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is the king tiger the best single tank in the game?

what does the KT need to feel like the best single tank in the game?
Option Distribution Votes
18%
10%
0%
13%
38%
15%
5%
Total votes: 39
Vote VOTE! Vote ABSTAIN
27 Mar 2019, 00:14 AM
#1
avatar of Dyingbattery22

Posts: 32

i thought that the king tiger was supposed to be the best tank in the game but be the most expensive but i don't feel like ether are true. so what do you guys suggest to make the KT fit its role better?
ddd
27 Mar 2019, 00:46 AM
#2
avatar of ddd

Posts: 528 | Subs: 1

Adolf Hitler tank commander authorized to call down V1 rockets and suicide stuka planes assisted by panther battlegruppe with autorepairs and periodic flares launched off in front of assault.
27 Mar 2019, 00:47 AM
#3
avatar of Pedro_Jedi

Posts: 543

KT is a monster, specially if u have some advantage and need to hold a point with just it and 1 or 2 squads. No need for anything else.

If u'd call it while losing hard, because u chose to skip Mediums to take it, it will not breakthrough as u'd want, and shouldn't be a "one tank one army win all"
27 Mar 2019, 00:50 AM
#4
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

jump backJump back to quoted post27 Mar 2019, 00:46 AMddd
Adolf Hitler tank commander authorized to call down V1 rockets and suicide stuka planes assisted by panther battlegruppe with autorepairs and periodic flares launched off in front of assault.


Add 262 strafe run please
27 Mar 2019, 01:11 AM
#5
avatar of WAAAGH2000

Posts: 732

KT like mobile fortress,if banlance team want buff it...HP or like KV1 take 80% damage?
27 Mar 2019, 01:27 AM
#6
avatar of aerafield

Posts: 3032 | Subs: 3

Many people hate the KT but y'all dont understand that the current KT is how every heavy tank in CoH2 should be:

- requires full tech to be called in
- situational unit (no auto win button)
- has fair and reasonable counters / weak points


Peace out :romeoPro:
27 Mar 2019, 06:16 AM
#7
avatar of Dyingbattery22

Posts: 32

Many people hate the KT but y'all dont understand that the current KT is how every heavy tank in CoH2 should be:

- requires full tech to be called in
- situational unit (no auto win button)
- has fair and reasonable counters / weak points


Peace out :romeoPro:


fair enough but i think the is2 a lot of time preforms better than a KT, not in the dps/accuracy regard but in the tanking and the shock value regard.
27 Mar 2019, 09:16 AM
#8
avatar of thedarkarmadillo

Posts: 5279



fair enough but i think the is2 a lot of time preforms better than a KT, not in the dps/accuracy regard but in the tanking and the shock value regard.


Entirely because of allied TDs. From p4 to KT all they CAN make is TDs and since it's the same unit you can't catch them off guard.
27 Mar 2019, 09:25 AM
#9
avatar of Katitof

Posts: 17914 | Subs: 8



Entirely because of allied TDs. From p4 to KT all they CAN make is TDs and since it's the same unit you can't catch them off guard.

IS mobility also plays a role, but yes, axis core armies consisting of stock super heavy tanks doesn't help balance, because it means that all allied factions need to have a reliable tool against these stock super heavies.

It could all be balanced if Relic was capable of letting go of that "bigger is better" mentality for axis armies as there was a plethora of lighter armor that was equally effective, which led to current situation where allies have only 1 answer for all armor and no, putting in a unit exclusively to deal with heavies and heavies alone is a horrible idea, snek, as it creates bloat that serves no real purpose.
27 Mar 2019, 09:30 AM
#10
avatar of SeductiveCardbordBox

Posts: 591 | Subs: 1

In team games particularly, the reason the KT doesn't dominate is just because allies have no reason to ever keep more than one AI vehicle built. After that it's nothing but tank destroyers.

And yes, a field full of Jacksons, SU-85s and Fireflies is indeed a bad time for a KT. As it should be. And when that's what the allies are forced into - why not Jagdtiger? (Well, because command panther and flares, mostly.)

I think 2v2 is peak KT territorry. Not so dominated by TDs, and a little more breathing room to tech up and call one down.
27 Mar 2019, 10:06 AM
#11
avatar of jagd wölfe

Posts: 1660

Mobility and turret rotation buff.
Nerf damage to 160
Improve accuracy and scutter to reduce rng
Nerf armor to 350
27 Mar 2019, 10:08 AM
#12
avatar of Porygon

Posts: 2779



Add 262 strafe run please


262 is a really bad plane to "strafe"
Play War thunder if you don't trust me.
27 Mar 2019, 10:10 AM
#13
avatar of jagd wölfe

Posts: 1660

jump backJump back to quoted post27 Mar 2019, 10:08 AMPorygon


262 is a really bad plane to "strafe"
Play War thunder if you don't trust me.


Oof implying war thunder vehicles are anywhere near reality...
27 Mar 2019, 10:20 AM
#14
avatar of Porygon

Posts: 2779



Oof implying war thunder vehicles are anywhere near reality...


Then watch its stat silly.

262 having 4 30mm MK108 cannon which is designed for shooting down American strategy bomber. It was the very first jet plane which fly even worse than piston engine plane in low speed. Strafing require low speed.

It excel in very high speed which the Allies piston engine plane cannot match.
27 Mar 2019, 10:23 AM
#15
avatar of jagd wölfe

Posts: 1660

jump backJump back to quoted post27 Mar 2019, 10:20 AMPorygon


Then watch its stat silly.

262 having 4 30mm MK108 cannon which is designed for shooting down American strategy bomber. It was the very first jet plane which fly even worse than piston engine plane in low speed. Strafing require low speed.

It excel in very high speed which the Allies piston engine plane cannot match.


"Strafing require low speed."

Nose mounted BK-5 50mm Cannon and HVAP: Allow us to introduce ourselves.
27 Mar 2019, 10:24 AM
#16
avatar of Sander93

Posts: 3166 | Subs: 6

Mobility and turret rotation buff.
Nerf damage to 160
Improve accuracy and scutter to reduce rng
Nerf armor to 350


Improving scatter would turn it back into the wipe machine that it was initially, because it has a really big AOE radius. Big nope.
27 Mar 2019, 10:29 AM
#17
avatar of Porygon

Posts: 2779



"Strafing require low speed."

Nose mounted BK-5 50mm Cannon and HVAP: Allow us to introduce ourselves.


which is very impractical.
27 Mar 2019, 10:39 AM
#18
avatar of jagd wölfe

Posts: 1660



Improving scatter would turn it back into the wipe machine that it was initially, because it has a really big AOE radius. Big nope.


You do know that damage involves aoe ai capabilities, right ?
27 Mar 2019, 10:40 AM
#19
avatar of jagd wölfe

Posts: 1660

jump backJump back to quoted post27 Mar 2019, 10:29 AMPorygon


which is very impractical.


Not really
27 Mar 2019, 10:55 AM
#20
avatar of Lago

Posts: 3260

Entirely because of allied TDs. From p4 to KT all they CAN make is TDs and since it's the same unit you can't catch them off guard.


I'm fairly sure it's because it's a call-in. The opponent techs, gets some sort of basic medium, then you spend all that teching fuel on suddenly IS-2.

Same with the Crocodile, Tiger I and Pershing. Mostly true of the Command Panther: it has the redeeming feature of being fairly weak against infantry, but it's still enough to catapault Special Operations to OKW's top commander.
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