alright guys eslayer gave his solution! dont build tanks vs USF and hope ur volks or grens will beat fully vetted/dual equipped riflemen lol. god forbid if usf builds a scott its g fkin g
Alright smartass, I know it is fun to nitpick some stuff other guy said and turn it around in order to support your argument (I do it sometimes too), but this stuff don't really contribute to discussion.
My argument was applied to the scenario provided by other forum member where USF player have 2 Jacksons against his Tiger. Don't sit on your fuel for whole game just to build Tiger if you see your opponent already have Jackson (and probably can have second one) - this is quite reasonable thing to suggest, don't you think?
I suggest to make a new poll on which buffs Tiger needs with these options:
- ...but allied TDs!
- ...but muh 4-man grens!
- ...but dual equip!
There are lots of shitty whiners on both sides - mostly-allies and mostly-axis players, but DAMN! Players, who favors Wehrmacht faction go over the roof just as always.
Allright, back to the topic -
As
SupremeStefan pointed out it is very hard to find good balance on single TD of a faction without overbuffing/nerfing it performance against meds or heavies. Best solution is to split it in two - anti-medium TD and anti-heavy TD, but I don't think we'll se that happening.
The other option I see here is to make it so Jackson by default would be good against meds and only be good against heavies with HVAP. I'm not a modder and not sure if it is possible, but it would be good to cut some range on default shells and add it back for HVAP.
Also IIRC HVAP still does more damage than default shell. Well, this is nonsense and may be cut to standard 160 damage.