Poll: is the Ostwind underpowered?
![avatar of ElSlayer](/uploads/avatar/10861.jpg?updated=1436977395)
Posts: 1605 | Subs: 1
"What would make you want to build Ostwind right now instead of waiting a bit more and build Pz.IV?"
I fear that ability to deal with Light Tanks is not enough because of Ostwind's time of arrival.
![avatar of Corsin](/uploads/avatar/10439.jpg?updated=1437409438)
Posts: 600
Relic team: it doesn’t look good enough
This is the first thing I thought of, but in the new commander contest they said the won’t use coh1 models because “customers expect a higher graphical fidelity in their games”. Or some shit
Great idea, But Leleic has said no
Made me chuckle, where was that determination to appease customers when they launched DoW3 with only 4 MP maps. xD
![avatar of KiwiBirb](/images/no_av.png)
Posts: 789
Made me chuckle, where was that determination to appease customers when they launched DoW3 with only 4 MP maps. xD
Haha
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 17914 | Subs: 8
Correct question is:
"What would make you want to build Ostwind right now instead of waiting a bit more and build Pz.IV?"
Being captain sprice and having 4 PaKs blob on field already?
That + ostwind spam was fun to see from him and it worked surprisingly.
![avatar of Bizrock](/images/avatars/stuart.png?updated=1440837451)
Posts: 206
A number of Suggested Changes:
Increase the utility of the unit, like vet 1 ability a timed ability that suppress but does little damage, increase performance vs enemy light vehicles...
Replace Ostwind with Stug so that Ostheer get an indirect fire support unit in T3. Move Ostwind to T4 and buff so that it can be used to support Panthers. Make Brumbar doctrinal similar to KV-2 maybe (it was superior). These solution will fix a number of units and problem.
Remove minimal range
best solution so far.
![avatar of Pereat](/images/no_av.png)
Posts: 56
TLDR: Shock Ostwind is not what this game needs..
![avatar of Nosliw](/uploads/avatar/40.jpg?updated=1371338362)
Posts: 515
![avatar of Bananenheld](/uploads/avatar/11021.png?updated=1473194966)
Posts: 1593 | Subs: 1
I think what would be a cool idea is to implement the Ostwind into Wehrmacht T2 like the Puma is. Make it so you have to upgrade to T3 to unlock the Ostwind in T2 building. That way it comes later than T3 but also comes faster than P4, giving the player some incentive to build it instead of the P4.
Sounds interesting. You wont need to touch the Performance but has a distinctive advandage over PzIV
![avatar of VeniCRO](/uploads/avatar/28523.jpg?updated=1555059797)
Posts: 16
![avatar of Balanced_Gamer](/images/avatars/jagdpanzeriv.png?updated=1414778106)
Posts: 783
Buff rate of fire, because it shoots faster in reality, even you can see in Warthunder, pretty accurate source I would say
Buff reload time needs to be faster, it is quite slow for a small clip, if the clip is bigger which it should be, then leave the way it is
Currently it misses 1/3 to 1/4 of its shots ending up behind the squad, damage is good but the fact is it misses to often. I have really rely upon the MG, face the front (chassis) in order to deal consistent damage. It simply needs to fill its role as AI which it fails to do in comparison to Centaur.
Centaur UKF its counter performs more consistently and even better for its similar price performing if not twice as much as Ostwind. It is simply more deadlier than Ostwind.
Ostwind needs these buffs, either two of them would be great but accuracy really is of the utmost importance.
![avatar of aerafield](/images/avatars/april14_08.png?updated=1398148410)
Posts: 3041 | Subs: 3
I think what would be a cool idea is to implement the Ostwind into Wehrmacht T2 like the Puma is. Make it so you have to upgrade to T3 to unlock the Ostwind in T2 building. That way it comes later than T2 but also comes faster than P4, giving the player some incentive to build it instead of the P4.
doesnt rly make sense, the Ostwind already comes earlier than p4 atm.... and the t3 structure costs 100/10 or something, that is literally nothing
![avatar of VonIvan](/uploads/avatar/8110.png?updated=1538769493)
Posts: 2487 | Subs: 21
![:foreveralone: :foreveralone:](/images/Smileys/foreveralone.gif)
![avatar of Nosliw](/uploads/avatar/40.jpg?updated=1371338362)
Posts: 515
doesnt rly make sense, the Ostwind already comes earlier than p4 atm.... and the t3 structure costs 100/10 or something, that is literally nothing
Yes but constructing T3 takes a minute... so the Ostwind would come not only faster in terms of fuel, but in terms of build time... an extra minute faster is quite a big deal.
![avatar of aerafield](/images/avatars/april14_08.png?updated=1398148410)
Posts: 3041 | Subs: 3
Yes but constructing T3 takes a minute... so the Ostwind would come not only faster in terms of fuel, but in terms of build time... an extra minute faster is quite a big deal.
well then the very first Ostwind might become a solid shock unit, but it doesnt solve the issue that any further or delayed 1st Ostwind would remain extremely useless
![avatar of Nosliw](/uploads/avatar/40.jpg?updated=1371338362)
Posts: 515
well then the very first Ostwind might become a solid shock unit, but it doesn't solve the issue that any further or delayed 1st Ostwind would remain extremely useless
I never said that faster Ostwind was the be all end all solution, it was merely a suggestion of how to give the incentive to build an Ostwind over a P4
![:) :)](/images/Smileys/smile.gif)
![avatar of distrofio](/uploads/avatar/28836.png?updated=1537928242)
Posts: 2358
![avatar of Spanky](/images/avatars/tiger.png?updated=1395697084)
![Senior Strategist Badge](/images/badges/badge_SENIOR_STRATEGIST.png)
Posts: 1820 | Subs: 2
![avatar of LoopDloop](/images/avatars/m20.png?updated=1414778115)
Posts: 3053
I think it should be able to hit infantry a little more consistently since it does have a slower firerate. Damage buff would probably make it a bit inconsistent and consequently slightly frustrating to use and to play against IMO, maybe AoE buff or scatter buff instead.
![avatar of jagd wölfe](/images/avatars/222.png?updated=1396284260)
Posts: 1660
A number of Suggested Changes:
Increase the utility of the unit, like vet 1 ability a timed ability that suppress but does little damage, increase performance vs enemy light vehicles...
Replace Ostwind with Stug so that Ostheer get an indirect fire support unit in T3. Move Ostwind to T4 and buff so that it can be used to support Panthers. Make Brumbar doctrinal similar to KV-2 maybe (it was superior). These solution will fix a number of units and problem.
Remove minimal range
Best solution.
Also fix the issue of Tier 4 OKW Ostwind by simply making it worth it.
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