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How would you like the JLI to be nerfed?

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18 Jan 2019, 20:01 PM
#101
avatar of Lago

Posts: 3260

That'd improve matters, but you'd need to scrap the new 0.9 accuracy vs cover too if you want to give them Pathfinder performance vs cover.
18 Jan 2019, 20:03 PM
#102
avatar of Sander93

Posts: 3166 | Subs: 6

jump backJump back to quoted post18 Jan 2019, 19:36 PMKirrik
Are YOU high? Even 3 Man JLI for 250 MP and CP1 is way better than british or soviet sniper, if any Allied faction had access to a 3 man sniper squad with JLI performance and cost, the forums would just implode from Wehraboo butthurt, cosidering a 2 man sniper squad of Soviets was considered broken and uncounterable but a 4 man squad with sniper model critting at 70% hp and 3 models with grenadier performance is totally fine and just need minor cost adjustements? You're deluded


How exactly are they identical to snipers in your mind? Did you forget that snipers have the advantage of having 50 range and being able to outrange all enemy infantry, while JLI do not?
18 Jan 2019, 20:37 PM
#103
avatar of Kirrik

Posts: 573



How exactly are they identical to snipers in your mind? Did you forget that snipers have the advantage of having 50 range and being able to outrange all enemy infantry, while JLI do not?


JLI do not need any range advantage, they can just A-move kill anything. 4 man squad with 0.8 RA and 3 grenadier rifles and sniper with 70% crit costing 250MP. If you think JLI are balanced or "slightly OP" there is to point in actual discussion with you
18 Jan 2019, 21:02 PM
#104
avatar of Stug life

Posts: 4474

jump backJump back to quoted post18 Jan 2019, 20:01 PMLago
That'd improve matters, but you'd need to scrap the new 0.9 accuracy vs cover too if you want to give them Pathfinder performance vs cover.
i think the cover counter works well actually as it works only for the sniper rifle that deal almost 0 damage and just proc crits, i instead wold give the 0.9 accuracy vs cover to pathfinder rifle too
18 Jan 2019, 21:06 PM
#105
avatar of addvaluejack

Posts: 261

jump backJump back to quoted post18 Jan 2019, 20:37 PMKirrik


JLI do not need any range advantage, they can just A-move kill anything. 4 man squad with 0.8 RA and 3 grenadier rifles and sniper with 70% crit costing 250MP. If you think JLI are balanced or "slightly OP" there is to point in actual discussion with you


JLI is "slightly OP". Because you only need 240MP for 4 grendaier rifles. 3 grenadier rifles and 1 scoped G43 cost 250MP and 45MU.

I suggest to increase JLI price but keep its stats unchanged.
18 Jan 2019, 21:14 PM
#106
avatar of Lago

Posts: 3260

jump backJump back to quoted post18 Jan 2019, 20:37 PMKirrik
JLI do not need any range advantage, they can just A-move kill anything. 4 man squad with 0.8 RA and 3 grenadier rifles and sniper with 70% crit costing 250MP. If you think JLI are balanced or "slightly OP" there is to point in actual discussion with you


That's not true. Their brokenness comes from being able to benefit from cover while simultaneously mostly negating their opponent's.

Take them out of cover and A-Move them and they lose half of that advantage. They're still good, but not to an absurd degree.

i think the cover counter works well actually as it works only for the sniper rifle that deal almost 0 damage and just proc crits, i instead wold give the 0.9 accuracy vs cover to pathfinder rifle too


No, the cover counter is the whole problem with them. Cover combat is a big part of this game and going JLI makes cover incredibly one-sided. JLI beat everything up to LMG Paratroopers in mutual green cover, meaning the only way to fight them with infantry is to blob up to point blank.

Degrading the game into a 4v4esque blobfest decided by artillery spam should not be the goal of balance patches.
18 Jan 2019, 21:16 PM
#107
avatar of Stug life

Posts: 4474

jump backJump back to quoted post18 Jan 2019, 21:14 PMLago


No, the cover counter is the whole problem with them. Cover combat is a big part of this game and going JLI makes cover incredibly one-sided. JLI beat everything up to LMG Paratroopers in mutual green cover, meaning the only way to fight them with infantry is to blob up to point blank.

Degrading the game into a 4v4esque blobfest decided by artillery spam should not be the goal of balance patches.
i repeat, i said for the sniper rifle, it deal the same damage as a kar
18 Jan 2019, 21:46 PM
#108
avatar of Kirrik

Posts: 573

jump backJump back to quoted post18 Jan 2019, 21:14 PMLago


That's not true. Their brokenness comes from being able to benefit from cover while simultaneously mostly negating their opponent's.

Take them out of cover and A-Move them and they lose half of that advantage. They're still good, but not to an absurd degree.



No, the cover counter is the whole problem with them. Cover combat is a big part of this game and going JLI makes cover incredibly one-sided. JLI beat everything up to LMG Paratroopers in mutual green cover, meaning the only way to fight them with infantry is to blob up to point blank.

Degrading the game into a 4v4esque blobfest decided by artillery spam should not be the goal of balance patches.


Their power comes from 70% crit threshold, once stacked enough JLI squads accuracy bonus against green cover or ambush camo does not matter, with 4-5 squads damage from their normal rifles is enough put all enemy squad members below 70%, when focus firing they can wipe MG crew/At gun crew or 5 man squad in a less than a second, not even Obers can achieve that.
18 Jan 2019, 21:50 PM
#109
avatar of insaneHoshi

Posts: 911

jump backJump back to quoted post18 Jan 2019, 19:36 PMKirrik


Are YOU high? Even 3 Man JLI for 250 MP and CP1 is way better than british or soviet sniper,


Except JLI don't have 100% hit chance, 100% crit chance, and 40 (or is it 45) range.
18 Jan 2019, 21:54 PM
#110
avatar of Kirrik

Posts: 573



Except JLI don't have 100% hit chance, 100% crit chance, and 40 (or is it 45) range.


Instead they have much cheaper cost, 4 models with 0.8 RA compared to single model with 1.15? I dont see 4-5 Soviet sniper blobs every game, but everyone who plays team games faced JLI blobbers almost every match now
18 Jan 2019, 21:59 PM
#111
avatar of thedarkarmadillo

Posts: 5279



+1

If you seriously think that the balance team is deliberately trying to make the game unbalanced based on personal bias there's something seriously wrong with you!


Not saying they are right but comparing JLI and pathfinders (as the only 2 non sniper units with death crits) all the points go to JLI from durability to utility to offensive capability even getting them on the field is easier... It's kinda hard to not think such a thing when they are so obviously overbuffed, and thus far without so much as a bandaid on their performance like other overperforming things released at the same time. A simple price increase would be enough to lessen the literal cancer they are bringing to the game. But here we are and here they are and nowhere to be seen is any attempt to fix them thus far.
18 Jan 2019, 22:07 PM
#112
avatar of Stug life

Posts: 4474

jump backJump back to quoted post18 Jan 2019, 21:46 PMKirrik


Their power comes from 70% crit threshold, once stacked enough JLI squads accuracy bonus against green cover or ambush camo does not matter, with 4-5 squads damage from their normal rifles is enough put all enemy squad members below 70%, when focus firing they can wipe MG crew/At gun crew or 5 man squad in a less than a second, not even Obers can achieve that.
if the problem is the crit trshold just lower it and increase the rate of fire to compensate
18 Jan 2019, 22:49 PM
#113
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

Invised a post for excess flame
19 Jan 2019, 00:52 AM
#114
avatar of Premium_Hacker

Posts: 24

I played 2 games both as Allies and as Axis, and i can say that JLI as a Sniper squad, Soviet style, but they have 4 members. Their sniper is strong as hell and if you spam them, they will obliterate any unit they face, especially if you focus fire. I used 4 JLI and focus fired at Shock Troops, Rangers, Riflemen, Tommies... the squad instantly dies. It would be wise to decrease their squad number to 3 and/or decrease firing range too.


Everything is good in numbers, what is your point? If anything needs a nerf its the british.
19 Jan 2019, 01:53 AM
#115
avatar of LoopDloop

Posts: 3053

jump backJump back to quoted post18 Jan 2019, 21:14 PMLago


That's not true. Their brokenness comes from being able to benefit from cover while simultaneously mostly negating their opponent's.

Take them out of cover and A-Move them and they lose half of that advantage. They're still good, but not to an absurd degree.



No, the cover counter is the whole problem with them. Cover combat is a big part of this game and going JLI makes cover incredibly one-sided. JLI beat everything up to LMG Paratroopers in mutual green cover, meaning the only way to fight them with infantry is to blob up to point blank.

Degrading the game into a 4v4esque blobfest decided by artillery spam should not be the goal of balance patches.

+1

An infantry where the only way to fight them at all is "blob and run point blank" is bad design.

They get so many RA bonuses that they'll sometimes beat other squads 1v1 even if they have no cover too though lol. Had a game where double BAR vet3 rifles in a green cover lost 1v1 to jaegers in the open at midrange.
19 Jan 2019, 02:01 AM
#116
avatar of gbem

Posts: 1979



Except JLI don't have 100% hit chance, 100% crit chance, and 40 (or is it 45) range.


yes they have a 115% hit chance and 70% crit chance... slightly worse than snipers but hey the soviet sniper was a 2 man sniper with a slightly worse sniper... meanwhile JLI dont get the same treatment from you axis thugs




Everything is good in numbers, what is your point? If anything needs a nerf its the british.


you just suck... the worst performing faction ingame needs nerfs :v
19 Jan 2019, 06:27 AM
#117
avatar of insaneHoshi

Posts: 911

jump backJump back to quoted post19 Jan 2019, 02:01 AMgbem


yes they have a 115% hit chance


No they have 115% accuracy. There is a difference you know.
19 Jan 2019, 09:57 AM
#118
avatar of Katitof

Posts: 17914 | Subs: 8



Everything is good in numbers, what is your point? If anything needs a nerf its the british.

Yeah, lets nerf THE weakest faction in game, that'll show them!
19 Jan 2019, 10:36 AM
#119
avatar of Sander93

Posts: 3166 | Subs: 6

jump backJump back to quoted post19 Jan 2019, 02:01 AMgbem
yes they have a 115% hit chance and 70% crit chance...


Hold on, this is not true.

Only the sniper has 1.15 accuracy (which isn't a 115% hit chance but ok) and only at far range. At mid range it 0.92 accuracy and at near range only 0.575 accuracy.

It also does not have a "70% crit chance". That's not how the sniper works. The sniper crits models (as in instantly kills them) if the targeted model has 75% health or less.

What's also very different compared to snipers is that JLI have 35 range, while snipers have 50.
JLI need to be within enemy small arms range to fire.
19 Jan 2019, 10:41 AM
#120
avatar of gbem

Posts: 1979

misuse of terms... accuracy for 1.15 and 75% crit HP threshold... but yes pretty damn strong if you ask me
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