So, that is what I think about the Mg situation. Most of that stuff is in my focus since years:
Overall:
HMGs arrive way too early, HMG42, Vickers and Maxims, all together.
Ostheer: Change HMG42 with HMG34, T1 instead of T0. Grenadiers into T0 instad of T1. Buff dps of Pios to UKS sappeurs.
UK: Vickers into fist HQ-upgrade, Pioneers get normal start units.
Soviets:
Maxim isn't bad. If Ostheer gets nerfed it is ok. Make molotove non-tech instead, arriveable since start. Nerf penals DPS to conscript's, give them a DPS upgrade to specialize. PTRS or AI upgrade, only.
OKW:
HMG34 changed with MG42. Still arrives late, so let it be a good choice.
Assymetric designe fails are:
- Ostheer poor early defence, makes HMG needed (fix by Gren in T0, better Pios)
- Vickers is needed because the hole fraction is crap. Maybe earlier pios will fix the problem. They are in a good spot.
- Maxim is only bad, because all other HMGs arrive way too early. If you make cons more attractive (non-tech molotiv) and HMG42 disappears from ultra early soviets are fine. Beside that Penals are completely fail designs. Nerf them.
You are out of touch.
I'll try and address it, I'm on mobile so sorry about the format:
OST:
Do you understand how the faction is designed? It's centered around the mg42. Like legit. The 42 was moved to t0 specifically so it could support even 0cp alternative builds, because it's the focus of the faction. Pios were give sandbags and increased LOS SPECIFICALLY to support the MG42. USF was given a whole new unit in their roster to accommodate the 42. It's timing and performance is SPECIFICALLY been curated as is its support and its counters.
And you want to replace it with a worse version that comes later? The mg34s performance is justified by their strong infantry play right out of the gate. You think grens and an mg34 are going to hold up against multiple riflemen squads? How about ass engies? How about a flamethrower? Or your new spawn sappers in a bren carrier?
Would the Pio buffs take into account the timing difference? Or that the brits lack any other infantry but their sappers and Tommies (one of which is a long range squad only?)
Would they lose access to their flame thrower, their MG Bunkers? Their OHK light tanks mines? Their recon level LOS? Their ability to heal units? Is there maybe more to the balance of the 2 units than "they are engineers with Smgs?
If you want cqb troops that are a bit more impactful you are in luck, Ost has that in t2! You can even quick tech it if your MG game is strong.
Brits:
yea! Sappers will show Sturmpios what for! I'm sure that match up will be incredible as I think about it assuming Tommies are at least still t0- Sturm rush the enemy sappers who will have no chance at all since they wouldn't even have RE/CEs ability to try and engage from range, just auto retreat followed by no map control and the enemy out producing your infantry and out capping you from the word go.
For Ost the matchup would be RNG, well actually in favor of Ost since you didn't say any changes but giving pios the same dps as sappers, so all the advantages listed above PLUS being 10mp cheaper in value, with 40mp cheaper grens, then you tech up later, after paying more for less units, that are less effective than their Ost counterparts, (sniper, mortar, arguably the mgs, depending on if you want a Supression platform or dps platform)
I would recommend ass grens against your attempt at the brits as they will have no capable infantry and no means to stop the ass grens. That or super Pio spam.
SOVIET:
Maxim isn't bad? It doesn't do its only job. And no, changing out the 42 has NO impact on the maxim because that's not its intended role, the counters will REMAIN EXACTLY the same, except pios will now be a bit better when they catch the flank and grens will be a bit sooner. Much buff. You now fight long range infantry slight faster and their close range infantry is slightly stronger. If you think changing the m42 with a delayed 34 is going to "fix" the maxim you clearly have no idea what the purpose of mgs are (and seeing your proposed changes with no care for the impact I can confirm that suspicion)
And adding the molotov for free isn't going to make conscripts good either. It's a step, but not all it's going to take. You clearly over estimate how impactful 80mp and 10 fuel is. Cons will still be unreliable, molotov will still suck, but now you can get a T70 out 15 seconds earlier so I guess that fixes the faction?
While I do want to see penals have to chose their package I can't help but notice you didn't mention a cost reduction to penals leaving us with:
"cons with a free molitov or tech 160mp and 10 fuel for cons WITHOUT a molotov, but an extra 60mp for a satchel and the ABILITY to pick an upgrade path. A1. I can tell you out a lot of thought into this and it's definitely not just" nerf the things I don't like and buff the axis a bit"
OKW
I'll admit you put a modicum of thought into this one, looking at unit timing, but looking at timing alone isn't enough--volks and sturms are aggressive as all hell as it is, being able to back that up with the best MG in the game is just ignorant. Much like ostheer was focused around their MG by design, okw was designed with aggression in mind... And you want to give them the best defensive MG....
Oir changes to Ost remove their ability to reliably defend their potent team weapons without the aggression to demand the terms of engagement. The 42 is as it is for a reason and you chose to ignore them all.
Sappers and a much later MG isn't going to fix the brits, it's making them unplayable against 1/2 of the factions entirely and trivial against the other.
You could remove all the other mgs in the game and they would still be walked up to and flame naded into a deathloop or face fucked by 2 or more infantry squads or any infantry squad att all gets beside it (bonus if they have autos because then it will almost always deathloop) the only thing you can count on NOT happening is it stopping infantry in its arc unless they just attackmoved at it so they could stop in its arc.
Not facing an MG and having free molitovs inst goi g to make cons trade well against grens or volks and nerfing the tits out of penals isn't going to help the faction too. You'll see more cons for sure, but that's because your changes leave not a single alternative (like really... 160mp in tech and 300mp for CONSCRIPTS WITH A SATCHEL? come on guy....)