...
That's all there is to it. There's nothing to be gained by the usual suspects screaming and shouting about how overpowered the red units are.
Did you mean... RED ARMY UNITS???
*Plays soviet anthem in background
Haha i was just kidding.
I couldnt agree any more. If i could add something it would be that all changes are usually upsetting, at least at the beginning. And as SCB said, UKF need to tech to get their main healing, but at least teching as UKF is usually cheaper than any other faction.
Tommies heal is beyond ideal, since other factions do not even reach up the same flexibility to heal, not even USF that has ambulance can heal their squads on the move (only hardcore medic micro could do that)
As a defensive faction UKF heals should be valuable, because both quirks, ground holding and healing sinergise very well. Some people might complaint about UKF lacking pushing power, but thats the tradeoff.
Keeping in mind that not every UKF player will be pleased to change the current healing mechanism, i would say that the healing crate system from sturmpios could do just fine for early UKF. If not, then make the healing IS "distributing medpaks" to stand still for the healing duration (and reduce its duration, increase the amout of healing).