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1. Here you have it.
2. You ever played Scott?
3. You ever played the game? Scott will hit on the move, it will hot with attack ground. It is op.
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Jackson is not significantly faster than PIVs, they have a .2 difference in top speed. The only difference is Jackson accelerates faster. And apparently you're at the ELO where you think flanking is accomplished by driving directly into the middle of the enemy's forces to get at their tank, so I can understand why you would think that's a problem. And you don't need an overwhelming advantage to beat jacksons, only a minor one, but even if you did, why exactly should generalist mediums be any better at beating specialized tank destroyers? Is having nearly the same top speed, almost guaranteed penetration, and enough damage to wipe them out in the same hits your PIV can take against it not enough for you to figure out how to beat them?
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https://youtu.be/lhzZ4rL5wjQ
What do you guys think about this game?
Double jackson double firefly shut down triple panthers without a sweat. We can talk all day of panther armor and hp, but vetted alllies td simply scale way better and ignore everything. Look at the number of shots panthers suffered out of counter range.
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Of course this is true.
Without M36 USF could only fight mediums at best, because Stuarts and the US Pak do not have the pen to deal with anything heavier than a Stug. So the M36 needs the pen to damage a Panther and even heavier. It's not well designed, but that's what we got.
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Yes the M36 should be able to fight the Panther and heavier.
On the other hand it should not be able to Penetrate the Panther with 100% chance to hit and penetrate at range 60 nor it should be able to completely shut down the PzIV.
Superior allied infatry and TDs that can penetrate axis armor from range 60 is bad designed that reduce the diversity of built orders.
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The Jackson vs Panther dynamic's already fine. The Panther has the edge within 50 metres, so the Jackson has to leverage its extra range. It's a lot like SU-76 vs Panzer IV.
A token penetration adjustment adds annoying low probability bounces without making the Panther meaningfully stronger. A more substantial adjustment would give the Panther a universal edge, turning it into a vehicle that counters the entire USF motor pool.
And the shutting down the Panzer IV thing is total bullshit. The Panzer IV is a generalist tank: it can still fight infantry.
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The m36 has will still have edge because it has range even without 100% chance to hit and penetrate at range 60. It current penetration value make even the HVAP round a noob trap ability, a player has little reason to use it other than damage (which is situational).
The game is design around probabilities it is not AOE.
Middle ground exist, in balance there is not only OP and UP.
You are entitle to your opinion but so are others PLS mind the language.
PzIV can not fight infatry if that infatry is supported by M36.
If M10/Stug/SU-76 are enough to fight a mediums there is little reason why M36 should be even more effective than those.
USF have access to very cost efficient unit and the only reason one does not seem them is that M36 is so good vs every enemy vehicle. The performance of the M36 vs mediums not only make mediums a bad choice for axis but also for allies and it make "infatry/TD" the optimum strategy
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It has that penetration so it can deal with heavy tanks.
I mean the tanks are already well balanced against each other. If you make the Panther better against the Jackson, then you give the Panther an edge.
If you give the Panther an edge, then USF has no stock answer to it.
I apologise.
It can. The Jackson isn't going to one-shot it.
You can play a Panzer IV into a Jackson the same way you can play a Centaur into a Panzer IV. You keep AT support nearby, and when your anti-infantry vehicle takes too much heat you pull it back to safety. Repair, repeat.
Is it? Based on the numbers I'd say it's about the same.
I don't think nerfing the Jackson against medium tanks would change that. If the enemy is building medium tanks and USF has the infantry advantage, it's going to go for a tank destroyer anyway. Why build anti-infantry vehicles when you're already winning the infantry battle?
In contrast, Ostheer is usually losing the infantry battle at that point, so it desperately wants the P4.
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Notable moments:
Misplay by OKW player that results in trade of Command Panther for 2 M4A2 76(W) Shermans https://youtu.be/lhzZ4rL5wjQ?t=2403
Greedy play results in losing overextended Panther by OST player https://youtu.be/lhzZ4rL5wjQ?t=2645
Right after that another greedy play and bad raketen micro by OKW player (could take out one Jackson easily) results in another Command Panther traded for Sherman in 1 vs 2 players engagement. Right after that his OST teammate almost lost his already damaged Panther too trying to help him.
https://youtu.be/lhzZ4rL5wjQ?t=2697
I'd say they've lost mostly because OKW player was less experienced than other 3 players.
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So are MGs.
Yet for some incomprehensible reason, infantry in HMG range is obsolete and can't do anything.
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Thats absolutely untrue.
Apart from the fact that late game blobs can delete HMGs with LMGs, HMGs only counter infantry of course in its arc. If you were actually to make the HMG/M36 analogy fair, you would have to give the HMG a 360 degree arc or the m36 a cone like a casemate TD.
Thus a 360 degree hmg would be op in the same way a TD that counters everything in its 360 degree arc is OP.
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Presence of turret doesn't make jackson have different role then SU-85, both are intended to hardcounter everything that isn't an infantry and both are vulnerable to a flank(just one can attempt to defend itself, but it'll still die as P4 shoots faster and panther will outlast it without any effort).
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My point is, a good unit withouth vulnerabilities its too dominant. The only viable solution is doctrinal heavy TDs for axis and they have been nerfed quite much and most commanders are out of the meta now.
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You've confused intended role of the unit with how its supposed to do it.
Presence of turret doesn't make jackson have different role then SU-85, both are intended to hardcounter everything that isn't an infantry and both are vulnerable to a flank(just one can attempt to defend itself, but it'll still die as P4 shoots faster and panther will outlast it without any effort).
It'll also lose to its weight in light AT vehicles.
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Ah the mythical "intended role" that you use to wave away at any over/under performing unit. Wasn't the last time I checked, the "intended role" of a m36 was to be a 480 HP glass cannon?
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different application
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Different application = different intended role.
Unless of course you admit that "intended role" is just something you are making up, as you did not develop this game and thus actually dont know what the devs "intended"
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Nope
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