0cp
Maybe i'm missing something, but i can't see how it is any more oppressive.
You are basically pumping out 280mp/28mp 5 men grens with marginally less durability than grens models, with no flame nade.
The idea is reversing grens/osttruppen, or an even better comparison, turn in into a cons vs penals kind of choice.
Are they more cost efficient or less cost efficient? If they're more cost efficient, again that would make OKW more oppressive. If they're less cost efficient, that's basically the design in the mod. If they're a similar cost efficiency...why would anyone get them? Unless there's some seriously different role or utility they bring, why would a unit thats a similar cost efficiency be used?
You say its reversing the osttruppen vs gren dynamic, but what does that entail? Osttruppen are a stronger early game build that has a lot of field presence early. Grens are a weaker early game build that does better than osttruppen do later on. Is that not the dynamic that pfusis vs volks presents in the mod (with pfusis at 280 manpower)? Volks are a stronger early game build, just like osttruppen are. Pfusis are a weaker early game build, just like grens. There's some nuance lost there, of course, but for what I assume you're proposing, isn't that how the argument would play out?
As for a con vs penal dynamic, cons bring utility while penals bring raw killing power (people would also say the con vs penal dynamic isn't well balanced right now but...). I don't see how one brings utility that the other doesn't in your example.
"That leaves making them weaker early than volks, but stronger later."
Why can't we act thought cost and early bleed ?
Don't understand what you mean here.
"For tactical movement"
Like i said, i don't feel like it's a tactical movement.
The bonuses apply only on the move and account for buffs of only 8-9% on g43 in terms of accuracy. They are very marginal.
The true meaning of that is yellow cover where there is no cover and zero cover on red penalty.
I was literally referring to tactical movement, the current ability when I said that. I was saying tactical movement probably wouldn't be problematic like you're saying because OKW already has valiant assault (a better version of tactical movement) in other doctrines and that isn't currently a large balance issue. Other close range infantry squads have sprint and that hasn't proven to be an issue either. Then, when I say "your suggested ability," I shift the conversation over to just that, the new ability you suggested, push.
Anyway, I think you're getting caught up in the math. The modifier would go from .8 to .88 (a raw increase of 8% stationary DPS, a 10% increase on moving DPS), but that's kind of besides the point. It's a minor increase, but why should there be a buff to moving DPS to begin with. The raw numbers are relatively harmless, but the point is that its probably a move in the wrong direction. Also, the cover would probably just enable you to frontally wipe HMGs, again, a move in the wrong direction. I can't see that kind of ability design as anything other than "make your panzerfusiliers even wipier, and ignore suppression so that you can frontally wipe HMGs."