Increase friendly fire
Posts: 1392
Can't be that kathujasha and british mortar pit doesn't make damage.
So, what do you think?
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Permanently BannedPosts: 1323 | Subs: 1
I guess I can finally say it myself: "Assymetrical Balance".
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It's not just those two arty pieces. Imperial Dane once said ALL UKF arty does exactly 0% friendly fire damage.
Which is not true. It does little damage but definitely not zero.
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Which is not true. It does little damage but definitely not zero.
Imperial Dane was practically correct if he was referring to older patches, the damage was extremely low, until the increased in a patch.
The bofors barrage and artillery cover used to no damage, and even 25p used to do extremely low damage 2.5%. A direct hit from howitzer would do 4 damage.
Posts: 2885
Imperial Dane was practically correct if he was referring to older patches, the damage was extremely low, until the increased in a patch.
The bofors barrage and artillery cover used to no damage, and even 25p used to do extremely low damage 2.5%. A direct hit from howitzer would do 4 damage.
Yeah, that is what I'm saying. It used to be low, but it has never been zero. Four is not much, and might not affect your in game desisions, but it is noticable in the UI.
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Imperial Dane was practically correct if he was referring to older patches, the damage was extremely low, until the increased in a patch.
The bofors barrage and artillery cover used to no damage, and even 25p used to do extremely low damage 2.5%. A direct hit from howitzer would do 4 damage.
Is it 100% now? Few days ago the british base howitzer one-shot wiped a full health penal squad from my soviet teammate.
Btw I agree, increase FF from all allied rocket arty pieces (I think pwerfer and stuka already have 50% ff damage). It's just silly that people can carelessly run into their own barrages while pushing in with their inf. But leave mortars as they are, that would be frustrating.
PLEASE adress this in an upcoming patch! It's easy to do
Posts: 13496 | Subs: 1
Is it 100% now? ...
DECEMBER 19th "COMMUNITY" UPDATE (2017)
25 Pounder Base Howitzers
...
Friendly-Fire AOE damage from 0.025 to 1/0.25/0.1
...
Posts: 2358
Allied Artillery has very little Friendly Fire.
I guess I can finally say it myself: "Assymetrical Balance".
Did you mean "assymetrical bias"?
Im with OP idea to raise FF of indirect fire overall, specially for rocket arty that shocks pretty hard
Posts: 5279
Best part about friendly fire (or lack of) is that it doesn't apply to bases. A team mate can go ham attacking ground on your base and destroy it and there is nothing you can do to stop them.
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personally i don't get why this mechanic exists in the first place.
To prevent teamkilling on purpose, I imagine.
Posts: 8154 | Subs: 2
To prevent teamkilling on purpose, I imagine.
More like to prevent unnecessary annoyance. Due to RNG, some KIND of friendly fire modifier is fine. It's a matter of not going to one extreme 100% or to the other 1-5%.
If i had a way to check online updated FF i would remake this list but FF on CoH2 is really inconsistent.
See (outdated) this list from 2017:
Posts: 1392
So:
-mortars, light arty like leIG to 25%.
-rocket arty and grenades to 50%
-heavy arty to 75%
-speacial abikities like Sturmtiger or Avre, also settal changes to 100%.
If you habe a team-killer, leave the game and the community will ban him, so easy is it.
Posts: 203
It's not just those two arty pieces. Imperial Dane once said ALL UKF arty does exactly 0% friendly fire damage.
Thats not true
Posts: 607
Posts: 8154 | Subs: 2
I'd be curious if this would tone down the artillery hell that team games devolve into. A part of me thinks it'd just make it more obnoxious to play and you now would basically be playing against your own team mates as much as you are playing against the opposing side, but another part of me thinks maybe the "blob into triple rocket arty" strategy of 4v4 would counter itself .
Not gonna end anytime soon.
-Big maps, big distances. Fighting with single squads is ineffective.
-Maximum of 400 popcap worth of units and you need to control at least 2 VPs. The sheer amount of units makes any indirect tool effective.
Posts: 607
Realistically it'll just make me hate my own team mates, even more.
edit: Though I doubt any change will come about since it'd drive most team game players would probably hate it.
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