Login

russian armor

Discuss for the votes

PAGES (11)down
26 Feb 2019, 22:16 PM
#21
avatar of MrBananaGrabber.
Patrion 26

Posts: 328

Is it possible to get the vote featured on the front page of coh2.org?
I'm sure that would help to get a lot more people voting, especially as otherwise they may never know about it.

I've just noticed that it's on the front page in-game, THANK YOU, Relic! That's a huge help and fantastic to see!
ddd
26 Feb 2019, 22:18 PM
#22
avatar of ddd

Posts: 528 | Subs: 1



Everyone knows that Fire up and Calliope suck hard currently, doesnt mean they're gonna suck after this patch.... it's a big part of the reason why they got added to this commander. And I personally think that Dozer Blade is an amazing upgrade.. 70 mun for heavy terrain crush and an additional 160 health. If you think it's not enough for 1 ability slot, we can think about copying the ability from mech doc so it has the M4C sherman as well but Im really not sure about that.


Too bad its only 80hp and dont worry about 76mm it sucks hard and is almost always worse than 75mm. I was just baffled how you suggested HALF ability from other commander. And OKW is getting pak40 and tellers...

Edit: i just realized Schwererpanzer HQ supported by paks and tellers will be the biggest cancer this game witnessed in few years
26 Feb 2019, 22:48 PM
#23
avatar of addvaluejack

Posts: 261

jump backJump back to quoted post26 Feb 2019, 22:18 PMddd

Edit: i just realized Schwererpanzer HQ supported by paks and tellers will be the biggest cancer this game witnessed in few years

I can't understand why you think this combination will be a game changing one. Allies can still use the same strategy -- indirect fire to take out Schwererpanzer HQ.
27 Feb 2019, 04:19 AM
#24
avatar of BigBeefy22

Posts: 21

I noticed Grand Offensive mentions blitz. Any chance we can actually remove blitz and smoke from the game completely?
27 Feb 2019, 05:04 AM
#25
avatar of Neneko007

Posts: 13

In all honesty, the only thing that the allies need is a zeroing artillery equivalent. Seen way to many games where the axis just camp. Not only do they create an inpenetrable defense, but also force allies to go arty. This makes the allies very vurnable to tank rushes. Now a zeroing artillery could finally aid with camping problem axis have and help deal with axis bunker spam. And also have allies concetrate in infantry and armor, rather than arty.
27 Feb 2019, 06:54 AM
#26
avatar of Crecer13

Posts: 2184 | Subs: 2

jump backJump back to quoted post26 Feb 2019, 22:01 PMKirrik
Soviet commander with FMR has Rapid Conscription but no PPSh in doc, which means basically one wasted slot and it has ML-20 aka Dive Bomb bait which is pointless as its on tons of commanders and nobody ever uses it for obvious reasons.
If Conscription is replaced by PPShs and howitzer is replaced by some kind of smoke artry to cover infantry advance or tank retreat it might become viable (it will look basically like that doctrine Smartie(sp?) suggested somewhere)

Airborne commander looks like pure fluff/filler commanders like Partysans and Tank Hunters. Assault Guards are sick lelic joke in their current state and airdropped DP-28 would probably only useful thing in the doctrine but they have to compete with strafes and recons for munitions so you probably end up just spamming DP's on conscripts and not using other air support abilities in first place.


I do not agree, the paratroopers commander may be useful against the current German meta - howitzers spam (in almost all matches the Germans build 3-4 howitzers at the same time, and in some matches more), if this commander has recon, the bomb strike and the paratroopers can parachute into the fog war and throw а explosive charge it will be very useful. At the same time, the commander of the Deep Tactics - just food for howitzers.
27 Feb 2019, 07:18 AM
#27
avatar of Stark

Posts: 626 | Subs: 1

jump backJump back to quoted post26 Feb 2019, 20:45 PMSmartie
@A. Soldier: Thank you for your summary!

On wehrmacht doctrines:
I fully support the mod's team idea of including Assgrens to the "Strategic Tank Reserve" doctrine.
Reworked Assgrens and Tiger Ace would mean that 2 other doctrines would get more attractive: Elite Troops and Armored Assault. That would be huge!


Congrats Smartie - really good proposal. You have my vote here.

Assault grens need a rework but honestly i don't see much space for them in your concept. From what is wrote in description Balance Team will try to do it anyway. Maybe in exchange for extra training (which idea i love really much)? I also notice that balance team trying to propose Tiger Ace revamp or replacing it with King Tiger (revamped).

Again as i wrote few times, it's really shame (and i know i demand a lot) that BalanceTeam couldn't really make a serious proposals before the vote. Best example are soviet commanders decribe as "thematically excellent, and really captures the defining Soviet tactic of the war" but in the same time they declared to change 2 or 3 of 5 slots. Again, Quoting balance team in soviet airborn "We could additionally/ alternatively look at airdropped Dshka’s, airdropped infantry weapons such as the DP28, or other thematically appropriate abilities" - we don't really know on what exactly do we voting for even though generaly the concepts which have been choosen are really good.



27 Feb 2019, 08:11 AM
#28
avatar of The_Flying_Flail

Posts: 53

I thought at least a few interesting commanders would be listed and then have the community vote on it. Will there be more polls in the future for the commander selection or has this already been decided by the community panel? I also feel it's a little too early to decide on a faction commander until each commander on the list have defined commander abilities rather than relying on their current descriptions.
27 Feb 2019, 08:43 AM
#29
avatar of TheGentlemenTroll

Posts: 1044 | Subs: 1

How would fire up get reworked cuz sprinting rangers sound a little op to me. Reverting one of the old nerfs as suggested for calliope will hopefully make it good again.


Also Wehr Reserve armor seems like it potentially need an adjustment. OKW p4 and reworked tiger ace seems quite strong, and I think replacing one of those with reworked assgrens would be better. I still 100% support a tiger ace rework since that unit right now is pretty bad

I like the idea of an Anti tank OKW commander as it’ll help the faction a lot but I’m also afraid it’ll get picked every game especially if it’s loaded with tellers/pak40/Heavy callin/AT Strafe. I like the idea of Pfus being reworked into ai/at specialists through upgrades since they don’t really do anything for okw currently.

27 Feb 2019, 09:22 AM
#30
avatar of Vipper

Posts: 13496 | Subs: 1

A) Imo the new commander should focus creating just that. New commander that are interesting to play. They should not attempt to "fix" other commander that have the same abilities.

This the revamp patches have proven that ambitious aim end up in mediocre result.

B) Imo the new commander should expand the "meta" and not become the "meta". In order to achieve that their power level should at the appropriate power level for each faction.
27 Feb 2019, 09:29 AM
#31
avatar of SupremeStefan

Posts: 1220

For usf another commander with priest is the best choice i think because priest can do that what calipoe can do and even more. Priest counter evrything even elefant so my vote is to give usf priest
27 Feb 2019, 10:20 AM
#32
avatar of Bizrock

Posts: 206

If Deep Battle tactics for soviets is going to be the chosen one, Rapid Conscription needs to be reworked.
27 Feb 2019, 12:04 PM
#33
avatar of Stark

Posts: 626 | Subs: 1

For usf another commander with priest is the best choice i think because priest can do that what calipoe can do and even more. Priest counter evrything even elefant so my vote is to give usf priest


99,9% chance they will add calliope becouse they want to buff it where there is no need to change Priest in any form
27 Feb 2019, 12:22 PM
#34
avatar of Qeit

Posts: 61

The fact that everything is so vague was unexpected. I had thought that we will get more or less "ready to be implemented" doctrines. Instead, we get quite the number of options.

Still, glad that some stuff would be reworked. I hate TA with passion, whenever I am against it or forced to use it. One of the worst ability design in CoH 2 in my opinion.
27 Feb 2019, 12:26 PM
#35
avatar of Smartie

Posts: 857 | Subs: 2

jump backJump back to quoted post27 Feb 2019, 07:18 AMStark


Congrats Smartie - really good proposal. You have my vote here.

Assault grens need a rework but honestly i don't see much space for them in your concept. From what is wrote in description Balance Team will try to do it anyway. Maybe in exchange for extra training (which idea i love really much)? (revamped).


Thank you man, means a lot to me!
Btw: I hope you know that "Extra Training" was your suggestion in your first feedback to the original "Großdeutschland" concept!:) Studied your own wehrmacht concept then and got inspired by "Mechanized infantry training ". Thats why i would like it to stay although the ability would maybe need some tweaks.
27 Feb 2019, 12:51 PM
#36
avatar of Schweinchenbaben

Posts: 23

Hey guys.
In my opinion the soviet airborne tactic is a very great idea.
So is the okw anti tank doctrine.

But I have my problems with both Wehrmacht ideas.

The bring nothing new to the game.
I don't see the need of a heavier panzer4.

A lot of people asked for the lighter panzer 4 f1, to have a faster choise against the t34.
But ifi want to have a heavier tank, which comes later I buy a Panther.

Thanks
27 Feb 2019, 12:52 PM
#37
avatar of SeductiveCardbordBox

Posts: 591 | Subs: 1

I do worry about the huge amount of feature bloat packed into some of these suggestions. I'm going to have to trust that the team will produce commanders that don't follow the over-enthusiastic approach of those making the proposals.

We already saw a bit of feature creep with USF Mechanized/OST Infantry Docterine, and very much so with the new overwatch. Commanders with not only good abilities, but taking the chance to cram a bunch of different upgrades into a single commander 'slot' is a surefire way to make them strictly better than the old school commanders.

I really, really hope they trim down those options before a commander goes live...

I also hope that they follow the same logic as the UKF with their 'command' tanks and make them severely worse at combat in exchange for their buff auras, rather than follow the hideous techless command panther which is just a panther + team bonus

P.S. Dear god please PLEASE no more stealth units unless they come paired with a game wide overhaul of spotting units
27 Feb 2019, 12:54 PM
#38
avatar of SupremeStefan

Posts: 1220

jump backJump back to quoted post27 Feb 2019, 12:04 PMStark


99,9% chance they will add calliope becouse they want to buff it where there is no need to change Priest in any form
thats make sense. People talk about some rockets buff but for me price decrese would be enough maybe 110 fuel ? Like for nomrmal sherman
27 Feb 2019, 13:11 PM
#39
avatar of blancat

Posts: 810

thats make sense. People talk about some rockets buff but for me price decrese would be enough maybe 110 fuel ? Like for nomrmal sherman


The problem of caliope is "cant kill anything"

27 Feb 2019, 13:11 PM
#40
avatar of Aarotron

Posts: 563

I will be glad woth both ostheer commander ideas, as long as it contains assault grens
PAGES (11)down
2 users are browsing this thread: 2 guests

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

836 users are online: 836 guests
0 post in the last 24h
12 posts in the last week
26 posts in the last month
Registered members: 49991
Welcome our newest member, JoinToYakt
Most online: 2043 users on 29 Oct 2023, 01:04 AM