SU mortar
Posts: 600
(and dont get me started on 6-man weapon teams).
But this flare should at least be behind Vet 1... And back to a sniper ability only like it started...
Its not as bad as the insane 'precision strike' it used to be, but its still insanely more effective than 'return fire'.
honestly they should all be the same, asymmetrical balance doesnt work in indirect fire/support.
Posts: 17914 | Subs: 8
Different factions, different abilities, different usefulness of these abilities when compared to the counterparts of other armies.
Unless you want to give T34s blitzkrieg, I'll be fine with that too.
Posts: 2358
...
Unless you want to give T34s blitzkrieg, I'll be fine with that too.
Ram maneuver its like a blitz, but only straigth into another tank .
To OP:
SU mortar is a utility one, flares are needed to give them tools against OST HMG, they are fine. OST mortars are much more efficient vs SU ones.
Posts: 148
- smoke
- flare
Posts: 5279
Ram maneuver its like a blitz, but only straigth into another tank .
but only availible when tageting a tank and has an engine debuff if it misses. also will disable itself if it hits. and also cant kill a kuble. and statistically will do more damage to itslef (full disable of all functions) than it will do to even a lowly kuble
tbh its nearly as hilariously silly as a mortar pit, unbraced, being able to tank an entire sturmtiger rocket
Posts: 871
In addition ost mortar doesn't require specific tech (19/20 you are building t1), is supported by the best mg in the game rather than the worst, has a decent core infantry squad that doesn't require another tech building to get etc etc.
Additionally suggesting "asymmetric balance" as a reason to nerf Soviet mortar with no intention of applying that to cons maxim etc is simply wrong (and biased).
Edit: I'm glad you decided to include the fact it requires constant muni investment to be somewhat useful and that flare can be quite buggy - oh no wait you didn't
Posts: 1484
Ost mortar > Soviet (even with flares).
In addition ost mortar doesn't require specific tech (19/20 you are building t1), is supported by the best mg in the game rather than the worst, has a decent core infantry squad that doesn't require another tech building to get etc etc.
Additionally suggesting "asymmetric balance" as a reason to nerf Soviet mortar with no intention of applying that to cons maxim etc is simply wrong (and biased).
Edit: I'm glad you decided to include the fact it requires constant muni investment to be somewhat useful and that flare can be quite buggy - oh no wait you didn't
This ^^
Posts: 600
Posts: 4474
Ost mortar > Soviet (even with flares).no firing without line of sight gives a huge scatter penalty so the su mortar wins if it uses flare
but there is no reason to nerf it, just make the counter barrage give 15-20 extra range for ost mortar as right now it's useless
Posts: 246
Well maybe im just insanely unlucky, but my Ost mortars are never as accurate/effective as the SU ones. Especially since they're fighting vs 6-man squads.
Please share your metodics of effectiveness measurement.
Each mortar do kill some models. Or do some health damage. It depends on how you use it. Maybe if you try to play some switch-side matches with same player as ost and red army, you can find out where is the problem.
Posts: 3032 | Subs: 3
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Permanently BannedPosts: 783
The reason no one takes it usually is because of the fact that everyone is attracted to the 120mm mortar (doctrine unit). Nothing wrong in that but everyones picks that over the default. That explains maybe why nobody likes it that much I suppose.
It has flare, which is nice. It is good overall.
Posts: 3423 | Subs: 1
So... This mortar flare... why is it not locked behind T1 at least? And why is it a thing? Its insanely more useful than the ost mortar ability, and better than the US one.
Are you equally upset about how much more useful mg42 AP rounds are than the Maxim's sustained fire?
Posts: 469
What does the ostheer got over the soviet mortar?
Posts: 4474
Are u sure mortars get a penalty when firing into the fog of war. I'm pretty sure that's only for static howis like LeFH, ML 20, B4yes all art unit get penality
Posts: 1289
Uhm, mortars got normalised in range. Soviet mortars still fires with pinpoint accuracy.
What does the ostheer got over the soviet mortar?
Both the normal and smoke barrage are a lot better. Its more accurate. And i believe even now it fires slightly faster.
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