bully allied inf at times? Fine they way they are tho, still laugh at the double pgren shrek squads when they get out played 1 sherman 76 cav comp vs tiger when they can field one same time i can field my first sherman this patch. Effed up thing is the old double shrek panzer grens still work as if you path wrong or come around a blind spot instant vet tank death. Over all tho penals and pgrens i think both in good spots. Penals quite different when its an opening tech choice pzgrens not still have mg still have mortar
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