WASP locked behind Platoon CP
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The Vickers upgrade isn't locked though.
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I don't remember exactly, but IIRC it's so OKW can get some AT defence up before the baby Flamer HT rocks up.
The Vickers upgrade isn't locked though.
But they can get sturmpio shreck or raketten without teching...
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But they can get sturmpio shreck or raketten without teching...
In 1v1, UKF can tech T1 (and sometimes Bolster too) faster than they can amass the munitions to buy the WASP in the first place. UKF starts on 20 FU and T1 costs 30. You can get 10 FU much faster than 75 MU.
It's mostly a teamgame limitation as far as I know, where munitions roll in a lot faster and it was apparently a problem.
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If wasp isnt locked behind CP, volks should have pfaust unlocked from the go too...
Rakettenwerfer.
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60 muni no cp needed half the aoe and damage of a normal mortar but improved 50% faster cd for smoke barrage
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Permanently BannedIf wasp isnt locked behind CP, volks should have pfaust unlocked from the go too...
not like OKW has t0 AT with retreat and camo. I guess brits should get free nades from CP and universally add snares on sections just to deal with the garrisons early on
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snip
Rakettenwerfer.
You both know very well that WASPs eats alive rakettens and you still point that out, instead of that bring something new to the table, your arguments are already stale.
I reinforce my argument, pfaust from min 0 for volks in exange for WASP unlocked, since the latter is meant to counter team weapons and garrisons
Edit: Not to mention that raketten means ZERO AI but WASP enjoy burning alive anything that runs on its feet, or in other words 95% of the units in the earlygame. Raketten means a bad if not terrible and risky early game investment.
Edit2:
@OP if you really want to promote a change you need to elaborate, i mean, everyone here complaints but no one does the dirty job of listening and pruposing something good in return...
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RW could even be moved to first truck set if the P.faust was move to first truck being built.
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You both know very well that WASPs eats alive rakettens and you still point that out, instead of that bring something new to the table, your arguments are already stale.
I reinforce my argument, pfaust from min 0 for volks in exange for WASP unlocked, since the latter is meant to counter team weapons and garrisons
Edit: Not to mention that raketten means ZERO AI but WASP enjoy burning alive anything that runs on its feet, or in other words 95% of the units in the earlygame. Raketten means a bad if not terrible and risky early game investment.
Edit2:
@OP if you really want to promote a change you need to elaborate, i mean, everyone here complaints but no one does the dirty job of listening and pruposing something good in return...
You are right my friend, here is my proposition: remove the platoon cp requirement for wasp upgrade. Its stupid and limits the usage of bren carrier. Also brits are probably the worst faction to clear garrisons nondoctrinaly so they could get at least wasp upgrade that is not artificially delayed (you still need 75 muni wich is a lot).
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You are right my friend, here is my proposition: remove the platoon cp requirement for wasp upgrade. Its stupid and limits the usage of bren carrier. Also brits are probably the worst faction to clear garrisons nondoctrinaly so they could get at least wasp upgrade that is not artificially delayed (you still need 75 muni wich is a lot).
Thats not how balance work
Thats not how any of this works...
Go find youself an argument rather tha crying and comparing factions blindlessly.
Also note, UKF just got a free snares buff. And not because someone played victim but because there was a serious discussion about that.
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Honestly I don't even see it as an issue, and I wouldn't even if I didn't think it was fair from a balance standpoint just because brit t1 comes so quick anyway. It's only 30 fuel and you can build it after like your second or third unit, and as others pointed out you tend to have the platoon cp before you even have the munitions to buy the WASP.
yepp. non issue because you cant even afford it before then, if one choses to linger on t0 thats kinda on them...
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You both know very well that WASPs eats alive rakettens and you still point that out, instead of that bring something new to the table, your arguments are already stale.
I reinforce my argument, pfaust from min 0 for volks in exange for WASP unlocked, since the latter is meant to counter team weapons and garrisons
Edit: Not to mention that raketten means ZERO AI but WASP enjoy burning alive anything that runs on its feet, or in other words 95% of the units in the earlygame. Raketten means a bad if not terrible and risky early game investment.
Edit2:
@OP if you really want to promote a change you need to elaborate, i mean, everyone here complaints but no one does the dirty job of listening and pruposing something good in return...
Then you'll be happy to hear that raketten got STEALTH and can attack SIDE of WASP, you know, the place where WASP can't shoot and by the time it would turn, it would be dead.
Sorry, but bad micro and bad positioning doesn't reinforce your argument in the slightest.
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If you are truly intent on unlocking it, you can easily get there before you get the 90 muni required.
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I still think the uc should at least get some smoking ability to serve as early anti mg vs ost...
Just give it to the royal engineers, not the UC.
It already exists for the salvage engineers anyway and isnt game breaking/ OP. The only time that it can "smoke and flame" would be if it picks a very specific doctrine, and US REs can already do that as well.
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