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russian armor

New units for the new commanders

2 Jan 2019, 10:33 AM
#1
avatar of Smartie

Posts: 857 | Subs: 2

HI guys,
instead of posting complete design ideas of new commander concepts i would like to discus here solely new units which could be used for the new commanders. The most important thing imo is to discuss if these units could have a real role in the game.

To give you an overview of units which could be used i checked SneakEye's mod.
Please keep in mind that i did not include units like Brandenburgers who are already in the game with a different name (Stormtroopers) or just have different weapons (PIAT Commandos).
You can complement the list of course if i forgot units.

Units that could be used for new commanders
• Advanced Pioneer Support Squad (Wehr)
• Gebirgsjäger (Wehr)
• Fallschirmjäger (Wehr)
• Urban Panzergrenadiers (Wehr)
• Panzerjäger Squad (OKW)
• Fallschirm-Pioniere (OKW)
• Volkssturm Squad (OKW)
• Jagdpanzer 38 Hetzer (OKW)
• Sniper (OKW, USF)
• Tank Hunter Conscript Squad (Soviet)
• Reconnaissance Section (UK)
• Forward Observation Officer (UK)

I start with the easy choice - OKW's tankhunter squad. These unit would be a worthy addition to the faction because OKW doesn't have good handheld AT units.
I could see 2 options for the Panzerjäger squad:
  • 4 men unit starts with 2 ant-tank rifles 39 and can be upgraded to 2 schrecks for 100 mun.
  • 4 men unit already comes equipped with double schrecks

I would prefer the first option.

2 Jan 2019, 11:19 AM
#2
avatar of Vipper

Posts: 13496 | Subs: 1

...
I start with the easy choice - OKW's tankhunter squad. These unit would be a worthy addition to the faction because OKW doesn't have good handheld AT units.
I could see 2 options for the Panzerjäger squad:
  • 4 men unit starts with 2 ant-tank rifles 39 and can be upgraded to 2 schrecks for 100 mun.
  • 4 men unit already comes equipped with double schrecks

I would prefer the first option.


I would rather see a 5 men squad that comes with 5 k98+2 panzerfaust. This weapons can be toggle and are about bazooka level.

It would would be unique and balanced.
2 Jan 2019, 11:42 AM
#3
avatar of adamírcz

Posts: 957

HI guys,
instead of posting complete design ideas of new commander concepts i would like to discus here solely new units which could be used for the new commanders. The most important thing imo is to discuss if these units could have a real role in the game.

To give you an overview of units which could be used i checked SneakEye's mod.
Please keep in mind that i did not include units like Brandenburgers who are already in the game with a different name (Stormtroopers) or just have different weapons (PIAT Commandos).
You can complement the list of course if i forgot units.

Units that could be used for new commanders
• Advanced Pioneer Support Squad (Wehr)
• Gebirgsjäger (Wehr)
• Fallschirmjäger (Wehr)
• Urban Panzergrenadiers (Wehr)
• Panzerjäger Squad (OKW)
• Fallschirm-Pioniere (OKW)
• Volkssturm Squad (OKW)
• Jagdpanzer 38 Hetzer (OKW)
• Sniper (OKW, USF)
• Tank Hunter Conscript Squad (Soviet)
• Reconnaissance Section (UK)
• Forward Observation Officer (UK)

I start with the easy choice - OKW's tankhunter squad. These unit would be a worthy addition to the faction because OKW doesn't have good handheld AT units.
I could see 2 options for the Panzerjäger squad:
  • 4 men unit starts with 2 ant-tank rifles 39 and can be upgraded to 2 schrecks for 100 mun.
  • 4 men unit already comes equipped with double schrecks

I would prefer the first option.



Mostly agreed except for the snipers. No more of that BS. (And I say that as someone who heavily relies on them when playing Eastern Armies)

Id appreciate a counter sniper though. A scout with extra camo and vision, who has 0 damage on his rifle but 100 damage against snipers (via target tables)
2 Jan 2019, 11:51 AM
#4
avatar of Tiger Baron

Posts: 3145 | Subs: 2

I also suggest a new infantry squad inspired by the Spanish Blaue Division using the gun crew models with K98ks.

What I imagine is a 5man squad which is in between the Grenadiers and Ostruppen. I simply call them "Foreign Infantry" altho of course a better name could be thought of.
2 Jan 2019, 13:18 PM
#5
avatar of Sander93

Posts: 3166 | Subs: 6

Late war Tiger ausf.E for OKW.

Ostheer Tiger with 5 veterancy, Panzer Tactician and Panzer Commander or MG42 pintle mount as standard for ~10-20% higher price than Ostheer's Tiger. Would be a good alternative to the King Tiger for OKW on maps where one would want a more mobile heavy tank.

ddd
2 Jan 2019, 13:39 PM
#6
avatar of ddd

Posts: 528 | Subs: 1

Does anyone know if there is maybe some non-standard looking sherman in the game files (sandbags,armored skirts etc.). It could be used to make sherman jumbo for the new commander.
2 Jan 2019, 13:48 PM
#7
avatar of Tiger Baron

Posts: 3145 | Subs: 2

jump backJump back to quoted post2 Jan 2019, 13:39 PMddd
Does anyone know if there is maybe some non-standard looking sherman in the game files (sandbags,armored skirts etc.). It could be used to make sherman jumbo for the new commander.


Not entirely sure but I think it's possible to add sandbags at the sides (and front) of a tank.
2 Jan 2019, 13:49 PM
#8
avatar of Tactical Imouto

Posts: 172

Permanently Banned
Late war Tiger ausf.E for OKW.

Ostheer Tiger with 5 veterancy, Panzer Tactician and Panzer Commander or MG42 pintle mount as standard for ~10-20% higher price than Ostheer's Tiger. Would be a good alternative to the King Tiger for OKW on maps where one would want a more mobile heavy tank.



Yeah and Is-3's and Centurions for USSR/Brits?
2 Jan 2019, 15:17 PM
#9
avatar of Widerstreit

Posts: 1392



Yeah and Is-3's and Centurions for USSR/Brits?


Don't make jokes. The Ace Tiger is like a normal Tiger perform with Vet5. And a normal Tiger for OKW or a King-Tiger for Ostheer wouldn't destroy any balancing.


I would like to see:

AT-Hetzer and Panzerbüchsen for Ostheer's Pioneers.

Beside, Ostheer's Ace-Tiger replaced with a King-Tiger.
2 Jan 2019, 18:01 PM
#10
avatar of RoastinGhost

Posts: 416 | Subs: 1

For infantry, pretty much any combination of weapons and abilities is possible, if appearance and voice isn't a problem. The Soviets do have an unused infantry model, though- pretty much a Guard without a cape.

For my mods, I've made-
-Festungspioneers. Like Heavy Sappers, but they have PzB 39s that can be put away.
-Tankbusters. 4CP call-in Obersoldaten with 2 panzerschrecks and modified vet bonuses.
-Assault Section. British infantry without cover penalties.
-4.2 Inch Mortar. Uses the very similar HM38 120mm model.
-251/8 Medical Halftrack
-Panther Ausf. G
-Stuart Mk. VI. Has Canister Shot instead of Engine Shot.
-Sherman IVB. 105mm for the British, no dozer.

The AT Hetzer needs some animation work before it can fit into the game seamlessly. It's impressive that modders were able to get it working, but the tools needed to make it perfect aren't available. I'd put the M45 Quadmount in the same category.

The M38 Carbine would be very nice to see, and would be relatively little work.
Starbuck also made a nice Priest Kangaroo skin by making the gun invisible.
2 Jan 2019, 22:57 PM
#11
avatar of mortiferum

Posts: 571



Yeah and Is-3's and Centurions for USSR/Brits?


Why not give the US nuclear weapon too ))))))

Actually, can I get Challenger II to club Tigers? That sounds really nice.
2 Jan 2019, 23:14 PM
#12
avatar of Tactical Imouto

Posts: 172

Permanently Banned


Why not give the US nuclear weapon too ))))))

Actually, can I get Challenger II to club Tigers? That sounds really nice.


IS-3 came a little too late but is still technically a WW 2 tank.

Good idea actually, Nukes for USF is what I wanna see since its historically correct =))
2 Jan 2019, 23:54 PM
#13
avatar of Widerstreit

Posts: 1392



IS-3 came a little too late but is still technically a WW 2 tank.

Good idea actually, Nukes for USF is what I wanna see since its historically correct =))


Like Maus, Panther II or E-100? ^^


BUT if it would be possible to bring in a new unit blupeprint, I would wish a Borgward Panzerschreck vehicle.

3 Jan 2019, 00:16 AM
#14
avatar of Mr.Flush

Posts: 450



Mostly agreed except for the snipers. No more of that BS. (And I say that as someone who heavily relies on them when playing Eastern Armies)

Id appreciate a counter sniper though. A scout with extra camo and vision, who has 0 damage on his rifle but 100 damage against snipers (via target tables)


Usf sniper commander ;D
1. A 0 CP sniper

2-5. i don't care what the other abilities are.
3 Jan 2019, 00:43 AM
#15
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1


WHAT COH2 REALLY NEEDS:


3 Jan 2019, 02:13 AM
#16
avatar of distrofio

Posts: 2358

jump backJump back to quoted post3 Jan 2019, 00:43 AMVuther

WHAT COH2 REALLY NEEDS:



LMAO

SHUT UP AND TAKE MY MONEY!
3 Jan 2019, 04:12 AM
#17
avatar of mortiferum

Posts: 571



Strictly a method of transportation I think, but if you dont read the instruction menu YOU WOULDNT CARE SO MUCH! :p

*Universal carrier with shrecks.
3 Jan 2019, 04:53 AM
#18
avatar of gbem

Posts: 1979

Late war Tiger ausf.E for OKW.

Ostheer Tiger with 5 veterancy, Panzer Tactician and Panzer Commander or MG42 pintle mount as standard for ~10-20% higher price than Ostheer's Tiger. Would be a good alternative to the King Tiger for OKW on maps where one would want a more mobile heavy tank.



This would be soo OP it would be stupid
3 Jan 2019, 05:22 AM
#19
avatar of gbem

Posts: 1979



Don't make jokes. The Ace Tiger is like a normal Tiger perform with Vet5. And a normal Tiger for OKW or a King-Tiger for Ostheer wouldn't destroy any balancing.


I would like to see:

AT-Hetzer and Panzerbüchsen for Ostheer's Pioneers.

Beside, Ostheer's Ace-Tiger replaced with a King-Tiger.


The normal tiger ace is pretty damn strong as it is so long as its use as a shock weapon is valued... a VET 5 TIGER ACE might aswell be an okw i win button
3 Jan 2019, 06:13 AM
#20
avatar of Tiger Baron

Posts: 3145 | Subs: 2

jump backJump back to quoted post3 Jan 2019, 05:22 AMgbem


The normal tiger ace is pretty damn strong as it is so long as its use as a shock weapon is valued... a VET 5 TIGER ACE might aswell be an okw i win button


Yeah, especially when you keep in mind that vet 4 and 5 are gonna be gimped as hell making you wonder why the OKW have 5 levels of vet to even begin with.

If they add the Tiger Ace to the OKW that would also allow them to rework the Ost's Tiger Ace which is good in my book, even with minor adjustments. The community has given them enough ideas for that.
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Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
Yesterday, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
Yesterday, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
Yesterday, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
Yesterday, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
Yesterday, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
Last Wednesday, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
Last Wednesday, 23:34 PM
Willy Pete: Really
Last Wednesday, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
Last Wednesday, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
Last Wednesday, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
Last Wednesday, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
Last Wednesday, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
Last Wednesday, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
Last Wednesday, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
Last Tuesday, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
Last Tuesday, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
Last Tuesday, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
Last Monday, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
14 Feb 2025, 23:04 PM

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