As far as I see Pioneer with flamer running around doesn't seem to bother you. Why would RE?
Do pioneers get another man and can equip minesweepers and flamethrowers?
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As far as I see Pioneer with flamer running around doesn't seem to bother you. Why would RE?
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I would be more scarred of BARs than mine sweepers. I mean u are basically giving them the better volks STG upgrade + flamer
Do pioneers get another man and can equip minesweepers and flamethrowers?
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I would be more scarred of BARs than mine sweepers. I mean u are basically giving them the better volks STG upgrade + flamer
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Posts: 3602 | Subs: 1
I am not complaining about anything I am just explaining my point of view about a change suggested by you.
Lets go back to the start, you suggested that "fire up" should be replaced with "tactical movement" and I pointed out that that could causes all of sort of problem. Since it has not happen I can not provide such a replay.
Now if you still having trouble understating why a USF blob running around the map (with RE with flamer on top of everything else) would be problematic, I could probably create a MOD for you to test.
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Do we have problem with blobs of Gren+G43+Pioneer+flamer running all over the map? nop. Sometimes it happens but it doesn't break the game.
Do we have problem with Valiant assault and volks+STG+falls+sturmpio running all over the map as that speed + buff? nop, Somtimes it happnes but it doesn't break the game
Do we have problem with For the Motherland and Penal+conscript doing the same shit? nop. Sometimes it happens but it doesn't break the game.
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The same argument was used when the USF mortar was introduced and has been proven that even when it almost identical to Ostheer mortars it was broken (after the bugs where fixed).
For the mother land is starting to look problematic.
Riflemen with bars and R.E. with flamer and smoke grenades are far more effective than Grenadiers even with g43, while facing less lethal opposition.
USF blob are very effective there no reason to make more effective by allowing them to run around.
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Posts: 13496 | Subs: 1
So, are u play USF with rifle company?
u are saying "USF blob is strong, so there no reason to make more effective by allowing them to run around"
why dont u use "sprint with blobing?"
or just your "not play but thinking?"
Nobody use sprint. it is fact
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dbuff blobs. even hears of iron does it with combat width. i said it before, as soon as there are x amount of units in x amount of space = debuff
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The problem with that is the performance hit on the game.
[…]
Sure it got the job done but the strain on the CPU was massive
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The same argument was used when the USF mortar was introduced and has been proven that even when it almost identical to Ostheer mortars it was broken (after the bugs where fixed).
For the mother land is starting to look problematic.
Riflemen with bars and R.E. with flamer and smoke grenades are far more effective than Grenadiers even with g43, while facing less lethal opposition.
USF blob are very effective there no reason to make more effective by allowing them to run around.
Posts: 13496 | Subs: 1
Flamer echelons cannot use smoke
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The restrictions on "fire up" are there by design and not by accident.
Posts: 13496 | Subs: 1
Rifle Company changes was also band-aid fixed more than anything. Ostheer units have the potent sprint, even before it was introduced into camouflage. Veteran Riflemen never got a rework and was outright removed which would have been a perfect squad leader upgrade like we have for Grenadiers at the cost of a weapon slot.
As for what could be done off-the-bat, 'Flares' should be merged with 'Fired-Up' which should no longer have a de-buff.
Posts: 3145 | Subs: 2
Rifle Company changes were also band-aid fixes more than anything. Ostheer units have the potent sprint, even before it was introduced into camouflage via Encirclement. Veteran Riflemen never got a rework and was outright removed which would have been a perfect squad leader upgrade like we have for Grenadiers at the cost of a weapon slot.
As for what could be done off-the-bat, 'Flares' should be merged with 'Fired-Up' which should no longer have a de-buff.
Posts: 3053
Rifle Company changes were also band-aid fixes more than anything. Ostheer units have the potent sprint, even before it was introduced into camouflage via Encirclement. Veteran Riflemen never got a rework and was outright removed which would have been a perfect squad leader upgrade like we have for Grenadiers at the cost of a weapon slot.
As for what could be done off-the-bat, 'Flares' should be merged with 'Fired-Up' which should no longer have a de-buff.
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