Conscripts
To improve the performance of Conscripts, while retaining their role as utility infantry that excel at shielding and supporting other units, we have added an upgrade to help them scale into the late game. The extra man and reduced reinforce cost will allow them to more effectively trade against opposing infantry while the veterancy bonus will help fresh Conscript squads gain veterancy.
- New squad upgrade available after the Mechanized Armor Kampaneya is deployed.
- Mobilized Reserves: Increases squad size by 1, reduces squad reinforce cost to 17 and increases veterancy gain by 20%. Takes up one weapon slot. Costs 50 munitions.
Conscript AT Grenade Package
- Fuel cost from 25 to 10.
I like this change thematically, but like many here I think it might not be sufficient for the lategame. I was wondering if it was possible to add a small accuracy buff to mid/near for cons? It would synergize with their design/role, and at least reward them more when getting into their ideal range and provide more substantial change along with the extra man lategame.
The problem I often find is that even if I get into ideal range with them, while they deal decent damage but is negated by their accuarcy being rather lackluster, so their performance is either a fantastic volley or, most of the time they do ok to subpar. This is not good enough when having to risk closing in or risk losing out in cover to cover. I feel their dps is too rng, especially when other factions mainlines deal quite stable long range dps by the endgame. You are simply not rewarded for using them well. Due to these problems Cons also has a hard time finishing off squads compared to their counterparts or penals. Im fine with cons doing less dps and have more staying power but their dps need to be more consistent. Having them being heavy rng makes them also alot harder to balance.
Of course I do see problems with this kind of buff in synergy with aura/com abilities like for mother russia, FHQ or weapon pickups. But I think solving the mainlines role takes priority and the abilities should be adjuested if they are too strong. Is it possible to give a squad a slight debuff upon picking up a weapon? I'm no modder so little knowledge on the limitations of the engine an such.
Maybe it would be best to add this into veterancy as so not to upsett the early game. Just a thought apart from giving them a dp or ppsh. I think trying to solve the problem without giving them a weapon complicates things alot more. But thought I'd try and chime in to the change already on the table.