UKF Core changes commander Revamp Patch
Posts: 13496 | Subs: 1
UKF general faction changes
6 Pounder
6-pounder loses its 50% accuracy bonus versus light vehicles
Universal Carrier
The Universal Carrier is having its upgrades standardized to require the Platoon Command Post. We have also increased the price of Self-Repair so snares that hit the Universal Carrier evenly trade in terms of munitions.
Armor from 7 to 5.8.
Self-Repair cost from 15 to 25.
Bofors
Fixed an issue where the Bofors could not kill aircraft. Chance to down planes is set to 10% per round.
Posts: 810
nerf fucking OP tommies
-20% received accuracy bonus -> - 15%
bolster upgrade) can unlock in company comand post
mills bomb) increase cost 25muni -> 30muni, make minimum range 5
Posts: 550 | Subs: 1
mills bomb) increase cost 25muni -> 30muni, make minimum range 5
I think this would be a good idea. As far as I know there is little or no difference between the ukf nade and the usf nade other than the minimum range, so there seems to be little reason for why it should be cheaper.
Posts: 833
Maybe we should hit the comet with a few more nerfs while we're at it.
Posts: 591 | Subs: 1
Can't have any too effective units! Never mind that those units are propping up a faction full of holes with no proper indirect, awful emplacements, easy hard counters, need 100fu invested for AA, etc. Etc. Etc.
Posts: 833
Ah yes. Because the Brits, the least used in all tournaments, clearly need additional nerfs. Why don't we nerf tommies, too, and just bury then completely
Can't have any too effective units! Never mind that those units are propping up a faction full of holes with no proper indirect, awful emplacements, easy hard counters, need 100fu invested for AA, etc. Etc. Etc.
Heh, it would be nice after three years to have Bofors fixed to actually kill aircraft.
But apparently shaving off a few more nerfs in an already underused and anaemic unit is more important
Posts: 591 | Subs: 1
Heh, it would be nice after three years to have Bofors fixed to actually kill aircraft.
But apparently shaving off a few more nerfs in an already underused and anaemic unit is more important
For sure! Gotta make sure snares 'trade fairly'
While the UK are still unique in starting without an engineer squad and without vehicle crews that do it free
And the snare still does damage and engine crits which prevent the UC chasing anything and take it out of the fight to self repair
And Panzer Tactitian still costs less than Button
Good to know this is their priority, and not the 0 damage to planes Bofors!
Posts: 1614 | Subs: 3
Posts: 17914 | Subs: 8
Wasp is superior one here and only reason vickers was picked was because it could arrive early.
It will not get soft-removed if it'll stay locked behind T1 as frankly, there is not a single reason to get it over WASP now.
Posts: 1614 | Subs: 3
I don't see a reason to pick vickers upgrade for UC now that they both are tech locked.
Wasp is superior one here and only reason vickers was picked was because it could arrive early.
It will not get soft-removed if it'll stay locked behind T1 as frankly, there is not a single reason to get it over WASP now.
I agree that locking the Vickers upgrade behind T1 was not a needed change. IMO, it's the timing of Bolster that should've been looked at, instead of the UC. There are however still good reasons to choose the Vickers:
- 15 munitions cheaper than WASP.
- Soft counter to light vehicles like the Kubel, 221/223, 250.
- Turns it into a mobile suppression platform for 10 muni, great for kiting squads that want to faust.
- Far longer range (allow UC to stay more safe).
- Better against moving squads.
- Similar performance against squads in the open at vet 0, better once it gets vet 2 (accuracy bonus).
Ofcourse the trade-off is worse performance against cover.
Posts: 2358
For sure! Gotta make sure snares 'trade fairly'
While the UK are still unique in starting without an engineer squad and without vehicle crews that do it free
And the snare still does damage and engine crits which prevent the UC chasing anything and take it out of the fight to self repair
And Panzer Tactitian still costs less than Button
Good to know this is their priority, and not the 0 damage to planes Bofors!
I'm sure you'll get used to the changes and survive. Most real players do.
Posts: 2358
I agree that locking the Vickers upgrade behind T1 was not a needed change. IMO, it's the timing of Bolster that should've been looked at, instead of the UC. There are however still good reasons to choose the Vickers:
- 15 munitions cheaper than WASP.
- Soft counter to light vehicles like the Kubel, 221/223, 250.
- Turns it into a mobile suppression platform for 10 muni, great for kiting squads that want to faust.
- Far longer range (allow UC to stay more safe).
- Better against moving squads.
- Similar performance against squads in the open at vet 0, better once it gets vet 2 (accuracy bonus).
Ofcourse the trade-off is worse performance against cover.
+1
UC Vickers behind tech was weird
Posts: 3260
Rip universal carrier I guess, WASP was trash enough already.
Maybe we should hit the comet with a few more nerfs while we're at it.
You can get T1 before you hit the munitions to buy a Universal Carrier upgun. This only hurts the quadruple Infantry Section Bolster build.
I don't see a reason to pick vickers upgrade for UC now that they both are tech locked.
Wasp is superior one here and only reason vickers was picked was because it could arrive early.
It will not get soft-removed if it'll stay locked behind T1 as frankly, there is not a single reason to get it over WASP now.
The Vickers has a longer range, fires on the move and doesn't replace the stock Bren.
Keeping the WASP firing at infantry with snares while protecting it from snares is a fair bit harder than doing the same with the Vickers.
Posts: 1890 | Subs: 1
I agree that locking the Vickers upgrade behind T1 was not a needed change. IMO, it's the timing of Bolster that should've been looked at, instead of the UC.
+1 While UC can be fairly oppressive in the early game early Vickers at least delays healing and has a shorter window of opportunity before 222s or Raketens(if not preemptively built) hit the field. Delaying Vickers just further closes that window. Meanwhile early Bolster just snowballs HARD as you lose consecutive infantry engagements and AEC shuts down LV counters. The salt in the wound is that only way your infantry scales to match is munitions which I feel doesn't ramp up as fast compared to a 35 fuel early investment that pays itself off with better map control.
Posts: 2238 | Subs: 15
UC change is an indirect buff to OKW and UC will be used even less as T0 unit.
Nice design.
Posts: 3166 | Subs: 6
For sure! Gotta make sure snares 'trade fairly'
And Panzer Tactitian still costs less than Button
There is a huge difference between (munitions) trades early game and trades in the mid to late game.
Posts: 3260
There is a huge difference between (munitions) trades early game and trades in the mid to late game.
Does the repair fix the engine if the UC doesn't go back to full health?
Otherwise it's not even trading: a snared UC isn't going anywhere until it pulls off multiple repairs.
I'd much rather replace it with a Soviet-like crew repair that fully heals the unit, even if it costs more and takes longer.
Posts: 591 | Subs: 1
There is a huge difference between (munitions) trades early game and trades in the mid to late game.
Both Guards and Panzer Tactitian arrive at 2cp
You can reslistically float a little and bring out squads as your 4th built unit as soviets if you don't want conscripts and can tolerate 2 maxim/mortar starts
Posts: 1044 | Subs: 1
Does the repair fix the engine if the UC doesn't go back to full health?
Otherwise it's not even trading: a snared UC isn't going anywhere until it pulls off multiple repairs.
I'd much rather replace it with a Soviet-like crew repair that fully heals the unit, even if it costs more and takes longer.
Im 99% certain it does fix the engine no matter what.
Posts: 591 | Subs: 1
Im 99% certain it does fix the engine no matter what.
If it is meant to, I have seen it bug out, and been left wkth engine damage.
Livestreams
8 | |||||
315 | |||||
155 | |||||
7 | |||||
2 | |||||
1 | |||||
1 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1099614.642-1
- 5.280162.633+8
- 6.305114.728+1
- 7.916405.693-2
- 8.271108.715+22
- 9.721440.621+3
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
7 posts in the last week
39 posts in the last month
Welcome our newest member, Mclatc16
Most online: 2043 users on 29 Oct 2023, 01:04 AM