Then the continuous circle of buffing will continue and in the end models will start dropping at the moment infatry start shooting at max range.
much like fighting the current JLI. not a good direction
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Then the continuous circle of buffing will continue and in the end models will start dropping at the moment infatry start shooting at max range.
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if u want cons buff, nerf fucking guard and shocks
cons is already good anvil infantry and guard do everything now
cons is not hammer infantry
That's why cons is a cheap infantry
ostruppen need more dps or weapon? no
Do not look at a single unit, but look at the balance of the whole faction
Posts: 17914 | Subs: 8
Do you exist in a world where a unit can only fit into two possibilities, OP and UP?
ostruppen need more dps or weapon? no
Posts: 682
Do you exist in a world where a unit can only fit into two possibilities, OP and UP?
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Instead of buffing every unit out there how about starting to nerf units.
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Posts: 13496 | Subs: 1
Since release the nerfs are much more then the buffs. If this trend continues, the units will be fighting with sticks and stones
Posts: 810
I exist in a world where units in question are constantly swinging from OP to UP with literally nothing in between.
This is funny, because osttruppen got reliable DPS and got weapon upgrade with time.
Posts: 810
To be at their best cons require a lot more then just 240mp. There actualy more expensive then grens and volks all costs conciderd. And both can snare and have better nade and non doc ai upgrade. And no oorah and merge dont come close to that in terms of scaling or ussefulnes.
Cons fail at both hammer and anvil. Only doctrines can make them either. But that is bad design at its finest. Cons are avoided bey most players because of how cost ineffective they are.
Cons are not worth it. The cant hold the line. They cant push the line. They are suppporting the worst mg and mortar. The worst engi if they dont get flamer. They make stronger units weaker with merge, as a result they save very little mp in the long run.
That is taking the entire faction into consideration. Cons should be the backbone support wise but fall short in that regard quite handely.
Posts: 17914 | Subs: 8
Conscript have not received nerf in years. They have even received buffs.
Posts: 1289
u want buff cons? fine
delete merge and ura
increase price to 260/25
delete received accuarcy penalty and unlock 1 DP28 in final tier
nerf guards(5 man, only use PTRS or DP28 not the same time)
worth it?
You want to eliminate the faction's personality and like all the faction to be the same?
Posts: 495 | Subs: 1
Posts: 810
Where did i say buff/change them to be on par with volks rifles etc? People need to stop claiming cons are cheap. Only their reinforce cost is cheap but the high rec acc counteracts that, Their price is not cheap, their tech is not cheap.
And in what world does removing oorah and merge and adding 1 of the worst lmg,s in t4 warrant a prince increase to 260 mp? They still would have short range at nade, wich is weaker without oorah. Lolotov is still pretty bad. And nerf gaurds on top of that.
Its a double nerf actualy.
The new patch will give merge more use, their sandbags more use. You know their supporting abilities are actualy scaling.
Posts: 8154 | Subs: 2
I see your campaign of proving me wrong continues as usual. A word of advice partial quoting me and taking things out of context does not actual help your campaign, since I was responding to the comment "Since release the nerfs are much more then the buffs".
But once more it you actually prove yourself to be wrong. For everyone one of these "nerf" you listed conscripts received buff and ended up being stronger than they where before your so called "nerfs".
My point still stands, overall conscripts have been buffed and not nerfed, the buff are actually more than nerfs.
But have a nice day.
Posts: 2184 | Subs: 2
so stop claiming buff cons
cons is support/anvil unit
all top soviet player dont blame about cons because they are "fine"
At least they are more efficient than shitty expensive rifleman
Posts: 13496 | Subs: 1
TBH, your point is kinda iffy. You started with a false premise (conscripts never receiving nerfs in last years) and continued with a subjective opinion.
If we compare today conscripts they are much weaker than conscripts on release. And that's is fine, because most if not all the power they had, came from cheese (which is a subjective opinion whether this is good or not).
.....
Since release the nerfs are much more then the buffs. If this trend continues, the units will be fighting with sticks and stones
...
The problem has always been the Western Front Armies, which put the power level so high compared to what we had with vanilla factions. Even worst when you consider that veterancy was not working properly for quite a long time (which further exacerbate the original intended late game potential AI). The problem in their case was not early performance but mostly late game potential.
...
Posts: 1289
so stop claiming buff cons
cons is support/anvil unit
all top soviet player dont blame about cons because they are "fine"
At least they are more efficient than shitty expensive rifleman
Posts: 810
Lol what game are you playing? Cons more efficient then rifles haha.
Top players mostly avoid cons. Just like most other players. Cons are far from being meta for obvious reasons.
Cons will most likely get well deserved buffs for their support abilities from the commander patch. Their support currently does not scale wich is weird considering it should be their defining feuture.
So my claim is probably correct.
Even devs and mod team sees they are quite inefficent and dont scale where the need to.
Posts: 810
ou are talking nonsense, conscripts are not "fine". Rifleman are better and very flexible than Penals and Concripts.
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