On Conscripts versus Grenadiers in squad sizes, Grenadiers are also 30 per model while 7 men are 17 per model. 5 men Grens, if they had 0 boosts bleed to death.
The suggestion is the same bonuses for 5 men so that it worth building new grenadier at late game if a squad is lost. Including reinforce reduction and XP value. Or simply make a "new" unit (Reserve Grenadiers?) with these characteristics.
Currently replacing grenadier lost is not worth it.
Theoretically, if we put in a cover bonus, would people prefer offence over defense? And what bonus as Conscripts already get quite a bit of accuracy with veterancy.
Defensive. Conscripts with cheep reinforcement should win due to attrition.
"Hit the dirt" turned into timed ability is ideal it has no reason to be combined with PPsh to begin with.
One could also have these once upgraded to 7 entities:
Swap Ourah with "Hit the dirt" that scale with veterancy.
Swap molotov with fragmentation grenade.
Increase range of AT grenade scaling with veterancy to reach Faust range.