is the king tiger the best single tank in the game?
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If u'd call it while losing hard, because u chose to skip Mediums to take it, it will not breakthrough as u'd want, and shouldn't be a "one tank one army win all"
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Adolf Hitler tank commander authorized to call down V1 rockets and suicide stuka planes assisted by panther battlegruppe with autorepairs and periodic flares launched off in front of assault.
Add 262 strafe run please
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- requires full tech to be called in
- situational unit (no auto win button)
- has fair and reasonable counters / weak points
Peace out
Posts: 32
Many people hate the KT but y'all dont understand that the current KT is how every heavy tank in CoH2 should be:
- requires full tech to be called in
- situational unit (no auto win button)
- has fair and reasonable counters / weak points
Peace out
fair enough but i think the is2 a lot of time preforms better than a KT, not in the dps/accuracy regard but in the tanking and the shock value regard.
Posts: 5279
fair enough but i think the is2 a lot of time preforms better than a KT, not in the dps/accuracy regard but in the tanking and the shock value regard.
Entirely because of allied TDs. From p4 to KT all they CAN make is TDs and since it's the same unit you can't catch them off guard.
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Entirely because of allied TDs. From p4 to KT all they CAN make is TDs and since it's the same unit you can't catch them off guard.
IS mobility also plays a role, but yes, axis core armies consisting of stock super heavy tanks doesn't help balance, because it means that all allied factions need to have a reliable tool against these stock super heavies.
It could all be balanced if Relic was capable of letting go of that "bigger is better" mentality for axis armies as there was a plethora of lighter armor that was equally effective, which led to current situation where allies have only 1 answer for all armor and no, putting in a unit exclusively to deal with heavies and heavies alone is a horrible idea, snek, as it creates bloat that serves no real purpose.
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And yes, a field full of Jacksons, SU-85s and Fireflies is indeed a bad time for a KT. As it should be. And when that's what the allies are forced into - why not Jagdtiger? (Well, because command panther and flares, mostly.)
I think 2v2 is peak KT territorry. Not so dominated by TDs, and a little more breathing room to tech up and call one down.
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Nerf damage to 160
Improve accuracy and scutter to reduce rng
Nerf armor to 350
Posts: 2779
Add 262 strafe run please
262 is a really bad plane to "strafe"
Play War thunder if you don't trust me.
Posts: 1660
262 is a really bad plane to "strafe"
Play War thunder if you don't trust me.
Oof implying war thunder vehicles are anywhere near reality...
Posts: 2779
Oof implying war thunder vehicles are anywhere near reality...
Then watch its stat silly.
262 having 4 30mm MK108 cannon which is designed for shooting down American strategy bomber. It was the very first jet plane which fly even worse than piston engine plane in low speed. Strafing require low speed.
It excel in very high speed which the Allies piston engine plane cannot match.
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Then watch its stat silly.
262 having 4 30mm MK108 cannon which is designed for shooting down American strategy bomber. It was the very first jet plane which fly even worse than piston engine plane in low speed. Strafing require low speed.
It excel in very high speed which the Allies piston engine plane cannot match.
"Strafing require low speed."
Nose mounted BK-5 50mm Cannon and HVAP: Allow us to introduce ourselves.
Posts: 3166 | Subs: 6
Mobility and turret rotation buff.
Nerf damage to 160
Improve accuracy and scutter to reduce rng
Nerf armor to 350
Improving scatter would turn it back into the wipe machine that it was initially, because it has a really big AOE radius. Big nope.
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"Strafing require low speed."
Nose mounted BK-5 50mm Cannon and HVAP: Allow us to introduce ourselves.
which is very impractical.
Posts: 1660
Improving scatter would turn it back into the wipe machine that it was initially, because it has a really big AOE radius. Big nope.
You do know that damage involves aoe ai capabilities, right ?
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Entirely because of allied TDs. From p4 to KT all they CAN make is TDs and since it's the same unit you can't catch them off guard.
I'm fairly sure it's because it's a call-in. The opponent techs, gets some sort of basic medium, then you spend all that teching fuel on suddenly IS-2.
Same with the Crocodile, Tiger I and Pershing. Mostly true of the Command Panther: it has the redeeming feature of being fairly weak against infantry, but it's still enough to catapault Special Operations to OKW's top commander.
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