Raketen Cloaking and its justification.
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Posts: 3260
Why ?
It's got all the shift-queue incompatibilities of Raketenwefer stealth and it's even slower. It makes them really irritating to reposition when you're microing a load of other units at the same time.
Posts: 4474
well it’s the drawback of having stealth , invisibility is a strong tool
It's got all the shift-queue incompatibilities of Raketenwefer stealth and it's even slower. It makes them really irritating to reposition when you're microing a load of other units at the same time.
Posts: 1660
Maybe the easiest stop gap is to remove retreat but give it a 5 man crew.
It will be wiped at every single push
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It's got all the shift-queue incompatibilities of Raketenwefer stealth and it's even slower. It makes them really irritating to reposition when you're microing a load of other units at the same time.
The zis also gets great bonuses first strike bonuses.
Posts: 3260
well it’s the drawback of having stealth , invisibility is a strong tool
It's a drawback of the implementation of that stealth.
I would give up moving while stealthed in a heartbeat if it meant making the cloaking a passive.
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The only reason raks make it to the late game is the stealth mechanic, they die super easy to anything. So you need to do something to help it's survivability if we nerf how useful it's stealth/retreat is.
Yeah I think trading cloak for a 5th man would be a nice place to start. Or a severely limited cloak at least.
I think you have to go 5th man, because spreading out the crew becomes counterproductive on an AT gun real quick. You don't want guys taking forever to replace a loader
Posts: 378
what else?
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Posts: 2358
I don't care about the ability to stealth and move or fast deploy, the problem with reketens it's the stupid ability to retreat.
That makes raks special and interesting to steal for allied. As HMG42 for their suppression.
Its retreat ability should stay regardless the camo rework. They are a weaker AT format after all.
I always wondered what if the rak crew get a dmg buff (i mean their kar98s) as a compensation for a stationary cloak mechanic.
I think its its a good idea to compensate raketens since without their cheese they become almost UP
Posts: 2358
remove cloak = fixed.
what else?
why dont we remove raketen from the game instead? It will have the same effect.
Cloaking for Raketen should be changed to only work within your own territory as the ability is intended to be used defensively.
its intended mostly as an ambush mechanic, rather a defensive one. It can serve both pruposes
Posts: 591 | Subs: 1
Racketens are frustrating to use.
Can we just give then M42 stats already so everyone can have a better time. Put them behind buying a truck if you must. Lighter firepower, longer range, no retreat, can camo but moves at glacial speeds doing so.
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"So in fact Rak's low survivability to small arms comes only from exposure to them because of short range."
It comes from the gun crew formation being ultra tight.
How exactly tight formation affects survivability to small arms?
Posts: 2458 | Subs: 1
The stealth is frustrating to play against.
Racketens are frustrating to use.
Can we just give then M42 stats already so everyone can have a better time. Put them behind buying a truck if you must. Lighter firepower, longer range, no retreat, can camo but moves at glacial speeds doing so.
????????????
Posts: 13496 | Subs: 1
The stealth is frustrating to play against.
Racketens are frustrating to use.
Can we just give then M42 stats already so everyone can have a better time. Put them behind buying a truck if you must. Lighter firepower, longer range, no retreat, can camo but moves at glacial speeds doing so.
You probably have not faced multiple M-42 and their canister shots, OKW with such a cost efficient weapon would probably be OP.
One could simply try a vet overhaul, cloak only when static faster reaction times for the gun and damage reduction for crew.
Or a redesign with lower penetration but deflection damage more like a handheld rocket weapon than an ATG.
Posts: 3032 | Subs: 3
You probably have not faced multiple M-42 and their canister shots, OKW with such a cost efficient. weapon would probably be OP.
I can confirm
https://www.coh2.org/replay/88258/m-42-gun-cancer
Posts: 808
Yeah I think trading cloak for a 5th man would be a nice place to start. Or a severely limited cloak at least.
I think you have to go 5th man, because spreading out the crew becomes counterproductive on an AT gun real quick. You don't want guys taking forever to replace a loader
even with 5th man it'll still get wiped very easily
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